Whoopsie! Did I send the wrong command again.. 


@obviousdwest @stux Oh, that gives me flashbacks to a game I dev'd for a couple of decades ago...
We didn't have proper locks on the database, and we had parties that the players could set up, where a sizeable fraction of the players would show up and start swapping stuff.
Items missing between the cracks, items duplicated (including unique items)... it was "fun". $fun. fun < epsilon. Y'know... *that* sort of fun.