Cultural differences in fantasy races instead of the plain "good vs. evil"
Cultural differences in fantasy races instead of the plain "good vs. evil"
Goblin culture doesnât have a concept of âPropertyâ. A stick on the ground and a tool in a locked shed are equally up for grabs if a thing needs doing. They casually take and leave things all over their communities, eat from communal pots, and genuinely Do Not Understand why the Core Races are so Angry and prone to Violence all the time.
This is nice. It reminds me of the Piraha notion of ownership. If they swing by someoneâs place to use their boat, but the person isnât there, theyâll just use the boat anyway. Once they return with a catch, the boat-owner gets the first pick (e.g. the biggest fish), because itâs âtheir boatâ. So they still have property rights, but they overcome the potential waste of someone not using a boat.
I have culturesâ/ races write-ups in BIND.
Hereâs some snippets:
Roleplaying Dwarves
Check then double-check.
Roleplaying Elves
The various elven languages have no words for goodâ, badâ, or `evilâ.
As a result, elves to not fully understand or use these words, even when speaking other languages.
Bread cannot go badâ â it has mould. They will never call a song goodâ â the song feels lively, or sounds like a Sunrise, or makes one think of home.
They would never call someone evilâ â they might say destructiveâ or uselessâ, or selfishâ, but never use language which characterizes anything with such a wide notion as goodâ or badâ.
If someone says your plan sounds goodâ, make sure to clarify if they mean that they want the results of the plan, or if the plan seems likely to succeed, or if the plan has been stated clearly. And when you hear something is badâ, clarify that too.
Roleplaying Gnomes
Think sideways.
Can we apologize to the mage and make amends instead of killing her? Can you use a hammer to communicate? What else do shoes do?
Gnomes see the world from a different perspective. They look up peopleâs noses all day. Gnomes see the ceiling while others look down at the ground.
Gnomes travel slowly but it looks like a large space to them. From a relative perspective, a travelling Gnome has travelled farther than the rest of the troupe. Are we counting footsteps or miles? Did you know that every mile has 5.280 feet?
Where did the mage commission her traps? Is the architect still alive? Does he have standard schematics for his traps in a workshop where he builds traps for people?
What kind of contract do you make when you sell someone a trap to guard a dungeon? What happens if I roll a boulder down the stairs? Have these traps killed before? Where do the bodies go? Does someone climb down to get them out and do they use a ladder? If we dig out the stream nearby, we could flood the dungeon.
The latest version is a wip, available here (Chapter 4).