Paizo stream in ~1hr showcasing the two new classes.
Paizo stream in ~1hr showcasing the two new classes.
I swear to Iomedae, once i count out these d4s its over
SF2e Confirmed!
Your favorite item/spell/ability combos
In games like Magic the Gathering, you’re building your decks less around cool singular abilities, creatures and spells, and more about orchestrating a moment of critical mass where you can overwhelm and guarantee victory. Pathfinder 2e has some similarity to this kind of building, where the idea is less to make a situation where every time you X, Y happens, which triggers Z procs, and more to stack bonuses and penalties to artificially create critical successes for your team, then figuring out which ability or spell to best make use of that setup. For example, the ideal combat set-up against a boss fight on a balcony might be Heroism 9 [https://2e.aonprd.com/Spells.aspx?ID=149] on the fighter from the cleric, Synesthesia [https://2e.aonprd.com/Spells.aspx?ID=328] on the enemy from the bard, a Gust of Wind [https://2e.aonprd.com/Spells.aspx?ID=143] from the wizard to inflict prone, all culminating in a Brutish Shove [https://2e.aonprd.com/Feats.aspx?ID=365] off the ledge from the fighter. However, the big appeal for TTRPGs for me is that not everything you can do needs to touch combat like in a traditional RPG video game. I’m particularly interested in strategies that help you traverse environments, interacting with people you wouldn’t ordinarily be able to get a word in edgewise with, and bypass dangerous encounters entirely. In this vein, I think Protector Tree [https://2e.aonprd.com/Spells.aspx?ID=976] and Shape Wood [https://2e.aonprd.com/Spells.aspx?ID=277] are a great couple of spells for any primalist to learn and prepare on the regular. Protector Tree creates a really nice damage mitigation tool in combat, but it also sprouts a permanent (unworked) medium sized tree! That’s only kind of neat, but becomes a valuable resource when paired with the Shape Wood spell, which just so happens to require a bunch of unworked wood to be useful! Now, so long as you have both of these spells in equal measure, you can fabricate wooden items that you ordinarily wouldn’t be able to bring with you on adventures for dirt cheap. Ladders, steps, platforms, wheels, axles - you’ve basically got a low-tech Garry’s mod at your disposal! If you need a cart to move massive loot, a few casts and some basic assembly and a Form-Retention’d Wildshape will get that Mithril Door from the dungeon back to town. Are there any spells, items, or abilities you’ve found useful when used together like this? I’d be eager to hear them!
Meet the Iconics: Yoon
The way Stolen Fate's cards are designed should've been the standard for permanent magic items.
Minor spoilers for Stolen Fate. ::: spoiler spoiler In the AP, there are artifact cards and as an example i’ve linked to The Sickness card. It’s a pretty ordinary item, all things considered, and isn’t actually as powerful as you might expect of a Lv20 magic item in the hands of a low level character. But it’s still useful! It grants a nice (if niche) passive resistance effect to diseases. Depending on your build, you might outgrow the passive bonuses, but that’s not the end of the card’s usefulness. The card also has an enemy facing effect with a DC, something that is usually a death sentence for item’s usability. Usually you’ll have to retire items that do that a level or two after finding them (eg. Dread rune, yellow musk vial, etc.) because enemy saves are always rising, while the item’s DCs never can. However, you might notice something about this item; It scales its DC with your class DC. It’s just… usable forever. ::: I like that. More permanent items should be usable forever and hard to obsolete after you gain them. What’s the point of questing for Excalibur if you have to retire it after a single adventure?