The spell which gave me my grudge against 5e
The spell which gave me my grudge against 5e
3.5’s Tome of Battle, released at the end of the version’s life had three Martial Casters that hit all the anime highlights.
The book was also notorious for being broken as hell, but I really wish they’d have taken what worked from it instead of just dumping the whole idea after 4.0 was a fan flop.
Like, performing magic through sheer martial prowess rather than study and arcane research feels like something that DnD doesn’t have much support for.
It had plenty of support for that in 4e. These days only monks get to be magically martial
none of the martial classes
Classic ranger erasure.
If a warrior can withstand the tail weapon of an adult dragon without batting an eye, they should be able to perform Steel Wind Strike just fine.
Besides, nothing in SWS is explicitly supernatural, except for the “teleport next to one of the targets” bit, which could be flavoured as “you move really fast next to them”.
so as not to affect the game balance
Obviously ask your DM first, but it’s worth noting that Crawford himself says that they literally just don’t take damage types into account when designing spells, so changing them shouldn’t break anything.
Of course, that’s kind absurd, but a slightly more sane take, from the homebrew community, is that damage types are roughly aligned in trios, and you can safely change damage types between the same level or worse without hurting anything.
Those trios being:
bludgeoning/piercing/slashing
cold/fire/poison
acid/lightning/necrotic
force/psychic/radiant
So a cold fireball would be fine, a slashing fireball would be slightly weaker, but a necrotic fireball would be a bit much, and a force fireball is (self-evidently) quite a bit more powerful
I know what you mean but magical and non-magical B/P/S damage is not defined as such.
The resistance you mean is B/P/S damage from a non-magical weapon. Any source of damage that is not a weapon bypasses that.
So yeah, in the case of a needles fireball, make it damage from a non-magical weapon.
I’m sorry for being pedantic. I hate these rules too but this is how they’re written. Pathfinder 2E ends up a lot simpler if you use a VTT (Foundry VTT is amazing, and has no recurring costs).
Oh this is exactly one of the reasons my group is switching to PF2e. I got introduced to TTRPGs via 5e but there’s so much about it that irks me. The caster/martial gap, the “big 3” saves that you just have to take Resilient to make work at higher levels, that AC just doesn’t scale properly, balancing combats (especially at high levels), Rogue having a huge gap in subclass features, classes having dead levels, etc.
My group was a little trepidatious about Pathfinder 2e but Foundry automating a lot of the math has been super helpful. We’ll be starting a proper Spelljammer-inspired interplanar campaign once the remaster releases.