Mastodon gets lil a contextless toon bird from our next #IndieGame, as treat
(btw, it lights correctly under all conditions, and I didn't modify #UnrealEngine source/shaders to pull that off, and why yes I'm very proud
)
Mastodon gets lil a contextless toon bird from our next #IndieGame, as treat
(btw, it lights correctly under all conditions, and I didn't modify #UnrealEngine source/shaders to pull that off, and why yes I'm very proud
)
We've been kicking aesthetics around, cancelled a prior game cus it wasn't gelling in part cus we couldn't find a cohesive enough aesthetic, and finally: yeah, I really like this. Like a lot. Found a way to make the world vibe with it too. Ain't full toon, it's, kinda a middle zone. We're trying something new, kinda steering clear of the couple of stereotypical looks folks settle on because (it's really hard to not land on them due to general rendering engine limitations).
What you typically call "Painterly" in video games is, effectively, Impressionism.
What we're doing? Nearest neighbor would be, rather, Expressionism.
@runevision (that is a smaller bird, heh)
Oh! It's probably the backdrop making this read human scale. Cus this is just the default Unreal model previewer.