Cultural differences in fantasy races instead of the plain "good vs. evil"

https://lemmy.world/post/2749662

Goblin culture doesn’t have a concept of “Property”. A stick on the ground and a tool in a locked shed are equally up for grabs if a thing needs doing. They casually take and leave things all over their communities, eat from communal pots, and genuinely Do Not Understand why the Core Races are so Angry and prone to Violence all the time.

This is nice. It reminds me of the Piraha notion of ownership. If they swing by someone’s place to use their boat, but the person isn’t there, they’ll just use the boat anyway. Once they return with a catch, the boat-owner gets the first pick (e.g. the biggest fish), because it’s ‘their boat’. So they still have property rights, but they overcome the potential waste of someone not using a boat.

I have cultures’/ races write-ups in BIND.

Here’s some snippets:

Roleplaying Dwarves

Check then double-check.

  • Does this person really know where the lost temple lies? Ask him about the rooves, doors, and other items made of wood. If the temple was lost three centuries ago, those constructions must have degraded. Does his story match?
  • Does the beer taste good? A really good beer still tastes good when you drink three in a row.

Roleplaying Elves

The various elven languages have no words for good’, bad’, or `evil’. As a result, elves to not fully understand or use these words, even when speaking other languages.

Bread cannot go bad’ – it has mould. They will never call a song good’ – the song feels lively, or sounds like a Sunrise, or makes one think of home. They would never call someone evil’ – they might say destructive’ or useless’, or selfish’, but never use language which characterizes anything with such a wide notion as good’ or bad’.

If someone says your plan sounds good’, make sure to clarify if they mean that they want the results of the plan, or if the plan seems likely to succeed, or if the plan has been stated clearly. And when you hear something is bad’, clarify that too.

Roleplaying Gnomes

Think sideways.

Can we apologize to the mage and make amends instead of killing her? Can you use a hammer to communicate? What else do shoes do?

Gnomes see the world from a different perspective. They look up people’s noses all day. Gnomes see the ceiling while others look down at the ground.

Gnomes travel slowly but it looks like a large space to them. From a relative perspective, a travelling Gnome has travelled farther than the rest of the troupe. Are we counting footsteps or miles? Did you know that every mile has 5.280 feet?

Where did the mage commission her traps? Is the architect still alive? Does he have standard schematics for his traps in a workshop where he builds traps for people?

What kind of contract do you make when you sell someone a trap to guard a dungeon? What happens if I roll a boulder down the stairs? Have these traps killed before? Where do the bodies go? Does someone climb down to get them out and do they use a ladder? If we dig out the stream nearby, we could flood the dungeon.

The latest version is a wip, available here (Chapter 4).