You'd think there's a million ready-to-use "sort some things, on the GPU" codes out there, but outside of CUDA there isn't all that much. The ones that work, that is.
So I spent way too much time debugging sorting of a bunch of points! As a side effect though, Unity HDRP GPU sorting utility got a fix pull request :) https://github.com/Unity-Technologies/Graphics/pull/7954
Improve robustness of GPUSort wrt out of bounds buffer reads/writes by aras-p · Pull Request #7954 · Unity-Technologies/Graphics
Purpose of this PR GPUSort utility (which seems to be used for the "software" Line Rendering system in HDRP) in some cases produces incorrect results, at least on Metal (most notably, when the size...