[P] Okay, I'm even a little bit more mad now. They didn't remove it. I just didn't find it initially due to my bad sight. I had to go hunting for it. So, this interface option that handles the UI was moved out of both Interface and Accessibility to Gameplay options. Why? Why though? Actually why, though? This is just change for the sake of change, but even worse, it's a BAD change since this is handling an Interface setting!

#baldursgate3

[P] The thing is? I'm a developer. I've worked on UI/UX stuff. This happened because they don't have checks and balances, where one intern can change something upstream because they feel like it and no one verifies it. It's an irritating trend with larger studios in modern game development, and it's why games get even buggier after bugfix patches. All to rush it out for the PR.

#baldursgate3

[P] I've long been a proponent of slower patch cycles. I mean, yes. I know. Extroverts. Dopamine. I do understand. They want that patch and they want it yesterday. Is it worth it though when the game just gets even worse as you try to make it better? It just shows that there's little to no oversight at Larian for changes, and there's no testing or oversight. I really hate this modern design ethos.

#baldursgate3

[P] And it's worse because it reeks of crunch-culture, where fast is the only thing that matters. That's fine if you're The Flash or Sonic the Hedgehog and you have bloody speed powers, but in real-world practical settings it just means that you're going to introduce as many problems as you fix because you aren't testing your changes, you aren't getting eyes on it, you aren't getting opinions about it, you're just firing it off and praying.

#baldursgate3

[P] And like I said, that means that anyone can make a call like moving an option in the options menu for no good reason without oversight. For no reason. Just for it to look like work was done. Yep, touch the files so it looks like something was done. It was totally for organisational purposes, definitely didn't have anything to do with meeting a bounty quota for fixes/QOL changes or anything.

#baldursgate3

[P] And while they're rushing out patches, there are still so many well-documented issues they haven't touched. They still haven't fixed the party frame disappearing in the controller UI. They still haven't fixed the dialogue box and trade tooltips flickering if just one person in multiplayer is using the Vulkan renderer and listening in (yes, this is a real bug, I don't know how it's lasted as long as it has).

#baldursgate3

[P] Crunch. Rushing. And change for the sake of change. It just doesn't suggest a good work culture at Larian and I am cross at them for it. It's just such an AAAA big dev thing to do. Like removing Karlach story because "It reduces the epicness." What sort of reasoning is that?? And so much cut content, including Daisy who I thought was a fascinatingly creepy character before being deleted entirely.

#baldursgate3

[P] I'm sorry I'm being this cross but BG3 is as buggy as Fallout '76 and they're being worshipped for it. I'm not okay with that. Like I said, it suggests rushing, crunch, and just a bad work culture. It feels like the game was rushed out to get it out there before Starfield, instead of launching after Starfield and releasing it in less of a horrendously buggy state.

#baldursgate3

[P] I don't know what else to say. I expect to get roasted because, hey, I'm disabled, that's an expected trigger for the black sheep effect amongst social identity mindsets. It'll mean I'm attacking their game rather than being someone who has genuine concerns. I don't like how Larian is adopting modern AAAA dev practises and rushing like this. I don't. I don't like encouraging changes for the sake of change which aren't mentioned in the patch notes.

#baldursgate3

[P] I'm tired. I'm going to have a lie down. I worry this'll get me banned from the instance because it's a crime to go against dominant social identities as a disabled person. Even if my points about not rushing out patches like this are valid. Which i will stress—I am not a fan of this. I'd prefer bigger patches with more time spent testing, and more oversight for changes that happen, where the changes are all documented.

#baldursgate3

@wearywulf deciding if your going to use keyboard or controller sounds like a gameplay option

@Armetron — Oh please, don't be a social identity fanboy. Please? It felt dehumanising to me as a disabled person to suddenly not be able to find it, because it wasn't in the patch notes (I read them fully). And it changes the UI used. The User Interface. Not the controller. It doesn't actually change the controls. If anything, it's a misnamed option rather than a misplaced one.

But whatever, the disabled person who has UI/UX Accessibility dev experience is wrong.