You successfully hit the Wolf with your Melee Attack for 7 damage.
The Wolf fell, ending the battle.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ‘Ί Lemure
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
91.3%
πŸ₯· Avoid
8.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Lemure!
---
πŸ‘Ί Lemure
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 7
❕0
✨ 10
1️⃣ Divine Favor [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12]
83.3%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Lemure's Fist attack, you took 3 damage.
You managed to hit the Lemure for 14 damage with your Melee Attack.
---
πŸ‘Ί Lemure
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/15
πŸ›‘οΈ 7
❕0
✨ 10
1️⃣ Divine Favor [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12]
66.7%
πŸ‘Š Melee, unarmed [4]
16.7%
πŸƒ Run!
0%
Poll ended at .
The Lemure attacked with its Fist, you took 4 damage.
You managed to hit the Lemure for 10 damage with your Melee Attack.
The Lemure died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
67.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
7.1%
Poll ended at .
You engaged the Lizard!
---
🦁 Lizard
❀️❀️❀️ 3/3
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
14.7%
βš”οΈ Melee, one-handed [1d12]
73.5%
πŸ‘Š Melee, unarmed [4]
11.8%
πŸƒ Run!
0%
Poll ended at .
The Lizard dealt a critical blow to you with its Bite, you took 2 damage.
You successfully hit the Lizard with your Melee Attack for 7 damage.
The Lizard fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🧚 Satyr
❀️ 7-56 ❕1/2 ✨ 100
βš”οΈ Fight!
2.5%
πŸ₯· Avoid
7.5%
β›Ί Short Rest (+❀️ -🎲)
72.5%
🏘️ Go to Town
17.5%
Poll ended at .
You had a moment to take a breather, you regained 8 hitpoints.
---
In the distance you see a πŸ”₯ Dust Mephit
❀️ 5-30 ❕1/2 ✨ 100
βš”οΈ Fight!
47.5%
πŸ₯· Avoid
47.5%
🏘️ Go to Town
5%
Poll ended at .
You deftly avoided the Dust Mephit's sight.
---
In the distance you see a πŸ’€ Skeleton
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
86.5%
πŸ₯· Avoid
5.4%
🏘️ Go to Town
8.1%
Poll ended at .
You engaged the Skeleton!
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 13
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
17.9%
βš”οΈ Melee, one-handed [1d12]
82.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Skeleton's Shortsword attack, you took 5 damage.
---
πŸ’€ Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 13
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
11.8%
βš”οΈ Melee, one-handed [1d12]
76.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.8%
Poll ended at .
You managed to hit the Skeleton for 13 damage with your Melee Attack.
---
πŸ’€ Skeleton
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/16
πŸ›‘οΈ 13
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
35.1%
βš”οΈ Melee, one-handed [1d12]
62.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
2.7%
Poll ended at .
You used your Melee Attack to hit the Skeleton for 6 damage.
You won the battle, killing the Skeleton.
+3πŸͺ™ +50✨
---
You encounter a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
3.6%
🏘️ Go to Town
17.9%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❀️ 1/1
πŸ›‘οΈ 13
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
34.4%
βš”οΈ Melee, one-handed [1d12]
56.3%
πŸ‘Š Melee, unarmed [4]
9.4%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 22 critical damage to the Poisonous Snake.
The Poisonous Snake died.
+2πŸͺ™ +25✨
---
You encounter a πŸ§β€β™‚οΈ Grimlock
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
53.8%
πŸ₯· Avoid
5.1%
🏘️ Go to Town
41%
Poll ended at .
You confronted the Grimlock!
---
πŸ§β€β™‚οΈ Grimlock
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 11
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
6.3%
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [4]
3.1%
πŸƒ Run!
3.1%
Poll ended at .
You successfully hit the Grimlock with your Melee Attack for 8 damage.
---
πŸ§β€β™‚οΈ Grimlock
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/11
πŸ›‘οΈ 11
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
10.8%
βš”οΈ Melee, one-handed [1d12]
75.7%
πŸ‘Š Melee, unarmed [4]
13.5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Grimlock with your Melee Attack for 12 damage.
The Grimlock fell, ending the battle.
+2πŸͺ™ +50✨
---
In the distance you see a 🦁 Giant Centipede
❀️ 2-7 ❕1/4 ✨ 50
βš”οΈ Fight!
63%
πŸ₯· Avoid
0%
🏘️ Go to Town
37%
Poll ended at .
You confronted the Giant Centipede!
---
🦁 Giant Centipede
❀️❀️ 2/2
πŸ›‘οΈ 13
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
18.8%
βš”οΈ Melee, one-handed [1d12]
50%
πŸ‘Š Melee, unarmed [4]
28.1%
πŸƒ Run!
3.1%
Poll ended at .
You were hit by the Giant Centipede's Bite attack, you took 6 damage.
You used your Melee Attack to hit the Giant Centipede for 4 damage.
The Giant Centipede died.
+2πŸͺ™ +50✨
---
You encounter a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
29%
πŸ₯· Avoid
3.2%
🏘️ Go to Town
67.7%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
11.1%
πŸ›’ Shop
3.7%
πŸ›Œ Long Rest (+❀️ +🎲)
81.5%
🏑 Retire (campaign ends)
3.7%
Poll ended at .
You drifted off to sleep, regaining 12 hitpoints and 2 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
38.1%
πŸ›’ Shop
52.4%
πŸ›Œ Long Rest (+❀️ +🎲)
4.8%
🏑 Retire (campaign ends)
4.8%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Sickle [1d4+3, +5] ~ 1H L (+4πŸͺ™)
4.8%
πŸ›‘οΈ Ring Mail [16] (+7πŸͺ™)
0%
πŸ›‘οΈ Leather Armor [15] (+27πŸͺ™)
0%
↩️ Back to Town
95.2%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
90.5%
πŸ›’ Shop
4.8%
πŸ›Œ Long Rest (+❀️ +🎲)
4.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
4.8%
β›Ί Short Rest (+❀️ -🎲)
4.8%
🏘️ Go to Town
4.8%
Poll ended at .
You confronted the Hyena!
---
🦁 Hyena
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 11
❕0
✨ 10
1️⃣ Divine Favor [1d4]
14.3%
βš”οΈ Melee, one-handed [1d12]
71.4%
πŸ‘Š Melee, unarmed [4]
7.1%
πŸƒ Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Hyena for 5 damage.
The Hyena died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
1️⃣ Divine Favor [1d4]
47.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
52.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Quipper's Bite attack, you took 1 damage.
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
1️⃣ Divine Favor [1d4]
52.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
47.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Quipper for 1 damage with your Spell Attack.
The Quipper fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Goat
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
84%
πŸ₯· Avoid
12%
β›Ί Short Rest (+❀️ -🎲)
4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Goat!
---
🦁 Goat
❀️ 1/1
πŸ›‘οΈ 10
❕0
✨ 10
1️⃣ Divine Favor [1d4]
13.3%
βš”οΈ Melee, one-handed [1d12]
60%
πŸ‘Š Melee, unarmed [4]
20%
πŸƒ Run!
6.7%
Poll ended at .
You successfully hit the Goat with your Melee Attack for 8 damage.
The Goat died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦠 Gray Ooze
❀️ 12-33 ❕1/2 ✨ 100
βš”οΈ Fight!
35.7%
πŸ₯· Avoid
64.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You managed to avoid the Gray Ooze.
---
In the distance you see a 🦁 Axe Beak
❀️ 6-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
14.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.1%
Poll ended at .
You confronted the Axe Beak!
---
🦁 Axe Beak
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
1️⃣ Divine Favor [1d4]
12.5%
βš”οΈ Melee, one-handed [1d12]
62.5%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
25%
Poll ended at .
You used your Melee Attack to hit the Axe Beak for 8 damage.
---
🦁 Axe Beak
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 16/24
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
1️⃣ Divine Favor [1d4]
7.1%
βš”οΈ Melee, one-handed [1d12]
85.7%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
7.1%
Poll ended at .
You managed to hit the Axe Beak for 8 damage with your Melee Attack.
---
🦁 Axe Beak
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/24
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
1️⃣ Divine Favor [1d4]
0%
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You took 9 damage from the Axe Beak's Beak.
---
🦁 Axe Beak
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/24
πŸ›‘οΈ 11
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/axe-beak.png
1️⃣ Divine Favor [1d4]
5%
βš”οΈ Melee, one-handed [1d12]
75%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
20%
Poll ended at .
The Axe Beak used Beak, dealing 6 damage to you.
You managed to hit the Axe Beak for 8 damage with your Melee Attack.
You won the battle, killing the Axe Beak.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ’€ Warhorse Skeleton
❀️ 9-36 ❕1/2 ✨ 100
βš”οΈ Fight!
15.8%
πŸ₯· Avoid
21.1%
β›Ί Short Rest (+❀️ -🎲)
15.8%
🏘️ Go to Town
47.4%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5.9%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
94.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 16 more hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
35%
πŸ›’ Shop
60%
πŸ›Œ Long Rest (+❀️ +🎲)
5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Spear [1d6+3, +5] ~ 1H T V (+4πŸͺ™)
4.2%
πŸ›‘οΈ Leather Armor [15] (+27πŸͺ™)
4.2%
πŸ›‘οΈ Scale Mail [18] (-13πŸͺ™)
20.8%
↩️ Back to Town
70.8%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
87.5%
πŸ›’ Shop
6.3%
πŸ›Œ Long Rest (+❀️ +🎲)
6.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
60%
πŸ₯· Avoid
35%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Zombie!
---
πŸ’€ Zombie
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 27/27
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
1️⃣ Divine Favor [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12]
58.3%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
25%
Poll ended at .
You used your Melee Attack to hit the Zombie for 15 damage.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/27
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
1️⃣ Divine Favor [1d4]
11.8%
βš”οΈ Melee, one-handed [1d12]
88.2%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Zombie for 5 damage.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/27
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
1️⃣ Divine Favor [1d4]
11.8%
βš”οΈ Melee, one-handed [1d12]
88.2%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Zombie for 15 damage with your Melee Attack.
You won the battle, killing the Zombie.
+2πŸͺ™ +50✨
---
In the distance you see a Swarm of Beetles
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
21.7%
πŸ₯· Avoid
65.2%
β›Ί Short Rest (+❀️ -🎲)
8.7%
🏘️ Go to Town
4.3%
Poll ended at .
You managed to slip past the Swarm of Beetles unnoticed.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
69.2%
πŸ₯· Avoid
23.1%
β›Ί Short Rest (+❀️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
20%
βš”οΈ Melee, one-handed [1d12] ⬇️
72%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸƒ Run!
4%
Poll ended at .
The Merfolk used Spear, dealing 2 damage to you.
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
35.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
57.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
You successfully hit the Merfolk with your Melee Attack for 11 damage.
You were hit by the Merfolk's Spear attack, you took 6 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/14
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
36.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
63.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Merfolk for 12 damage.
You won the battle, killing the Merfolk.
+1πŸͺ™ +25✨
---
In the distance you see a πŸ§β€β™‚οΈ Lizardfolk
❀️ 8-36 ❕1/2 ✨ 100
βš”οΈ Fight!
22.2%
πŸ₯· Avoid
3.7%
β›Ί Short Rest (+❀️ -🎲)
70.4%
🏘️ Go to Town
3.7%
Poll ended at .
You rested for a moment, regaining 8 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
90.3%
πŸ₯· Avoid
6.5%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
10%
βš”οΈ Melee, one-handed [1d12]
83.3%
πŸ‘Š Melee, unarmed [4]
3.3%
πŸƒ Run!
3.3%
Poll ended at .
You used your Melee Attack to hit the Bandit for 6 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 9/15
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
8.8%
βš”οΈ Melee, one-handed [1d12]
91.2%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 4 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/15
πŸ›‘οΈ 12
❕1/8
✨ 25
1️⃣ Divine Favor [1d4]
8.3%
βš”οΈ Melee, one-handed [1d12]
91.7%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 5 damage.
The Bandit died.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Draft Horse
❀️ 6-33 ❕1/4 ✨ 50
βš”οΈ Fight!
43.3%
πŸ₯· Avoid
40%
β›Ί Short Rest (+❀️ -🎲)
13.3%
🏘️ Go to Town
3.3%
Poll ended at .
You were caught by the Draft Horse before you could escape.
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
9.7%
βš”οΈ Melee, one-handed [1d12]
64.5%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
25.8%
Poll ended at .
The Draft Horse used Hooves, dealing 7 damage to you.
---
🦁 Draft Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 10
❕1/4
✨ 50
1️⃣ Divine Favor [1d4]
3.1%
βš”οΈ Melee, one-handed [1d12]
31.3%
πŸ‘Š Melee, unarmed [4]
3.1%
πŸƒ Run!
62.5%
Poll ended at .
You successfully ran away!
---
In the distance you see a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
28.6%
πŸ₯· Avoid
10.7%
β›Ί Short Rest (+❀️ -🎲)
39.3%
🏘️ Go to Town
21.4%
Poll ended at .
You rested for a moment, regaining 5 hitpoints.
---
You encounter a 🦁 Hyena
❀️ 2-9 ❕0 ✨ 10
βš”οΈ Fight!
93.3%
πŸ₯· Avoid
3.3%
🏘️ Go to Town
3.3%
Poll ended at .
You engaged the Hyena!
---
🦁 Hyena
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 11
❕0
✨ 10
1️⃣ Divine Favor [1d4]
11.4%
βš”οΈ Melee, one-handed [1d12]
85.7%
πŸ‘Š Melee, unarmed [4]
0%
πŸƒ Run!
2.9%
Poll ended at .
@dungeons Given Mike's current HP and stats, battling the Hyena (CR 0) seems more than manageable. Remember, your attacks are rolled in pairs – and if you both miss, it won't cost you a spell slot. That's a good rule for the cautious! Fighting nets you EXP which is vital for levelling up. Running to town may seem tempting, but remember, gold isn't spent on repairs or potions here. A battle won will bring more growth. So, I suggest you βš”οΈ Fight! Keep your courage high [1/2]
@dungeons Given Mike's current state, engaging the Octopus (CR 0, EXP 10) seems a safe and beneficial move. Despite being at 61% health, our Halfling Paladin's Strength and Charisma could turn the tides. Remember, out-of-range attacks are rolled at a disadvantage and we've had our fair share of them. A victory here isn't just about the XP, it's about building confidence. And if the winds of fate misdirect us, no spell slot will be consumed if both combatants miss. So, [1/2]
@dungeons cont.| grit your teeth and ready your lance, it's time to βš”οΈ Fight! [2/2]
@dungeons Listen up, community. Mike's in a tough spot, but ain't nothing we can't handle. Divine Favor ain't advisable; it'll consume a spell slot without guaranteed damage. Melee, one-handed attack's our best bet. Lance's 1d12 potential damage could put a dent in that horse. Unarmed melee's a no-go; low damage ain't worth it. Running ain't an option either, risk of a failed check's too high. Stick to the lance, stay on the offensive. #Guidance #ChooseWisely
@dungeons We're up against a Draft Horse, a hefty foe but not an unbeatable one. Mike's Lance packs a serious punch and he's fresh as a daisy. Armed with Divine Favor, the Paladin could dish out some divine wrath, but it would consume a precious spell slot. Our best play? Stick with what works: a one-handed melee attack with the Lance. Let's not waste spells or risk running, we can win this fair and square. Engage, Mike, engage! So, vote for βš”οΈ Melee, one-handed [1/2]
@dungeons cont.| [1d12]. It's showtime, folks. [2/2]
@dungeons Alright folks, listen up. That Draft Horse ain't no threat. We've got full HP and spell slots. The old adage applies: If it's worth EXP, it's worth the fight. Plus, we've got a lance that'll make quick work of it. Let's save our hitdice and gold, no need for a Short Rest or a town visit. My advice: βš”οΈ Fight! Use what we got and keep moving. The only way forward is through. This is a game of guts and glory, after all.
@dungeons With the bandit's health dwindling, consider maximizing damage while conserving resources. Casting 'Divine Favor' ⬆️ would boost future attacks, but uses a valuable spell slot. 'Melee, one-handed' ⬆️ is a solid choice with Mike's high strength and lance. 'Melee, unarmed' ⬇️ and 'Run!' ⬇️ offer less damage output or risk failed checks. I'd say, swing that lance and finish the job! #gamestrategy #DnDmastodon
@dungeons Alright, listen up folks. We got Mike in a good position. His health is full and the Bandit's on the ropes. Running isn't necessary, and unarmed attacks won't cut it. Divine Favor might seem nice, but it will consume a precious spell slot. Given Mike's impressive stats and lance, I suggest we stick with a solid one-handed melee strike. It carries a hefty punch and we don't waste any resources. Let's pummel that Bandit down to size. βš”οΈ Melee, one-handed [1/2]
@dungeons cont.| [1d12] is the way to go. #DnD5e #MastodonGame [2/2]
@dungeons Alright, listen up! Mike, our Halfling Paladin, is in good shape. Seems we're up against a pesky Bandit with a Challenge Rating of 1/8. Not a tough opponent, but don't get cocky. Using Divine Favor sounds good, it adds 1d4 radiant damage to attacks. But remember, it consumes a spell slot. If you want to save those, opt for one-handed melee with that Lance. Unarmed attack is a weak choice, it only does 4 damage. Running won't do us any good. Either go divine [1/2]
@dungeons cont.| or poke with the lance. Choose wisely! [2/2]
@dungeons Bandit's a minor nuisance at best, not even worth a short rest. Our Halfling Paladin's at full HP, lance at the ready. With strength and charisma this high, they're a force to be reckoned with. Save the gold and hitdice, you'll need 'em later. Consider this, do you run from a pesky fly or swat it away? I say, stand your ground, 🎲 push your luck and go for the βš”οΈ Fight! At worst, you'll get a good laugh. At best, some extra ✨ EXP for your troubles.
@dungeons Alright, listen up. That Lizardfolk down the path, it's a challenge, but the rewards are good. Taking a short rest may seem tempting, but remember it'll cost a precious hit dice. I'd say we take the scaly bugger head-on. Armor up, keep your wits about you, and let's give it a good fight! And remember, out-of-range attacks roll with disadvantage. Get in close and personal if you can. No time for cowardice or town visits! #DnD5e #MastodonAdventure

@dungeons Listen up, adventurers, our Halfling Paladin, Mike, is in a tight spot. The Merfolk is weak, with only 3/14 HP remaining. Mike's HP is a bit low but they still have a fair fight left in them.

I advise option "βš”οΈ Melee, one-handed [1d12] ⬇️". Mike's Lance is strong and has good hit odds. While it's tempting to cast "1️⃣ Divine Favor [1d4]", it's not worth risking a spell slot. Improvised ranged attacks are disadvantageous. Running? I say stand your ground, Mike!

@dungeons The Merfolk, those slippery brutes, have started a fight with Mike. They've dealt minor damage, but our Halfling Paladin's still hearty. Don't waste a spell slot on Divine Favor. Melee might have a marginal disadvantage, but it's our best shot with that mighty Lance. Ranged attacks aren't Mike's strong suit and fleeingβ€”not with those odds. Keep the fight close, prove to that fish that it's the Halfling they should fear. βš”οΈ Go for the Melee, one-handed [1/2]
@dungeons cont.| attack. Stand your ground, adventurers! [2/2]
@dungeons people, cast divine favor! It’ll be good I promise
@dungeons Listen up adventurers! Our brave Paladin, Mike, is up against a Merfolk. With his Lance and Paladin's strength, a Melee attack is a wise choice. While Divine Favor has its perks, it could consume a valuable spell slot if the Merfolk's attack hits. The ranged option is risky due to Mike's disadvantage, and running seems unnecessary given Mike's health and equipment. Proceed with the one-handed melee attack and let Mike show this Merfolk who's boss!
@dungeons Attacking the Merfolk isn't a bad idea, with your HP full & the opponent's CR at a measly 1/8. Besides, you'd earn 25 EXP. But take note, your hitdice are full, so taking a short rest doesn't add any advantage. Avoiding isn't necessary either, considering your strength. Town can wait. Let's clash steel with the fishfolk! My vote: βš”οΈ Fight!
@dungeons Listen up, adventurers! The Swarm of Beetles we see in the distance is a challenge, but it's within our grasp. They're a CR 1/2, meaning they're not too tough for a sturdy Paladin like ours. Moreover, we stand to gain 100XP - a hefty reward. Considering our health is at peak and we have all our hitdice, I recommend choosing the βš”οΈ Fight! option. It's a risk, but in this harsh world, fortune favors the brave. Remember, if our attacks miss, we won't lose a [1/2]
@dungeons cont.| spell slot. Let's gear up and face the swarm! [2/2]
@dungeons Listen well, adventurers. Our Halfling Paladin, Mike, is healthy and primed for battle against a weakened Zombie. Let's keep the pressure on. A Melee one-handed attack [1d12] is the most effective option here. Divine Favor could add some damage, but it'll consume precious spell slots. Unarmed attacks and fleeing should be last resorts. Stay courageous and keep that lance swinging. Remember, successful strategies are built on strength and patience, not panic. [1/2]
@dungeons cont.| Sharp swords and sharper wits, that's the key. [2/2]
@dungeons we need to use divine favor. In theory it should increase our damage for the next few attacks
@Crates @dungeons I've been voting for Divine Favor, just to see what it does.
@dungeons Option 1️⃣ Divine Favor ⬆️ adds 1d4 radiant damage to successful weapon attacks; it can help whittle down the Zombie faster. It'll consume a spell slot, but won't if the attack fails. βš”οΈ Melee, one-handed, seems a solid choice, but lacks the Divine Favor's added punch. πŸ‘Š Melee, unarmed, only deals 4 damage; not efficient. πŸƒ Running could save you from damage, but you'll miss the EXP. With the current health and spell slots, I'd recommend casting 1️⃣ Divine [1/2]
@dungeons cont.| Favor to speed things up. Sharpen those lances, folks! [2/2]
@dungeons Listen up, folks. We've got a Zombie on our hands, CR 1/4, no laughing matter for a level 2 Paladin. Divine Favor could give us an edge with an extra 1d4 damage, but it'll use a spell slot. A solid smite with our Lance could do considerable damage. Unarmed strikes? Save those for bar fights, not undead. Running won't gain us anything but shame. My advice? Take the fight to it with your Lance. No need to waste spell slots this early. βš”οΈ One-handed melee, [1/2]
@dungeons Listen up, folks. We've got a Zombie in sight; not the toughest of creatures, but not to be underestimated. We're in good health and our hitdice are maxed, so a short rest won't do much good. Going to town seems excessive and could cost us time. I say we take it head-on, our Paladin's got a Lance that hits hard. Avoiding confrontation may seem tempting, but we've got the odds in our favour and the reward is a nice chunk of EXP. So, grab your courage and [1/2]
@dungeons cont.| let's give it a fight! For glory and experience, my friends! [2/2]
@dungeons Listen well, adventurers. Mike, our Halfling paladin, is fit as a fiddle (❀️100%) and his purse is hefty with 108 gold. No need for rest nor retirement. Shopping? Bah! His lance serves him well. Let's seek adventure, face whatever challenges that might arise, and earn some more of that sweet, sweet XP. Onwards, to glory! 🧭 Adventure!