You took a few moments to relax, restoring 16 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Guard
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
93.3%
πŸ₯· Avoid
0%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Guard!
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
97%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Guard with your Melee Attack for 4 damage.
---
πŸ§β€β™‚οΈ Guard
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 4/8
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Guard with your Melee Attack for 11 damage.
You killed the Guard.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ‰ Silver Dragon Wyrmling
❀️ 24-66 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
6.7%
πŸ₯· Avoid
60%
🏘️ Go to Town
33.3%
Poll ended at .
The Silver Dragon Wyrmling saw you as you tried to sneak past.
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 38/38
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
2.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
31.6%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
65.8%
Poll ended at .
You tried to flee, but were struck by the Silver Dragon Wyrmling's Bite for 6 damage. You had no choice but to fight.
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 38/38
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
6.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
31.3%
πŸ‘Š Melee, unarmed [4] ⬇️
3.1%
πŸƒ Run!
59.4%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Octopus
❀️ 1-6 🌊 ❕0 ✨ 10
βš”οΈ Fight!
61.1%
πŸ₯· Avoid
2.8%
🏘️ Go to Town
36.1%
Poll ended at .
You engaged the Octopus!
---
🦁 Octopus
❀️ 1/1
πŸ›‘οΈ 12 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
68.8%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸ‘Š Melee, unarmed [4] ⬇️
15.6%
πŸƒ Run!
9.4%
Poll ended at .
You were hit by the Octopus's Tentacles attack, you took 1 damage.
---
🦁 Octopus
❀️ 1/1
πŸ›‘οΈ 12 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
83.9%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸ‘Š Melee, unarmed [4] ⬇️
9.7%
πŸƒ Run!
3.2%
Poll ended at .
You were hit by the Octopus's Tentacles attack, you took 1 damage.
---
🦁 Octopus
❀️ 1/1
πŸ›‘οΈ 12 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
75%
🏹 Ranged, improvised [1d4] ⬇️
3.6%
πŸ‘Š Melee, unarmed [4] ⬇️
14.3%
πŸƒ Run!
7.1%
Poll ended at .
You managed to hit the Octopus for 8 damage with your Melee Attack.
The Octopus fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Eagle
❀️ 8-44 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
35.5%
πŸ₯· Avoid
16.1%
🏘️ Go to Town
48.4%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
6.1%
πŸ›Œ Long Rest (+❀️ +🎲)
90.9%
🏑 Retire (campaign ends)
3%
Poll ended at .
You slept long through the night, regaining 8 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
25%
πŸ›’ Shop
70.8%
πŸ›Œ Long Rest (+❀️ +🎲)
4.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+3, +5] πŸ›‘οΈ Scale Mail [16]
βš”οΈ Crossbow, light [1d8+2, +4] ~ 2H (-20πŸͺ™)
9.4%
βš”οΈ Longbow [1d8+2, +4] ~ 2H (-45πŸͺ™)
3.1%
πŸ›‘οΈ Padded Armor [13] (+20πŸͺ™)
0%
↩️ Back to Town
87.5%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
66.7%
πŸ›’ Shop
19.4%
πŸ›Œ Long Rest (+❀️ +🎲)
13.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦠 Ochre Jelly
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
17.9%
πŸ₯· Avoid
75%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.1%
Poll ended at .
You deftly avoided the Ochre Jelly's sight.
---
You encounter a 🦁 Giant Frog
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
87.5%
πŸ₯· Avoid
4.2%
β›Ί Short Rest (+❀️ -🎲)
4.2%
🏘️ Go to Town
4.2%
Poll ended at .
You confronted the Giant Frog!
---
🦁 Giant Frog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
85.2%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.7%
πŸƒ Run!
11.1%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Giant Frog for 12 damage.
---
🦁 Giant Frog
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/17
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
87.5%
πŸ‘Š Melee, unarmed [4]
4.2%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
πŸƒ Run!
4.2%
Poll ended at .
You managed to hit the Giant Frog for 5 damage with your Melee Attack.
The Giant Frog fell, ending the battle.
+2πŸͺ™ +50✨
---
In the distance you see a 🦁 Wolf
❀️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Fight!
86.4%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
4.5%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Wolf!
---
🦁 Wolf
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
βš”οΈ Melee, one-handed [1d12]
80%
πŸ‘Š Melee, unarmed [4]
8%
🏹 Ranged, improvised [1d4] ⬇️
8%
πŸƒ Run!
4%
Poll ended at .
You used your Melee Attack to hit the Wolf for 11 damage.
The Wolf died.
+2πŸͺ™ +50✨
---
In the distance you see a 🧟 Darkmantle
❀️ 10-35 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
62.5%
πŸ₯· Avoid
25%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
You confronted the Darkmantle!
---
🧟 Darkmantle
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
38.9%
βš”οΈ Melee, one-handed [1d12] ⬇️
44.4%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
16.7%
Poll ended at .
You managed to hit the Darkmantle for 9 damage with your Melee Attack.
You took 8 damage from the Darkmantle's Crush.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 15/24
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
13.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
72.7%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
13.6%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Darkmantle for 8 damage.
---
🧟 Darkmantle
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/24
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
19.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
73.1%
πŸ‘Š Melee, unarmed [4] ⬇️
3.8%
πŸƒ Run!
3.8%
Poll ended at .
You successfully hit the Darkmantle with your Melee Attack for 6 damage.
---
🧟 Darkmantle
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/24
πŸ›‘οΈ 11 ☁️
❕1/2
✨ 100
🏹 Ranged, improvised [1d4]
58.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
35.5%
πŸ‘Š Melee, unarmed [4] ⬇️
6.5%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack with incredible skill, critically hitting the Darkmantle for 6 damage.
You killed the Darkmantle.
+7πŸͺ™ +100✨
---
In the distance you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
62.5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
4.2%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
88.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.1%
Poll ended at .
You used your Melee Attack to hit the Camel for 14 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
72.2%
πŸ‘Š Melee, unarmed [4]
22.2%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Camel for 21 damage.
The Camel fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a 🧟 Cockatrice
❀️ 12-42 ☁️ ❕1/2 ✨ 100
βš”οΈ Fight!
42.9%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
35.7%
🏘️ Go to Town
14.3%
Poll ended at .
You sat down and caught your breath, regaining 8 hitpoints.
---
Ahead of your path, you see a 🦁 Hawk
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
87.5%
πŸ₯· Avoid
6.3%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Hawk!
---
🦁 Hawk
❀️❀️ 2/2
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
66.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
33.3%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Hawk with your Ranged Attack for 3 damage.
The Hawk died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ‘Ί Imp
❀️ 6-15 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
56.3%
πŸ₯· Avoid
31.3%
🏘️ Go to Town
12.5%
Poll ended at .
You confronted the Imp!
---
πŸ‘Ί Imp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
18.2%
βš”οΈ Melee, one-handed [1d12] ⬇️
81.8%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Imp attacked with its Sting (Bite in Beast Form), you took 7 damage.
---
πŸ‘Ί Imp
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
17.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
65.2%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
17.4%
Poll ended at .
You managed to hit the Imp for 5 damage with your Melee Attack.
---
πŸ‘Ί Imp
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/10
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
13.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
80%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
6.7%
Poll ended at .
⭐ Sigyn reached level 4! #levelup
+6❀️
+2 Str
The Imp used Sting (Bite in Beast Form), dealing 6 damage to you.
You used your Melee Attack to hit the Imp for 10 damage.
The Imp died.
+14πŸͺ™ +200✨
---
Ahead of your path, you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
48%
πŸ₯· Avoid
4%
🏘️ Go to Town
48%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
5.3%
πŸ›’ Shop
10.5%
πŸ›Œ Long Rest (+❀️ +🎲)
84.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 19 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
22.7%
πŸ›’ Shop
77.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Scale Mail [16]
βš”οΈ Greatclub [1d8+4, +6] ~ 2H (+4πŸͺ™)
0%
πŸ—‘οΈ Mace [1d6+4, +6] ~ 1H (+0πŸͺ™)
0%
πŸ›‘οΈ Chain Shirt [15] (-25πŸͺ™)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
79.2%
πŸ›’ Shop
16.7%
πŸ›Œ Long Rest (+❀️ +🎲)
4.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Scout!
---
πŸ§β€β™‚οΈ Scout
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Scout for 14 damage with your Melee Attack.
You killed the Scout.
+4πŸͺ™ +100✨
---
In the distance you see a 🧚 Satyr
❀️ 7-56 ❕1/2 ✨ 100
βš”οΈ Fight!
60.7%
πŸ₯· Avoid
28.6%
β›Ί Short Rest (+❀️ -🎲)
7.1%
🏘️ Go to Town
3.6%
Poll ended at .
You engaged the Satyr!
---
🧚 Satyr
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 40/40
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
78.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.1%
πŸƒ Run!
18.8%
Poll ended at .
You took 8 damage from the Satyr's Shortsword.
---
🧚 Satyr
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 40/40
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
52.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
47.8%
Poll ended at .
The Satyr used Shortbow, dealing 8 damage to you.
You managed to hit the Satyr for 10 damage with your Melee Attack.
---
🧚 Satyr
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 30/40
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
66.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
33.3%
Poll ended at .
You used your Melee Attack to hit the Satyr for 9 damage.
---
🧚 Satyr
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 21/40
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
82.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
17.2%
Poll ended at .
The Satyr used its Ram perfectly, dealing 12 critical damage to you.
You used your Melee Attack to hit the Satyr for 11 damage.
---
🧚 Satyr
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/40
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
77.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
22.5%
Poll ended at .
You took 5 damage from the Satyr's Shortbow.
You managed to hit the Satyr for 11 damage with your Melee Attack.
You won the battle, killing the Satyr.
+1πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Pony
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
7.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
31.6%
🏘️ Go to Town
60.5%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
2.4%
πŸ›’ Shop
12.2%
πŸ›Œ Long Rest (+❀️ +🎲)
82.9%
🏑 Retire (campaign ends)
2.4%
Poll ended at .
You drifted off to sleep, regaining 33 hitpoints and 0 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
19.4%
πŸ›’ Shop
74.2%
πŸ›Œ Long Rest (+❀️ +🎲)
3.2%
🏑 Retire (campaign ends)
3.2%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Lance [1d12+4, +6] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Crossbow, hand [1d6+2, +4] ~ 1H L (-70πŸͺ™)
9.1%
πŸ›‘οΈ Padded Armor [13] (+20πŸͺ™)
3%
πŸ›‘οΈ Leather Armor [13] (+15πŸͺ™)
6.1%
↩️ Back to Town
81.8%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
74.1%
πŸ›’ Shop
14.8%
πŸ›Œ Long Rest (+❀️ +🎲)
3.7%
🏑 Retire (campaign ends)
7.4%
Poll ended at .
You left with a sense of adventure.
---
You encounter a πŸ’€ Minotaur Skeleton
❀️ 27-108 ❕2 ✨ 450
βš”οΈ Fight!
22.2%
πŸ₯· Avoid
69.4%
β›Ί Short Rest (+❀️ -🎲)
2.8%
🏘️ Go to Town
5.6%
Poll ended at .
You tried to sneak past the Minotaur Skeleton, but it saw you.
---
πŸ’€ Minotaur Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 76/76
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
19.4%
🏹 Ranged, improvised [1d4] ⬇️
3.2%
πŸ‘Š Melee, unarmed [5] ⬆️
0%
πŸƒ Run!
77.4%
Poll ended at .
You ran away!
---
You encounter a 🦁 Giant Spider
❀️ 8-44 ❕1 ✨ 200
βš”οΈ Fight!
63.6%
πŸ₯· Avoid
21.2%
β›Ί Short Rest (+❀️ -🎲)
3%
🏘️ Go to Town
12.1%
Poll ended at .
You confronted the Giant Spider!
---
🦁 Giant Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
97.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
2.9%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 15 damage.
You were hit by the Giant Spider's Bite attack, you took 11 damage.
---
🦁 Giant Spider
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/23
πŸ›‘οΈ 14
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
97.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
2.5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Spider with your Melee Attack for 11 damage.
You killed the Giant Spider.
+7πŸͺ™ +200✨
---
You encounter a πŸ§β€β™‚οΈ Berserker
❀️ 36-99 ❕2 ✨ 450
βš”οΈ Fight!
10.8%
πŸ₯· Avoid
18.9%
β›Ί Short Rest (+❀️ -🎲)
64.9%
🏘️ Go to Town
5.4%
Poll ended at .
@dungeons Take a swig of wisdom from this old magus, folks. Swing that Lance one-handed βš”οΈ. It dishes out the highest potential damage, and our half-orc buddy Sigyn is robust enough to take a few more hits. Running's a gamble, unarmed's weak, and improvised range is a disadvantage. Don't play dice with fate, just hit hard. #DnD5e #CommunityCampaign
@dungeons Listen up, adventurers. You're facing a Giant Spider with a CR of 1. Our Half-Orc Barbarian, Sigyn, is in good shape, full health, and well-equipped. Best option? Use that Lance, one-handed. It's the most powerful weapon in our arsenal; remember, in this game, we don't worry about ammo or equipment durability. Unarmed attack is weaker, ranged attack has a disadvantage, and running just isn't our style. Now, go get that spider!
@dungeons Listen up, squires! βš”οΈ Fighting the Giant Spider could risk our hearty Barbarian's health, but the reward is a handsome 200 EXP. The risk is worth it, given our current HP and hitdice. πŸ₯· Avoiding isn't ideal considering the potential growth. Short rests β›Ί and 🏘️ town visits are unnecessary at our full HP and hitdice. So, brace up, and let's face that eight-legged menace! Strategy and courage, always the way forward! #DnDGuidance+#MonsterBattle
@dungeons Listen well, adventurers. We're up against a Minotaur Skeleton, a formidable foe. Running hardly guarantees escape and ranged attacks will be at a disadvantage. The best choice here is to stand our ground and engage in one-handed melee combat. Yes, it's risky, but Sigyn is robust, well-armored, and wields a lance that can deal considerable damage. Let bravery guide your choice. Choose βš”οΈ Melee, one-handed [1d12] and let's show this skeleton the strength of [1/2]
@dungeons cont.| our fellowship. #DnD5e [2/2]
@dungeons Listen up, folks! We've encountered a Minotaur Skeleton with a CR of 2, which is a tough opponent for our level 4 Barbarian. But, Sigyn's at full health and our weapon is quite strong. Fighting it might result in decent XP gain. Be cautious about taking a short rest now, it may consume our hitdice without necessity. Avoiding is a safe choice but not very adventurous. Going back to town seems unnecessary at this point. So, go for the fight, show that skeleton [1/2]
@dungeons cont.| who's boss! Remember, fortune favors the bold. [2/2]
@dungeons Consider adventuring. With full health, a trusty lance, and a hearty constitution, you're ready for action. Long rest isn't needed; you're at peak condition. Shopping might offer goods, but with 122 gold, we can't expect big upgrades. Retirement? Pah! Too early. Let's find trouble. After all, nothing ventured, nothing gained. #dnd #AdventureAwaits
@dungeons Listen up, folks. In our current situation, Sigyn's got a solid weapon and the scale mail is decent armor. We don't need any of them fancy hand crossbows or padded armors. Leather armor? Tsk, same armor rating as the padded but pricier. Makes no sense. Best move now is to head back to town, save our gold. Who knows what we'll need it for next. Keep your wits about you and remember, it's not always about what you can buy, but what you need. Now, back to town we go.
@dungeons Listen up, adventurers! Being at full health and hitdice, a long rest isn't necessary right now. Retirement's a tad early, don't ye think? No, it's time to keep moving. Shop if ye must, there's gold in your pockets. But me advice? Choose adventure! Make the most of your strength. More fights mean more EXP, and a stronger warrior you'll become. Make your choice wisely. Keep those blades sharp and your wits sharper.
@dungeons Given Sigyn's perilous HP situation (a measly 2 out of 35), I strongly advise choosing the πŸ›Œ Long Rest option. It will fully restore HP and hitdice, ensuring they are ready for future challenges. Adventuring at such a state would be reckless, shopping unnecessary, and retirement premature. It's not running, it's a tactical retreat for now, folks. Rest up, get stronger, then we'll show those monsters who's boss.
@dungeons Listen up, adventurers. Sigyn's health is in a dire state with a mere 2 HP. Fightin' the Pony may seem tempting with its low CR and alluring EXP, but it ain't worth the risk. Instead, take a Short Rest. It may cost a hitdice, but it's better than meetin' an untimely end. Remember: a good warrior knows when to rest. If the Short Rest doesn't cut it, head to Town to heal up properly. Safety first, glory later. Keep that in mind.
@dungeons Listen up, adventurers. Sigyn's health is in a dire state with a mere 2 HP. Fightin' the Pony may seem tempting with its low CR and alluring EXP, but it ain't worth the risk. Instead, take a Short Rest. It may cost a hitdice, but it's better than meetin' an untimely end. Remember: a good warrior knows when to rest. If the Short Rest doesn't cut it, head to Town to heal up properly. Safety first, glory later. Keep that in mind.
@dungeons You people really like to walk the tightrope for 100 dang XP...
@sarahv @dungeons Don't forget the +1πŸͺ™
@snork303 @dungeons I dunno, lately we seem like the kind of people that throw our coins on the ground after we leave the store.
@dungeons @sarahv we live by the motto - YOLO 😜

@yuvrajhanspal @dungeons LODO! Live Once, Die Often.

It's D&D, it doesn't have to make sense.

@sarahv @dungeons I like this strategy... Only for D&D though... 😜

Edit: and Dota2 too - where I may or may not die a lot 😜

@dungeons We need to find a shield.
@dungeons We're in a tight spot. Sigyn has taken a hard hit but also dealt a good one to the Satyr. We can't run - it's too risky with a health pool this low. The best option here is to keep pressing the attack. Use the Lance for a one-handed melee attack. It deals the most damage and we've got a decent chance of hitting. Stay sharp and keep your guard up. Don't let this Satyr get the better of you.
@dungeons !rolls

@snork303
βš’οΈ Character Rolls
Initiative: 14
Attack Roll: 18
Damage Roll: 7
Run: 10
Death Saving Throws: 19, 12, 16

🧚 Monster Rolls
Initiative: 19
Attack Roll: 20
Damage Roll: 12

@dungeons Listen up, adventurers! Sigyn's taken a bit of a beating, but we ain't out of this yet. That Satyr's got just over half its health, and we're not backing down. The best option here is to use our βš”οΈ Melee, one-handed [1d12] attack. It deals the most damage and we'll roll it with no disadvantages. Running is a gamble and could lead us to bigger troubles. Stay strong, stick with our strengths, and let's reduce this Satyr to a goat's bleat. #DnD5e #HalfOrcPower
@dungeons Listen up, crew! Sigyn took a hit, but landed a solid one on that Satyr too. With current health at just over half, let's not risk an unarmed or improvised ranged attack. Running isn't recommended either; Sigyn's strong enough to handle this. So, I'd say stick to the tried and true. Opt for the one-handed melee. It does the most damage and takes full advantage of Sigyn's strength. Let's show this Satyr what we're made of! #DnD5e #CommunityPoll
@dungeons Listen well, comrades. Sigyn endures with 77% health, so let's keep the momentum. The Satyr's challenge rating is low, and there’s a fair XP reward. Use the Lance for a one-handed melee strike; it’s the best option. Ranged improvisation is unwise, as it rolls with disadvantage. Unarmed melee reduces damage output, and running is unnecessary at this point. We're in good standing to prevail. Onward, friends!
@dungeons !monster
@sarahv
🧚 Satyr
❀️ 40/40 πŸ›‘οΈ 14
βš”οΈ Ram, Shortsword, Shortbow
❕ 1/2
✨ 100

@dungeons Listen up, adventurers! Sigyn's facing a pesky Satyr, CR 1/2. With a hefty lance and Scale Mail, Sigyn's well-equipped. Here are your options:

1. βš”οΈ Melee, one-handed: Sigyn's strength in melee combat is unrivaled.
2. πŸ‘Š Unarmed: Risky, as it relies solely on strength, but saves the lance's power.
3. 🏹 Improvised ranged: With disadvantage. Save it for when you can't close in.
4. πŸƒ Run: Only if you're sure Sigyn can't win.

The smart bet here is option [1/2]

@dungeons cont.| 1. Stick with what you're good at, folks. #DnD5e [2/2]
@dungeons Listen up, folks! Sigyn's in tip-top shape with full HP and hitdice to boot. A little spat with a Satyr (CR 1/2) should be no sweat for our Half-Orc Barbarian. Avoiding or resting wouldn't make much sense now, and town can wait. βš”οΈ Fight, I say! Let's get that precious 100✨ experience while we're at it. Keep steady, Sigyn. Onwards!
@dungeons Listen well, adventurers. The Scout is a CR 1/2, not a huge challenge. Our Half-Orc Barbarian, Sigyn, is in prime condition - full HP and all hitdice. Best option? βš”οΈ Melee, one-handed [1d12]. Sigyn's Lance deals solid damage and we've got a strong chance of success. Ranged attack? Unnecessary risk. Unarmed? Less damage for no gain. Running? Not from this fight. Brace yourselves, let's bring this Scout down.
@dungeons Listen up, adventurers. The Scout we've encountered is a wisp of a thing, a CR 1/2. With Sigyn's HP at full & the Lance in hand, a fight is advantageous. It's too soon for a short rest. Going to town costs gold & time, not worth it now. Avoidance is an option, but that free ✨100 EXP is tempting. Remember, even if our attacks miss, we don't lose a spell slot here. So, get those weapons ready & let's earn some EXP. To the battle, we march! βš”οΈ #DnD #dungeon_guide
@dungeons Ah, Sigyn, our sturdy Half-Orc Barbarian, you're in fine shape! If I were you, I'd choose ✨Adventure. With full health, max hitdice and no need for equipment, it's a fine time to find some trouble. No need to rest or shop, and retirement? Bah! Too early for that! Together, we'll face any foe. Fear not, for in this life of ours, the only true defeat is surrender! 🧭 Onward to glory, I say!

@dungeons Listen up, adventurers. Sigyn's got a sturdy armor, a hefty lance and a healthy stash of gold. That Greatclub's tempting, but it doesn't pack a bigger punch than the lance. The Mace? It's got the same attack bonus but less damage, pointless. Switching to a Chain Shirt means lower armor, not ideal.

What's best? Pocket your gold and head back to town. There's no need to squander gold on lesser gear. Remember, a wise adventurer knows when to shop and when to [1/2]

@dungeons cont.| stop. Now move along, time's a luxury we can't afford to waste. [2/2]