Hacking on the Classic World of Darkness - Lemmy.world
I always thought WoD combat took too long, and for a game about Machiavellian
politics, it had very little in the way of support for non-combat actions. So I
made some house rules! ## Stage 1: Making a Template I started with a Wod
Template [https://gitlab.com/andonome/wwtex] for LaTeX, so if you want to make a
book/ module/ diary in the WoD style, you can stick that in a file, and
everything will get the page borders, fonts, et c. (side note: the fonts have
been modified to let you use a number of diacritics, for some Slavic languages)
[https://lemmy.world/pictrs/image/f5a4866d-ad25-4683-8e69-543e9980d401.png] ##
Stage 2: Rule Modifications The project started as a copy of the free Dark Ages
pdf released by White Wolf. At this point I removed the combat rules (yuck!) and
replaced them with a generic system for Extended and Resisted rolls. Link
[https://gitlab.com/andonome/ww/-/jobs/artifacts/master/raw/Dark_Ages.pdf?job=compile_pdf]
### The Arena System 1. The antagonist (who starts the Contest) selects an
Ability. 1. The defender selects an Attribute. 1. Both roll the same Attribute +
Ability. 1. If someone achieves more successes than their opponent, they spend
those extra successes on Consequences.
[https://lemmy.world/pictrs/image/14792d13-bb56-452b-b653-4a9065b3412f.png]
Characters can become embroiled in many different Contests at the same time. ###
Consequences - Give opponent a -1 penalty * In a fight, this represents Damage.
* In a war of finances, it represents destroying resources. * In a battle of
Wits in Elysium, it represents reputation lost. - Give an opponent +1
difficulty. * In a fight, this represents backing someone into a corner, or
grappling them into a vulnerable spot. * In a war of finances, this might
represent tying up someone’s resources in legal issues. * In a battle of wits,
this might represent changing the conversation to a potentially embarrassing
area. - Remove all difficulty penalties (e.g. stand up, or change subject) -
Change either an Attribute or Skill * Change Melee to Athletics: you’re suddenly
fleeing, rather than fighting. * Change Finances to Investigation: you’re now
looking for or hiding small clues. * Change Etiquette to Empathy: you’re now
looking to understand the crowd’s mood, rather than playing by formal rules. The
repository still contains the original rules if anyone wants to modify those
rules, instead of using mine. ## Stage 3: Adding Dark Ages and Vampire Toggles
LaTeX lets you stick in if-statements. So if you set darkAges = false, then you
get rules for the modern era (Driving instead of riding, et c.). Link
[https://gitlab.com/andonome/ww/-/jobs/artifacts/master/raw/World_of_Darkness.pdf?job=compile_pdf]
[https://lemmy.world/pictrs/image/d2b9d0da-a445-4cfb-962c-a1aa86d0bff3.png] And
if you set vampire = true, then it adds rules for vampires (Roads, Disciplines,
Clans, et c.). Link
[https://gitlab.com/andonome/ww/-/jobs/artifacts/master/raw/Vampire.pdf?job=compile_pdf]
[https://lemmy.world/pictrs/image/323a8d10-786d-4637-a460-73a4fbb81826.png]