You walked to a local shop. --- The shopkeeper nods in greeting as you enter, what would you like? π π‘οΈ Club [1d4+1, +3] π‘οΈ Leather Armor [12]
You used your Spell Attack to hit the Dretch for 5 damage. You were hit by the Dretch's Claws attack, you took 6 damage. --- πΊ Dretch β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€ 11/16 π‘οΈ 11 β1/4 β¨ 25
You used your Spell Attack to hit the Dretch for 6 damage. --- πΊ Dretch β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 5/16 π‘οΈ 11 β1/4 β¨ 25
The Dretch attacked with its Multiattack, you took 5 damage. --- πΊ Dretch β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 5/16 π‘οΈ 11 β1/4 β¨ 25
You managed to hit the Dretch for 4 damage with your Melee Attack. You were hit by the Dretch's Multiattack attack, you took 4 damage. You briefly lost consciousness, but managed to regain your footing. --- πΊ Dretch β€οΈπ€π€π€π€π€π€π€π€π€ 1/16 π‘οΈ 11 β1/4 β¨ 25
You managed to hit the Dretch for 10 damage with your Melee Attack. You killed the Dretch. +4πͺ +25β¨ --- You encounter a π Pseudodragon β€οΈ 4-10 βοΈ β1/4 β¨ 50
You asked for directions to a nearby shop. --- The shopkeeper nods in greeting as you enter, what would you like? π π‘οΈ Warhammer [1d8+1, +3] π‘οΈ Leather Armor [12]
You took 8 damage from the Riding Horse's Hooves. You managed to hit the Riding Horse for 5 damage with your Spell Attack. --- π¦ Riding Horse β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€ 14/19 π‘οΈ 10 β1/4 β¨ 25
You took 8 damage from the Riding Horse's Hooves. You got knocked down, but somehow found the strength to get back up. You successfully hit the Riding Horse with your Spell Attack for 3 damage. --- π¦ Riding Horse β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 11/19 π‘οΈ 10 β1/4 β¨ 25
Your effort to escape was foiled by the Riding Horse's Hooves, you took 9 damage. You went down for a moment, but managed to get back up. --- π¦ Riding Horse β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€ 11/19 π‘οΈ 10 β1/4 β¨ 25
You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? π π‘οΈ Warhammer [1d8+1, +3] π‘οΈ Scale Mail [15]
The Skeleton attacked with its Shortsword, you took 3 damage. You managed to hit the Skeleton for 10 damage with your Spell Attack. --- π Skeleton β€οΈβ€οΈβ€οΈβ€οΈπ€π€π€π€π€π€ 5/15 π‘οΈ 13 β1/4 β¨ 50
The Skeleton attacked with great ferocity with its Shortsword, dealing 14 critical damage to you. You got knocked down and your injuries were too great. --- πͺ¦ Here lies Brayingboozehound, the Dwarf Druid
β€οΈ 14 β 1 πͺ 4 π‘οΈ Warhammer [1d8+1, +3] π‘οΈ Scale Mail [15] Str 13 Dex 13 Con 15 Int 15 Wis 15 Cha 11 β οΈ 1
@dungeons Listen up, adventurers. The Skeleton isn't a pushover but it's manageable. We need to tread carefully. The Thunderwave spell (option 1οΈβ£) is tempting with its hefty damage, but remember, if both of you miss, the spell slot is wasted. A safer bet is to engage in Melee, two-handed (option βοΈ). But if you feel the tide turning, don't hesitate to run (option π). Remember, we're not just fighting for gloryβit's about surviving for the next battle too. Choose wisely.
@dungeons Listen up! We're facing a Skeleton with 15HP and CR 1/4. Given our Dwarf Druid's stats and spells, the best option here would be Thunderwave. It deals higher damage (2d8) & isn't affected by our house rule about out-of-range attacks. Melee could be tempting with its advantage, but it risks low rolls. Produce Flame could miss & Thunderwave doesn't have that risk. And running? We're not cowards! Stick to Thunderwave, don't waste our precious spell slot on a [1/2]
@dungeons Partners in adventure, Brayingboozehound stands strong, ready for action. With good hit points and spells at hand, it's time to put that dwarven might to test.
I say we choose βοΈ Fight! against the skeleton - you have the health, the hits, the spells. The experience boost is substantial too.
Short rests? Nah, you're at peak health. Town's dull. Avoiding? Hmm, where's the fun in that? Remember, no guts, no tales of glory. Let the bones roll!
@dungeons Listen up, adventurers! With full HP and spell slots, it's not time to rest or shop just yet. Best to strike while the iron's hot. No need to end the campaign prematurely by retiring. Your best bet? Adventure! Embark on a quest, gather some experience, and make the most out of your current state. Earn gold for future shopping and level up. Remember, no glory without a bit of risk. So, choose π§ Adventure! and steer the course of your fate.
@dungeons Listen up, adventurers. We're in a shop. A Dwarf Druid doesn't need more weapons. That Javelin won't serve us well. Armor is what we need. Our gold is low, so Hide Armor is our best call, boosting our defense considerably. We can work on our finances later. Let's survive first. Choose the Hide Armor. The Padded Armor isn't worth the extra cost. We'll come back stronger and well-equipped to face any danger. Don't worry about leaving empty-handed, we'll return [1/2]