holy shit

a hundred grand 🤯

@endali EACH.
@shi @endali oh holy shit I read it as "100k split", that's even better
@syn @endali right?! 100k now and a thousand a month for both going forward.
Really hope more studios/pubs doing well financially follow suit, would be great if FOSS game engines got financial security to devote resources to on-boarding new people, R&D and maintenance.
@shi @endali AND a sustainment pledge, too!
@endali I'm so glad the money I paid for Terraria this year is going toward this.

@andyy @endali

Never played Terraria but I've never seen a better ad for a game before, it's going straight to the wishlist until I get more time to play games

@andyy @endali I also got terraria this year, and it's really nice to see it going to a good place :)
@endali Incredibly common ReLogic W
@endali supporting free software projects is nice, but it would be nicer to use it for their newer games as well.
@getimiskon @endali With the donations, the engines can develop more and become more suitable and empowering for Re-Logic's and tons of other people's new games. I see it as an absolute win.
@endali Very based ReLogic. Also first time I've heard of a XNA reimplementation, targets .NET 7 as well.

@violetsix @endali it's really good too! I've used it to get some ofu earlier projects going again on modern platforms.

Also helped port a lot of indie games to Linux natively by being a drop in :)

@violetsix iirc https://www.monogame.net/ is also a popular XNA successor
MonoGame

@violetsix @endali MonoGame is another XNA compatible reimplementation (I think). I hadn't heard of FNA. I thought I remembered reading that Terreria started out with XNA.
@endali Where did you find this? I checked their twitter but I can't see it there.
edit: found it on their terraria account: https://twitter.com/Terraria_Logic
@nitramiuz @endali Logged out version doesn't show any new posts for some reason, here's the post on Nitter: https://nitter.net/Terraria_Logic/status/1704227519027651016#m
@luna @nitramiuz yeah, i saw them post in on facebook initially
@endali Original source for this statement? It doesn't seem to appear on their Web site or their Twitter account.
Re-Logic Statement Regarding Unity & the Future

Terraria Community Forums

@endali BIG BIG “Ransom” energy there!

“You won’t see any of this two million dollars. Not one dime.”

https://youtu.be/haThIxPnYro?si=iyhqurg5UvOqt7f8

RANSOM (1996) Scene: 'Two-Million Dollar Bounty'

YouTube
@endali ABSOLUTE BALLERS WHAT THE HELL

@endali $100k once and $1k p.m. is not that much in the grand scheme of things, but it'll certainly be a clear signal and may allow more devs to maintain these ful-time.

Personally, I wished for a big studio to go: "Fuck #Unity we'll now donate the amount equal to the necessary #Unity license to @godotengine / @[email protected] / @defold / ... instead!

re-logic isn't that big a studio though, is it? and 100k *is* a lot of money, probably enough to cover a payroll of a couple of workers for a month. it'd also be hard to calculate the unity license fees (which is part of the problem)

@endali This. THis is how you game industry.

And it made me go buy Terraria too. Can't say no to a $12 game when it supports a good community player.

@endali Thought the same 😅
@endali Now that's putting your money where your mouth is! I hope we see more games using Godot in the future!
@endali Wow! Good on them:)
@endali Isn't Unreal Engine also Open Source? https://www.unrealengine.com/en-US/ue-on-github
Unreal Engine on GitHub

Find out how to access Unreal Engine source code on GitHub

Unreal Engine

@SammyGalen @endali Having access to the souce code is not the same as open source. You need Unreal's permission to use or even see the source code, and this among other things makes it incompatible with the open source model.

When I modify a piece of open source software I can publish those changes and the whole community benefits from it. On the other side if I use Unreal Engine and make changes that could benefit others I would keep them for myself. Because it would benefit Epic the most, and I don't want to help making Epic more rich and powerful while I don't receive a dime from them.

@endali I was reading this and was like weird I have never heard of FNA. Its developed by like one person and it looks like the 100k +12k per year is all going to Ethan Lee (https://github.com/sponsors/flibitijibibo) which seems like a huge amount. I wonder if there will be a big change in that project with that sort of cash all the sudden.
Sponsor @flibitijibibo on GitHub Sponsors

flibitijibibo is the developer of FNA, contributor to SDL, and maintainer of many projects including VVVVVV and over 70 (and counting!) commercial Linux games.

GitHub
@endali so I figured it out: Re-Logic are the developers of Terraria (https://en.wikipedia.org/wiki/Terraria) which is developed in Microsoft XNA that has recently been discontinued and FNA is an open source re-implementation of that engine! Makes sense that they would want to turbo charge the only FLOSS path to continue using the engine of their choice...
Terraria - Wikipedia

@liaizon
> XNA that has recently been discontinued

FYI, xna hasn't been supported for a decade! But Terraria is even older than that...

@idbrii ah yeah I see that now. I hadnt heard of either before this thread so was curious why a studio would drop 100k on an random engine written by 1 person so thats why I had looked into it
@liaizon @endali When you consider the average salary of software developers, it may not seem like much money for them (depending on their local cost of living). Of course it’s 100% more than most FOSS devs make though.
@skry @endali had to look up average salary of software developer and you are right, which is fucked up if you think about how much of the world needs to be doing other things that are not software...
@liaizon @endali Yeah. I think the phrase is something like, “some of the best minds of my generation spend their time optimizing advertising”. Some of the worst software jobs pay the most. It’s a problem.

A while ago I read about the distinction between industry and business. Industry is about creating value, while business is about creating profit. Creating profit does not always require the creation of value, and can even work while destroying value. Businesses have learned that lesson a bit too wel over the past hapf century.

That's why the brightest minds are making the most money optimising ads and high-frequency stock trades. Neither create any value, but they create tons of profit.

@endali

Unity: We Are going to charge companies per download of a game made with our engine!

Everyone: Get fucked.

Re-Logic: We want you to get fucked so hard we are paying OTHER COMPANIES to fuck you over.

@endali ReLogic being absolutely awesome as usual!

@endali 100k each AND a 1000$ a month sponsor?

DAMN, talk about supporting the community

@endali Wowee zowee! This is incredible news!

@endali

As a #Terraria fan I always got the sense that Re-Logic was unusually awesome for a game company; this is just more proof of that.

@endali truly amazing to see how unity has unilaterally got all of gaming unified against them now, it's fantastic

@endali love the Terraria Devs. Eternally promising not to update terraria yet still delivering.

I want to play it again

@endali Feels a bit virtual signaly to me. It's a nice win for the projects but the prose is melodramatic.

I think Unity will figure it out in time, they've already walked it back. This industry is infamously a powder keg on a short fuse.

they walked it back, apologizing for "the confusion" instead of focusing on the breach of trust and asinine approach to licensing they presented which means they'll either be forced to abandon this idea completely or die (or at least hurt significantly, as they already are) on that hill, I think.

we don't really owe large companies like these leniency and understanding - if this is truly a mistake (I doubt it) a decision this impactful should've been researched more

@strangeloop @endali It might be virtue signalling, but it's also $200,000 + $2,000/month of "not just virtue signalling". :-) I feel like this kind of material support earns the right to make an announcement of some kind.

@varx @endali yeah, that’s true and I think it’s a boon for the beneficiaries. I’m happy for them.

That said, when mega-corps do this, it doesn’t land as genuine.

I’m expressing, cynically, that everyone is angling all the time. The announcement in question dripped with self-righteousness IMO.

@endali a surprise to be sure, but a welcome one. Long live open source game engines!
@endali Godot making fat stacks while unity slows makes it way towards debt
@endali Great move from Re-Logic here. They’re up there with Ghost Ship Games in my book as the type of dev team I wish more devs would aspire to be.
The amount they’re pledging is no small quantity either. Really cool to see them do this.
@endali
@hachx0
Holyshit... this is amazing! Total fuckin win for FOSS and a kick in the crotch to corporate enshittification. I hope more bigger studios throw down support. Unity can go shrivel up and die.