Irritatingly, I'm still working on integrating gamepad support for my game. I guess this is why a lot of PC games stick with K&M for input.
My journey has been like, "oh, gdx-controller doesn't support hot-plugging, I'll try sdl2gdx!" then, "I can't figure out how to get inputs to the UI, I guess I'll use controller-utils," followed by, "oh, I guess gdx-controllers:v2 is the better option," and finally...
"I'm tired. I'm just so tired."
#gamedev