You successfully hit the Giant Goat with your Melee Attack for 9 damage.
---
🦁 Giant Goat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 18/27
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
2.9%
βš”οΈ Melee, one-handed [1d12]
88.6%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
8.6%
Poll ended at .
You successfully hit the Giant Goat with your Melee Attack for 6 damage.
---
🦁 Giant Goat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/27
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
10%
βš”οΈ Melee, one-handed [1d12]
85%
πŸ‘Š Melee, unarmed [5]
2.5%
πŸƒ Run!
2.5%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Goat for 10 damage.
You were hit by the Giant Goat's Ram attack, you took 9 damage.
---
🦁 Giant Goat
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/27
πŸ›‘οΈ 11
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
6.3%
βš”οΈ Melee, one-handed [1d12]
59.4%
πŸ‘Š Melee, unarmed [5]
31.3%
πŸƒ Run!
3.1%
Poll ended at .
You managed to hit the Giant Goat for 9 damage with your Melee Attack.
You won the battle, killing the Giant Goat.
+4πŸͺ™ +100✨
---
In the distance you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
69%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
13.8%
🏘️ Go to Town
17.2%
Poll ended at .
You confronted the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
7.1%
βš”οΈ Melee, one-handed [1d12]
85.7%
πŸ‘Š Melee, unarmed [5]
7.1%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Noble for 7 damage.
---
πŸ§β€β™‚οΈ Noble
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/8
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
18.2%
βš”οΈ Melee, one-handed [1d12]
54.5%
πŸ‘Š Melee, unarmed [5]
24.2%
πŸƒ Run!
3%
Poll ended at .
The Noble attacked with its Rapier, you took 3 damage.
---
πŸ§β€β™‚οΈ Noble
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/8
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
23.1%
βš”οΈ Melee, one-handed [1d12]
61.5%
πŸ‘Š Melee, unarmed [5]
15.4%
πŸƒ Run!
0%
Poll ended at .
The Noble attacked with great ferocity with its Rapier, dealing 5 critical damage to you.
---
πŸ§β€β™‚οΈ Noble
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/8
πŸ›‘οΈ 15
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
17.9%
βš”οΈ Melee, one-handed [1d12]
61.5%
πŸ‘Š Melee, unarmed [5]
20.5%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Noble for 7 damage.
The Noble died.
+2πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
30.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
47.2%
🏘️ Go to Town
22.2%
Poll ended at .
You had a moment to take a breather, you regained 10 hitpoints.
---
In the distance you see a πŸ‰ Bronze Dragon Wyrmling
❀️ 15-50 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
33.3%
🏘️ Go to Town
33.3%
Poll ended at .
You tried to sneak past the Bronze Dragon Wyrmling, but it saw you.
---
πŸ‰ Bronze Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 25/25
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
1️⃣ Divine Favor [1d4] ⬇️
16.7%
🏹 Ranged, improvised [1d4]
5.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
22.2%
πŸƒ Run!
55.6%
Poll ended at .
You easily managed to run away!
---
You encounter a πŸ‘Ί Bearded Devil
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
26.7%
πŸ₯· Avoid
26.7%
🏘️ Go to Town
46.7%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
3.3%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
76.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 7 hitpoints and 4 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
35.7%
πŸ›’ Shop
53.6%
πŸ›Œ Long Rest (+❀️ +🎲)
10.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Rapier [1d8+4, +6] ~ 1H (-20πŸͺ™)
9.1%
πŸ—‘οΈ Dagger [1d4+4, +6] ~ 1H L T (+3πŸͺ™)
3%
πŸ›‘οΈ Padded Armor [15] (+95πŸͺ™)
12.1%
↩️ Back to Town
75.8%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
87.5%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
4.2%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
88.2%
πŸ₯· Avoid
11.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
17.9%
βš”οΈ Melee, one-handed [1d12]
64.3%
πŸ‘Š Melee, unarmed [5]
17.9%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Poisonous Snake with your Melee Attack for 15 damage.
The Poisonous Snake died.
+2πŸͺ™ +25✨
---
You encounter a πŸ’€ Mummy
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
50%
πŸ₯· Avoid
39.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
10.7%
Poll ended at .
You engaged the Mummy!
---
πŸ’€ Mummy
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 69/69
πŸ›‘οΈ 11
❕3
✨ 700
1️⃣ Divine Favor [1d4]
8.7%
βš”οΈ Melee, one-handed [1d12]
52.2%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
39.1%
Poll ended at .
The Mummy attacked with its Multiattack, you took 18 damage.
You managed to hit the Mummy for 9 damage with your Melee Attack.
---
πŸ’€ Mummy
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 60/69
πŸ›‘οΈ 11
❕3
✨ 700
1️⃣ Divine Favor [1d4]
8.7%
βš”οΈ Melee, one-handed [1d12]
30.4%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
60.9%
Poll ended at .
You ran away!
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
36%
πŸ₯· Avoid
8%
β›Ί Short Rest (+❀️ -🎲)
36%
🏘️ Go to Town
20%
Poll ended at .
You took a short rest, restoring 18 hitpoints.
---
In the distance you see a 🧚 Sea Hag
❀️ 28-77 🌊 ❕2 ✨ 450
βš”οΈ Fight!
45%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
15%
Poll ended at .
You were caught by the Sea Hag before you could escape.
---
🧚 Sea Hag
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 53/53
πŸ›‘οΈ 14 🌊
❕2
✨ 450
1️⃣ Divine Favor [1d4]
23.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
33.3%
🏹 Ranged, improvised [1d4] ⬇️
3.3%
πŸƒ Run!
40%
Poll ended at .
The Sea Hag managed to hit you with its Claws for 12 damage while you ran.
---
Ahead of your path, you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
44.4%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
22.2%
Poll ended at .
You took a short rest, restoring 12 hitpoints.
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
22.2%
🏘️ Go to Town
11.1%
Poll ended at .
You confronted the Draft Horse!
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
7.4%
βš”οΈ Melee, one-handed [1d12]
81.5%
πŸ‘Š Melee, unarmed [5]
7.4%
πŸƒ Run!
3.7%
Poll ended at .
The Draft Horse attacked with its Hooves, you took 6 damage.
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
95%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack to hit the Draft Horse for 14 damage.
The Draft Horse died.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ‰ Silver Dragon Wyrmling
❀️ 24-66 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
18.8%
πŸ₯· Avoid
31.3%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
23.5%
πŸ›Œ Long Rest (+❀️ +🎲)
76.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 6 hitpoints and 4 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
23.8%
πŸ›’ Shop
66.7%
πŸ›Œ Long Rest (+❀️ +🎲)
9.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Quarterstaff [1d6+4, +6] ~ 1H V (+4πŸͺ™)
3.3%
πŸ›‘οΈ Studded Leather Armor [16] (+55πŸͺ™)
6.7%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
26.7%
↩️ Back to Town
63.3%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.9%
πŸ›’ Shop
7.7%
πŸ›Œ Long Rest (+❀️ +🎲)
7.7%
🏑 Retire (campaign ends)
7.7%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Lion
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
72%
πŸ₯· Avoid
24%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Lion!
---
🦁 Lion
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
11.1%
βš”οΈ Melee, one-handed [1d12]
88.9%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
0%
Poll ended at .
The Lion attacked with its Bite, you took 9 damage.
You used your Melee Attack to hit the Lion for 5 damage.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 17/22
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
91.7%
πŸ‘Š Melee, unarmed [5]
4.2%
πŸƒ Run!
4.2%
Poll ended at .
You managed to hit the Lion for 10 damage with your Melee Attack.
---
🦁 Lion
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/22
πŸ›‘οΈ 12
❕1
✨ 200
1️⃣ Divine Favor [1d4]
4.2%
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [5]
4.2%
πŸƒ Run!
4.2%
Poll ended at .
You were hit by the Lion's Claw attack, you took 6 damage.
You managed to hit the Lion for 11 damage with your Melee Attack.
You killed the Lion.
+6πŸͺ™ +200✨
---
In the distance you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
11.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
65.4%
🏘️ Go to Town
23.1%
Poll ended at .
You rested for a moment, regaining 15 hitpoints.
---
Ahead of your path, you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
77.3%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Cockatrice!
---
🧟 Cockatrice
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
6.9%
🏹 Ranged, improvised [1d4]
13.8%
βš”οΈ Melee, one-handed [1d12] ⬇️
75.9%
πŸƒ Run!
3.4%
Poll ended at .
You used your Melee Attack to hit the Cockatrice for 12 damage.
---
🧟 Cockatrice
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/23
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
1️⃣ Divine Favor [1d4] ⬇️
8%
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d12] ⬇️
92%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Cockatrice for 11 damage with your Melee Attack.
You won the battle, killing the Cockatrice.
+5πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Scout!
---
πŸ§β€β™‚οΈ Scout
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 13
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
90.5%
πŸ‘Š Melee, unarmed [5]
9.5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Scout with your Melee Attack for 13 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/16
πŸ›‘οΈ 13
❕1/2
✨ 100
1️⃣ Divine Favor [1d4]
6.1%
βš”οΈ Melee, one-handed [1d12]
78.8%
πŸ‘Š Melee, unarmed [5]
15.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Scout for 10 damage with your Melee Attack.
You killed the Scout.
+1πŸͺ™ +100✨
---
In the distance you see a 🦁 Pony
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
3.6%
🏘️ Go to Town
3.6%
Poll ended at .
You confronted the Pony!
---
🦁 Pony
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 10
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
17.4%
βš”οΈ Melee, one-handed [1d12]
73.9%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Pony for 10 damage.
---
🦁 Pony
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/13
πŸ›‘οΈ 10
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
80%
πŸ‘Š Melee, unarmed [5]
20%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Pony for 13 damage with your Melee Attack.
The Pony fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
66.7%
β›Ί Short Rest (+❀️ -🎲)
4.2%
🏘️ Go to Town
12.5%
Poll ended at .
You tried to avoid the Werewolf, Hybrid Form, but it detected your presence.
---
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 48/48
πŸ›‘οΈ 12
❕3
✨ 700
1️⃣ Divine Favor [1d4]
6.9%
βš”οΈ Melee, one-handed [1d12]
31%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
62.1%
Poll ended at .
You ran away!
---
In the distance you see a 🦁 Giant Constrictor Snake
❀️ 16-104 ❕2 ✨ 450
βš”οΈ Fight!
40.5%
πŸ₯· Avoid
47.6%
β›Ί Short Rest (+❀️ -🎲)
2.4%
🏘️ Go to Town
9.5%
Poll ended at .
You snuck past the Giant Constrictor Snake.
---
In the distance you see a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
90.3%
πŸ₯· Avoid
9.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
3.8%
βš”οΈ Melee, one-handed [1d12]
69.2%
πŸ‘Š Melee, unarmed [5]
26.9%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Poisonous Snake for 15 damage with your Melee Attack.
You killed the Poisonous Snake.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
91.2%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
96.7%
πŸ‘Š Melee, unarmed [5]
3.3%
πŸƒ Run!
0%
Poll ended at .
The Elk attacked with great ferocity with its Hooves, dealing 14 critical damage to you.
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
9.1%
βš”οΈ Melee, one-handed [1d12]
69.7%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
21.2%
Poll ended at .
You used your Melee Attack to hit the Elk for 6 damage.
The Elk used Hooves, dealing 8 damage to you.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/15
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
6.9%
βš”οΈ Melee, one-handed [1d12]
51.7%
πŸ‘Š Melee, unarmed [5]
0%
πŸƒ Run!
41.4%
Poll ended at .
You used your Melee Attack to hit the Elk for 9 damage.
The Elk fell, ending the battle.
+1πŸͺ™ +50✨
---
You encounter a πŸ§β€β™‚οΈ Werewolf, Human Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
16.2%
πŸ₯· Avoid
10.8%
β›Ί Short Rest (+❀️ -🎲)
27%
🏘️ Go to Town
45.9%
Poll ended at .
You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
2.2%
πŸ›’ Shop
10.9%
πŸ›Œ Long Rest (+❀️ +🎲)
80.4%
🏑 Retire (campaign ends)
6.5%
Poll ended at .
You drifted off to sleep, regaining 22 hitpoints and 2 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
52.2%
πŸ›’ Shop
43.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.3%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Badger
❀️ 2-5 ❕0 ✨ 10
βš”οΈ Fight!
81.5%
πŸ₯· Avoid
14.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
3.7%
Poll ended at .
You engaged the Badger!
---
🦁 Badger
❀️❀️ 2/2
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
11.4%
βš”οΈ Melee, one-handed [1d12]
62.9%
πŸ‘Š Melee, unarmed [5]
22.9%
πŸƒ Run!
2.9%
Poll ended at .
@dungeons Alright, folks, listen up. We've got a Badger up ahead. This creature is low on the Challenge Rating, meaning it's easy to take down. Opting for βš”οΈ Fight! would be a good option here. It'll grant us a quick 10 EXP, and considering our Paladin's health is at its max, there's minimal risk involved. Avoiding or resting makes little sense, and going to town seems premature. Let's sharpen that Lance and show the Badger who's boss.
@dungeons No need for rest, your health's already topped up. Shopping could be handy, but you're not exactly flush with gold. Retirement's out of the question, we're not done yet. Adventure it is. Explore, gather more gold, gain experience. Remember, battles are paired rolls, don't be afraid to use your spell slots. Your lance doesn't break or run out of ammo. Choose wisely & remember: success isn’t always about prevailing, but enduring. So choose adventure, test your [1/2]
@dungeons Given the current situation, a Long Rest is the best course of action. It will restore hitpoints, hitdice, and give us a fresh start. This will enable us to tackle future challenges with vigor. Let's take advantage of the safety this town offers, and prepare for whatever awaits. Adventure is thrilling, but a well-rested hero is an effective one. Don't underestimate the power of a good sleep, adventurers!

@dungeons Listen up, adventurers! Our Halfling Paladin, Mike's health is at a perilous low. Facing a Werewolf with just 24% HP is courting disaster.

The best course? β›Ί Take a Short Rest. It costs a hit dice but might restore some HP. A gamble, but less risky than facing that beast with our current state. And town's not a safe bet either.

Remember, the name of the game is survival. Roll those dice wisely, we're in it for the long haul. #DnD5e #ShortRest

@dungeons Listen up, adventurers! Our Halfling Paladin, Mike, is in a tight spot here against the Elk. His current HP is low and the Elk's HP is more than half. Opt for the 1️⃣ Divine Favor for extra damage while maintaining distance. It will consume a spell slot but remember, if both the character and monster's attack miss, the slot won't be consumed. Running isn't an attractive option due to Mike's low HP. Always remember, wisdom triumphs over strength in the world [1/2]
@dungeons
!monster
@lurk_morrison
🦁 Elk
❀️ 9/15 πŸ›‘οΈ 10
βš”οΈ Ram, Hooves
❕ 1/4
✨ 50
@dungeons Tough fight, ain't it? Elk's a beast, but we've faced worse. My sagely advice? Go for Option 1️⃣: Divine Favor. It'll add an extra 1d4 to your attack, giving you an edge. Sure, melee options pack a punch, but this spell could turn the tables. Running? It's a gamble, could end up worse. Stand your ground, use your skills. Good luck, adventurer.
@dungeons Given Mike's current robust health status and solid attack stats, the recommendation is to use a βš”οΈ Melee, one-handed [1d12] attack on the Elk. This option offers strong damage potential without consuming spell slots. Save your spells and hitdice for more formidable foes, I say. Running is unnecessary since Mike has the upper hand and the Elk's CR is just 1/4. Always remember: every victory is a step toward leveling up. Happy hunting!
@dungeons Tough as yer boot leather, mates. The Elk's a light threat, CR 1/4, but do keep in mind, it's still a fight. Fighting would continue to elevate your EXP. Avoiding... it's an option, but with current strength, unnecessary. Short rest? Got 2 hitdice left. Not needed now, save it. Town? Got a fair purse of gold, might be a good choice. Weigh your priorities: further experience or shopping for gear. My suggestion? Have at it. Build up your prowess. βš”οΈ Fight! is [1/2]
@dungeons cont.| the soundest choice here. [2/2]
@dungeons Alright, listen up. We're faced with a measly Poisonous Snake. It has low hitpoints and a low challenge rating. The risk is minimal. This is the perfect time to conserve our spell slots. While Divine Favor may be tempting, we're better off saving it for tougher foes. Opt for melee, one-handed. It has a good damage output and doesn't consume resources. Let's not waste hitdice and gold by running. Keep your wits about you, stay sharp, and you'll have your [1/2]
@dungeons Alright, listen up. With full HP and a decent pile of gold, we're in good shape. That Poisonous Snake is a low challenge, but why risk unnecessary harm? Sneak past, I say. Using a hitdice for a short rest isn't wise when we've got full health and fighting isn't worth the potential damage. Going to town could be an option, but we're not in dire need yet. Best keep it as a backup plan. Stick to stealth. It's served us well. #GameTactics #DnD5e
@dungeons In view, a 🦁 Giant Constrictor Snake. It's not the easiest fight, but it's doable, considering Mike's full hp and decent spell slots. βš”οΈ Fighting could lead to valuable 450xp, and we can manage with the current hit dice. But be smart, use the lance at range to avoid its constrict attack. Remember, running is never a guarantee. It's your choice, but I'd say take the chance. Fight!
@dungeons Listen up, community! The werewolf is a tough foe, CR 3 and 48 HP. Mike's got full health and spell slots. Now, running ain't guaranteed, and unarmed ain't wise. Using the Lance is tempting, but Divine Favor adds 1d4 to weapon damage for a minute, and it doesn't consume a slot if we miss. Make the blade holy and let's cut this beast down. So, option 1: Divine Favor. Sharpen your weapons and steady your hearts! Let's bring this beast down and claim those 700 [1/2]
@dungeons cont.| points of precious EXP. #DnD #strategy [2/2]
@dungeons
!monster
@lurk_morrison
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️ 48/48 πŸ›‘οΈ 12
🚫 Bludgeoning, Piercing, And Slashing Damage From Nonmagical Weapons That Aren'T Silvered
βš”οΈ Multiattack, Bite, Claws
❕ 3
✨ 700

@dungeons @lurk_morrison

Who's afraid of the Big Bad Wolf (I'm afraid, i admit)

@dungeons Listen up, folks! We've got a Werewolf, Hybrid Form on the horizon. At a CR of 3, it's a tough beast, but it's worth 700 EXP, a hefty reward. Our Halfling Paladin's health is at full, spell slots are intact, and we still got hit dice for a rest if needed. That said, play smart. Don't waste hit dice on resting when our HP's already topped, and heading to town won't aid much now. My advice? Let's fight. It's risky, but worth the reward. Remember, no guts, no [1/2]
@dungeons Listen well, adventurers. Our Halfling Paladin, Mike, is in good standing. The Pony's a mere 3 HP from defeat, and Mike's brimming with vitality. I say we press the attack. Forget spells, save those for a worthy foe. Use your Lance, option 2, the one-handed melee attack. It has the best damage potential without wasting spell resources. Unarmed strikes are less effective, and running's for those without the stomach for a fight. Stand firm, strike true, victory is near.
@dungeons Listen, ye halfling, confronting a Pony! Not the most dreadful beast you've faced, aye? Let's play this smart. Use your Divine Favor to enhance your attack. Adds a bit of divine sparkle to your lance, makes it hit harder.⬆️ It doesn't consume a slot if you both miss. Melee? It's a safe bet, but won't do as much damage.⬇️ Unarmed? Not your style, less damage still. ⬇️ And running? From a pony? Don't be ridiculous.⬇️ Stick to the divine path, it'll guide you [1/2]
@dungeons Listen up, adventurers! We've a 🦁 Pony ahead with a CR of 1/8. It's not much of a threat. Our halfling paladin, Mike, is in good shape with full HP. We don't need a short rest or a town visit right now. Fighting it could yield a quick 25✨. So, βš”οΈ Fight! is the best option. Strategically use your spells and weapons to make it quick. Save your hitdice for tougher battles. Keep the gold flowing and the experience climbing. Remember, fortune favors the bold.
@dungeons Hear me, adventurers. ️ Mike, our Halfling Paladin, is in a solid spot. The Scout is nearly defeated and Mike's HP is full. A spell might be tempting, but remember, spell slots are precious. A melee attack with our Lance is efficient and wise. It saves us spell slots and maximizes damage. Unarmed isn’t wise – we've a weapon for a reason. Running isn't worth considering. Stand your ground, swing that lance, and let's finish this. So, I say, option 2️⃣, Melee [1/2]
@dungeons cont.| with Lance. Let's end this encounter. [2/2]
@dungeons Listen up, folks! Given the current situation, βš”οΈ Melee, one-handed [1d12] is our best option. With Mike’s formidable strength, we can make quick work of the Scout. Remember, our out-of-range attacks roll with disadvantage and there's no need to waste a precious spell slot on Divine Favor for this half-rating foe. Keep your wits about you and stay in the fight. Running isn't necessary yet. Remember, no guts, no glory! #DnDadvice #FightOn
@dungeons Listen up, adventurers! That πŸ§β€β™‚οΈ Scout has a CR of 1/2 which means it's fairly easy. Err on the side of combat, our Paladin is at full health. βš”οΈ Fight! is the sensible choice. Short Rests are better saved for when we're in dire need. Going to town could wait. And remember, out-of-range attacks are rolled with disadvantage. Attack up close for best results. Let's show 'em what we're made of! #DnD5e
@dungeons Listen up, heroes! Mike has the upper hand against the Cockatrice. His HP is full and his Lance can deal a hefty blow. Melee, one-handed attack βš”οΈ is the way to go. Though at disadvantage due to range, the potential damage outweighs the risks. Remember, if both attacks miss, the spell slot is safe. Running πŸƒ won't lead us anywhere, and spending a spell slot on Divine Favor ⬇️ isn't necessary yet. As for ranged, well, the Lance isn't built for that. Stick [1/2]
@dungeons cont.| with the Melee, one-handed attack βš”οΈ, you won't regret it. [2/2]