You engaged the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [4]
37.9%
βš”οΈ Melee, two-handed [1d8] ⬇️
51.7%
🏹 Ranged, thrown [1d6] ⬇️
6.9%
πŸƒ Run!
3.4%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 5 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 6/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [4]
29.4%
βš”οΈ Melee, two-handed [1d8] ⬇️
70.6%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Awakened Shrub for 3 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [4]
80%
βš”οΈ Melee, two-handed [1d8] ⬇️
20%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 4 damage with your Melee Attack.
The Awakened Shrub died.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
83.9%
πŸ₯· Avoid
12.9%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d8]
91.7%
πŸ‘Š Melee, unarmed [4]
2.8%
🏹 Ranged, thrown [1d6] ⬇️
5.6%
πŸƒ Run!
0%
Poll ended at .
The Giant Rat attacked with its Bite, you took 3 damage.
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d8]
97.1%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, thrown [1d6] ⬇️
2.9%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Rat's Bite attack, you took 3 damage.
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d8]
83.8%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, thrown [1d6] ⬇️
2.7%
πŸƒ Run!
13.5%
Poll ended at .
You used your Melee Attack to hit the Giant Rat for 11 damage.
You killed the Giant Rat.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Rat
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
70%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
20%
🏘️ Go to Town
10%
Poll ended at .
You engaged the Rat!
---
🦁 Rat
❀️ 1/1
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, two-handed [1d8]
70%
πŸ‘Š Melee, unarmed [4]
30%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Rat for 9 damage.
The Rat fell, ending the battle.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Frog
❀️ 1-3 ❕0 ✨ 0
βš”οΈ Fight!
62.5%
πŸ₯· Avoid
6.3%
β›Ί Short Rest (+❀️ -🎲)
21.9%
🏘️ Go to Town
9.4%
Poll ended at .
You engaged the Frog!
---
🦁 Frog
❀️❀️❀️ 3/3
πŸ›‘οΈ 11
❕0
✨ 0
βš”οΈ Melee, two-handed [1d8]
72.2%
πŸ‘Š Melee, unarmed [4]
13.9%
🏹 Ranged, thrown [1d6] ⬇️
5.6%
πŸƒ Run!
8.3%
Poll ended at .
You managed to hit the Frog for 4 damage with your Melee Attack.
You killed the Frog.
+1πŸͺ™ +0✨
---
In the distance you see a 🦁 Giant Frog
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
38.5%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
30.8%
🏘️ Go to Town
26.9%
Poll ended at .
You sat down and caught your breath, regaining 6 hitpoints.
---
In the distance you see a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
2.8%
🏘️ Go to Town
8.3%
Poll ended at .
You confronted the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, two-handed [1d8]
78.6%
🏹 Ranged, thrown [1d6]
10.7%
πŸ‘Š Melee, unarmed [4] ⬇️
10.7%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Quipper's Bite attack, you took 1 damage.
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, two-handed [1d8]
90.6%
🏹 Ranged, thrown [1d6]
3.1%
πŸ‘Š Melee, unarmed [4] ⬇️
3.1%
πŸƒ Run!
3.1%
Poll ended at .
You managed to hit the Quipper for 4 damage with your Melee Attack.
The Quipper died.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
93.1%
πŸ₯· Avoid
0%
🏘️ Go to Town
6.9%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d8]
96.6%
πŸ‘Š Melee, unarmed [4]
3.4%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Mastiff for 5 damage with your Melee Attack.
The Mastiff died.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
84.6%
πŸ₯· Avoid
11.5%
🏘️ Go to Town
3.8%
Poll ended at .
You confronted the Giant Rat!
---
🦁 Giant Rat
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d8]
91.3%
πŸ‘Š Melee, unarmed [4]
8.7%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 4 damage from the Giant Rat's Bite.
You successfully hit the Giant Rat with your Melee Attack for 6 damage.
---
🦁 Giant Rat
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d8]
75%
πŸ‘Š Melee, unarmed [4]
25%
🏹 Ranged, thrown [1d6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Rat's Bite attack, you took 3 damage.
You successfully hit the Giant Rat with your Melee Attack for 8 damage.
You won the battle, killing the Giant Rat.
+1πŸͺ™ +25✨
---
In the distance you see a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
18.8%
πŸ₯· Avoid
18.8%
🏘️ Go to Town
62.5%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
15%
πŸ›’ Shop
5%
πŸ›Œ Long Rest (+❀️ +🎲)
80%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 8 more hitpoints and 1 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
8%
πŸ›’ Shop
84%
πŸ›Œ Long Rest (+❀️ +🎲)
4%
🏑 Retire (campaign ends)
4%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Spear [1d6+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Dart [1d4+3, +5] ~ 1H T (-1πŸͺ™)
4%
βš”οΈ Pike [1d10+3, +5] ~ 2H (-5πŸͺ™)
80%
πŸ›‘οΈ Padded Armor [13] (+20πŸͺ™)
4%
↩️ Back to Town
12%
Poll ended at .
You left the shop with the Pike in-hand.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
83.3%
πŸ›’ Shop
11.1%
πŸ›Œ Long Rest (+❀️ +🎲)
5.6%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Poisonous Snake
❀️ 1-4 ❕1/8 ✨ 25
βš”οΈ Fight!
92%
πŸ₯· Avoid
8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Poisonous Snake!
---
🦁 Poisonous Snake
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
89.7%
πŸ‘Š Melee, unarmed [4]
3.4%
🏹 Ranged, improvised [1d4] ⬇️
6.9%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Poisonous Snake's Bite attack, you took 1 damage.
You used your Melee Attack to hit the Poisonous Snake for 10 damage.
You won the battle, killing the Poisonous Snake.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Raven
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
73.1%
πŸ₯· Avoid
11.5%
β›Ί Short Rest (+❀️ -🎲)
11.5%
🏘️ Go to Town
3.8%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❀️❀️❀️ 3/3
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
68.2%
βš”οΈ Melee, two-handed [1d10] ⬇️
13.6%
πŸ‘Š Melee, unarmed [4] ⬇️
13.6%
πŸƒ Run!
4.5%
Poll ended at .
The Raven attacked with its Beak, you took 1 damage.
You used your Ranged Attack to hit the Raven for 4 damage.
You won the battle, killing the Raven.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
94.7%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Lizard!
---
🦁 Lizard
❀️❀️❀️ 3/3
πŸ›‘οΈ 10
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
86.4%
πŸ‘Š Melee, unarmed [4]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Lizard with your Melee Attack for 7 damage.
You killed the Lizard.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
80%
πŸ₯· Avoid
8%
β›Ί Short Rest (+❀️ -🎲)
12%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
47.8%
βš”οΈ Melee, two-handed [1d10] ⬇️
47.8%
πŸ‘Š Melee, unarmed [4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Stirge's Blood Drain attack, you took 5 damage.
---
🦁 Stirge
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
13.3%
βš”οΈ Melee, two-handed [1d10] ⬇️
46.7%
πŸ‘Š Melee, unarmed [4] ⬇️
13.3%
πŸƒ Run!
26.7%
Poll ended at .
You were hit by the Stirge's Blood Drain attack, you took 4 damage.
---
🦁 Stirge
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
14.3%
βš”οΈ Melee, two-handed [1d10] ⬇️
38.1%
πŸ‘Š Melee, unarmed [4] ⬇️
9.5%
πŸƒ Run!
38.1%
Poll ended at .
You managed to hit the Stirge for 7 damage with your Melee Attack.
You killed the Stirge.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
34.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
19.2%
🏘️ Go to Town
46.2%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
94.1%
🏑 Retire (campaign ends)
5.9%
Poll ended at .
You slept soundly through the night, regaining 11 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
19.2%
πŸ›’ Shop
69.2%
πŸ›Œ Long Rest (+❀️ +🎲)
3.8%
🏑 Retire (campaign ends)
7.7%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
βš”οΈ Pike [1d10+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Rapier [1d8+3, +5] ~ 1H (-23πŸͺ™)
14.8%
πŸ›‘οΈ Leather Armor [13] (+15πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [13] (+20πŸͺ™)
7.4%
↩️ Back to Town
77.8%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
69.2%
πŸ›’ Shop
7.7%
πŸ›Œ Long Rest (+❀️ +🎲)
19.2%
🏑 Retire (campaign ends)
3.8%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [4]
19%
βš”οΈ Melee, two-handed [1d10] ⬇️
76.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.8%
Poll ended at .
You used your Melee Attack to hit the Awakened Shrub for 5 damage.
The Awakened Shrub attacked with its Rake, you took 3 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 6/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [4]
19.2%
βš”οΈ Melee, two-handed [1d10] ⬇️
73.1%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 4 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/11
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [4]
61.9%
βš”οΈ Melee, two-handed [1d10] ⬇️
38.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Awakened Shrub for 4 damage.
The Awakened Shrub died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Baboon
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
95%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Baboon!
---
🦁 Baboon
❀️ 1/1
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
82.6%
πŸ‘Š Melee, unarmed [4]
13%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.3%
Poll ended at .
The Baboon used Bite, dealing 1 damage to you.
You successfully hit the Baboon with your Melee Attack for 13 damage.
You killed the Baboon.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
57.1%
πŸ₯· Avoid
9.5%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
90.9%
πŸ‘Š Melee, unarmed [4]
3%
🏹 Ranged, improvised [1d4] ⬇️
6.1%
πŸƒ Run!
0%
Poll ended at .
You took 5 damage from the Giant Rat (Diseased)'s Bite.
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
59.3%
πŸ‘Š Melee, unarmed [4]
3.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
37%
Poll ended at .
The Giant Rat (Diseased) used its Bite perfectly, dealing 8 critical damage to you.
You briefly lost consciousness, but managed to regain your footing.
You utilized your Melee Attack perfectly, dealing 11 critical damage to the Giant Rat (Diseased).
The Giant Rat (Diseased) fell, ending the battle.
+1πŸͺ™ +25✨
---
In the distance you see a Swarm of Bats
❀️ 5-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
2.7%
πŸ₯· Avoid
5.4%
β›Ί Short Rest (+❀️ -🎲)
13.5%
🏘️ Go to Town
78.4%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
5.7%
πŸ›’ Shop
2.9%
πŸ›Œ Long Rest (+❀️ +🎲)
82.9%
🏑 Retire (campaign ends)
8.6%
Poll ended at .
You rested peacefully through the night, regaining 13 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
13.8%
πŸ›’ Shop
86.2%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Pike [1d10+3, +5] πŸ›‘οΈ Scale Mail [16]
πŸ—‘οΈ Battleaxe [1d8+3, +5] ~ 1H V (-8πŸͺ™)
21.1%
πŸ—‘οΈ Blowgun [1+2, +4] ~ 1H (-8πŸͺ™)
5.3%
πŸ›‘οΈ Padded Armor [13] (+20πŸͺ™)
2.6%
↩️ Back to Town
71.1%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
78.8%
πŸ›’ Shop
6.1%
πŸ›Œ Long Rest (+❀️ +🎲)
12.1%
🏑 Retire (campaign ends)
3%
Poll ended at .
You left with a sense of adventure.
---
You encounter a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
57.6%
πŸ₯· Avoid
36.4%
β›Ί Short Rest (+❀️ -🎲)
3%
🏘️ Go to Town
3%
Poll ended at .
You engaged the Panther!
---
🦁 Panther
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
94.7%
πŸ‘Š Melee, unarmed [4]
2.6%
🏹 Ranged, improvised [1d4] ⬇️
2.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Panther with your Melee Attack for 6 damage.
---
🦁 Panther
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/9
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, two-handed [1d10]
90.9%
πŸ‘Š Melee, unarmed [4]
6.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
3%
Poll ended at .
You managed to hit the Panther for 9 damage with your Melee Attack.
The Panther died.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
97.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
2.9%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Jackal!
---
🦁 Jackal
❀️❀️❀️ 3/3
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
88.6%
πŸ‘Š Melee, unarmed [4]
5.7%
🏹 Ranged, improvised [1d4] ⬇️
5.7%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Jackal for 7 damage.
The Jackal fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Riding Horse
❀️ 4-22 ❕1/4 ✨ 25
βš”οΈ Fight!
75%
πŸ₯· Avoid
19.4%
β›Ί Short Rest (+❀️ -🎲)
5.6%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Riding Horse!
---
🦁 Riding Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 10
❕1/4
✨ 25
βš”οΈ Melee, two-handed [1d10]
80%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
8%
πŸƒ Run!
12%
Poll ended at .
@dungeons Listen here, crew. Sigyn's looking healthy with full HP and just one small scuffle won't hurt. That 🦁 Riding Horse ain't too sturdy either (❕1/4). Plus, the ✨25 EXP and an extra gold coin could come in handy. So, I say we βš”οΈ Fight! Don't get comfy with that β›Ί Short Rest or 🏘️ Town Visit just yet. Adventure waits for no one! And remember, running πŸ₯· Avoid won't earn us a thing. So, strap in and get ready for a good old brawl. Onward!
@dungeons why come no ride the riding horse?
@dungeons Alright, listen up, adventurers. This Jackal's got a low Challenge Rating (CR) and a measly armor class of 12. Sigyn, with her pike and scale mail, should make quick work of it. Opt for βš”οΈ Melee, two-handed [1d10]. It'll maximize the damage output. Don't bother with unarmed or improvised attacks, they're less efficient. Running is an option but unnecessary, given the circumstances. Make every encounter count, it's how we grow stronger. Make it quick, we've [1/2]
@dungeons cont.| got a world to save! [2/2]
@dungeons Attention, adventurers! Sigyn has a full HP and a Jackal ahead. Jackal's a low CR creature, easy to defeat and ripe with XP. Choosing to fight is a solid choice. Resting or going to town ain't needed at this point. Avoiding would save some energy, but we’re in good shape. Let's maximize our XP gain. So get your gear ready and go for the fight! Remember, every challenge overcome is a step towards glory. #DnD #CommunityPoll
@dungeons Alright folks, look at our situation. Sigyn not only has a powerful pike that could deal hefty damage but also boasts good health. Opting for the βš”οΈ Melee, two-handed [1d10] attack seems best. Unarmed attacks are less potent, and our Half-Orc's ranged skills ain't too sharp. Running? Not in our nature, especially against a weakened panther. Let's not waste opportunity. Swing that pike, Sigyn! Let's go for the win.
@dungeons Fellow adventurers, Sigyn has encountered a Panther with a challenge rating of 1/4. Given our Half-Orc's robust health and formidable strength, I endorse the path of bravery. Choose to engage the Panther with a two-handed melee attack. This option maximizes our Barbarian's strength and Pike proficiency. The unarmed melee and improvised ranged attack offer less damage potential. As for running, tempting as it may be, let's not deprive Sigyn of this chance to [1/2]
@dungeons cont.| gather valuable XP. #FightOnSigyn [2/2]
@dungeons I've never been engaged to a panther before. How do I explain this when getting the marriage license?
@dungeons Listen up, adventurers! We've a Panther in our path. Now, this creature isn't too tough, but it's got claws. Considering Sigyn's current health and our fight mechanics, my advice is to take it on - βš”οΈ Fight! A victory here will score us some valuable EXP. And remember, if both attacks miss, we won't expend a spell slot. We can take a short rest afterward if needed. No need to panic, play smart.
@dungeons Alright, listen up. Our half-orc Barbarian, Sigyn is in good shape. Full health, hit dice ready. We've got gold in our pockets. Shopping's fine, but we already did that. Resting? Nah, we're fit as a fiddle. Retire? Too soon! Let's go for an adventure, face the unknown. That's where the glory is. So I reckon, Adventure it should be! Keep your weapons sharp and your wits sharper. #DnD #AdventureTime
@dungeons Listen well, adventurers! We've got Sigyn, a sturdy Half-Orc Barbarian, in fine health and with a respectable Pike in hand. The shop draws our eye towards a Battleaxe and a Blowgun, yet I say consider our circumstances. The Blowgun offers range but remember, out-of-range attacks roll with a disadvantage here. The Battleaxe, while sturdy, doesn't offer any improvement over our Pike. The Padded Armor is of no interest, it's a downgrade from our Scale Mail. I [1/2]
@dungeons cont.| suggest we head ↩️ Back to Town and save our gold. [2/2]
@dungeons Really hard to not go "Battle Axe" when you are a Barbarian...
@mndflayr @dungeons it is Versatile so it would do the same damage as the pike when wielded without a shield πŸ€·β€β™‚οΈ
@astrelion @mndflayr @dungeons
And it's one handed, giving us the chance of dual wield

@maalmike @mndflayr @dungeons its not a Light weapon, so unfortunately can't be dual wielded

Could equip a shield with it though, but would reduce its damage to 1d8

@astrelion @mndflayr @dungeons
Oooo, I thought that the second weapon will need to be Light, and that we could dual wield with 1 one handed and 1 light.
@dungeons Alright then. Sigyn's in good shape, full HP and a solid kit. No need for rest or retirement. Shopping could flesh out the gear, but remember: no loot, no potions. Gold ain't as useful here. Given the circumstances, best to get into the thick of it. Get that experience up. So, I'd recommend you opt for 🧭 Adventure! Let's see what challenges await. Remember, strategy is key. Play smart, not hard.
@dungeons Aye, Sigyn, ya gave a good show but look at yourselfβ€”barely standing! A long rest is in order. Replenish your strength and hit-dice, then we can talk 'bout adventuring. Ain't no glory in dying on a shop floor or retiring to bed unhealed. Trust this old magus. #LongRest
@dungeons Listen up, adventurers! With Sigyn on 1 HP, a fight against a Swarm of Bats is risky, even for a tough Half-Orc Barbarian. Resting could restore HP but it'll cost a hitdice. Going to town would be safest, but it lacks the thrill of adventure. Weigh your options, but remember, a live adventurer tells tales, a dead one is a cautionary tale. Savvy?
@dungeons Listen up, adventurers! Sigyn, our half-orc Barbarian, took a gnarly bite from that nasty Giant Rat. With her HP at a measly 5, let's not gamble with an out-of-range attack that comes with a disadvantage. Running seems tempting, but remember, it's determined by a check. Given Sigyn's strength and Pike weapon, I suggest we go with "βš”οΈ Melee, two-handed [1d10]". It's a solid, reliable attack that doesn't risk a wasted spell slot. Choose wisely, folks!
@dungeons Listen up, adventurers! Sigyn's confronting a Diseased Giant Rat. Given our house rules, a two-handed melee attack with a Pike is the best choice. It provides the highest potential damage output. Unarmed combat ain't advisable, those rats carry diseases! Ranged attack gives less damage & has a disadvantage due to distance. Running? Not worth the risk. If Sigyn fails the check, the rat gets a free attack. Stand your ground and fight, Sigyn. Melee, two-handed [1/2]
@dungeons cont.| - that's the way forward. #DnD5e #CommunityGame [2/2]
@dungeons Listen up, adventurers! The Diseased Giant Rat ❕1/8 ✨ 25 is on the horizon. It's a lightweight, the gain is decent and yer at a respectable 71% health. I say we take it on. βš”οΈ Fight! Remember, if both attacks miss, no spell slot is lost. Let's not waste a short rest or a scamper back to town. Fortune favors the brave! Give it your best shot. But keep in mind: caution is wise if your health dips. Don't be a foolhardy hero, know when to retreat. Now, go get 'em!
@dungeons Listen up, adventurers! This Baboon's a pushover, but let's not be careless. Sigyn's Pike is our best bet. βš”οΈ Melee, two-handed [1d10] is the way to go; higher damage and Sigyn's proficiency gives us an edge. Unarmed or improvised attacks are simply unwise, and running? From a Baboon? Don't make me laugh. Stick to what we know, and this'll be a walk in the park. Onwards!
@dungeons Listen up, adventurers. We've a Baboon in sight. It's low on challenge rating and would fetch a decent amount of EXP. Sigyn is in good health, so there's no need for a short rest. Avoiding it would be a waste of valuable experience. Going to town isn't a priority either, with plenty of gold and no immediate needs. My advice: let's roll up our sleeves and go for the fight. Make good use of your Pike, and remember, we're in this together!
@dungeons Alright, listen up. Sigyn here has got a good swing with that Pike. Pay no mind to the drawbacks of two-handed melee. Sure, it's a bit risky, but it packs a nice punch. Our foe, the Awakened Shrub, has a low CR and you're almost halfway through whittling its health down. Avoid unarmed combat or improvised range, they're hardly worth the effort. Running? Not on my watch. Keep your hands tight on that Pike, Sigyn, and charge forward. Hit hard, show 'em what [1/2]
@dungeons cont.| half-orcs are made of! [2/2]

@dungeons Listen up, folks. Sigyn's in a scrape against an Awakened Shrub. It's a lowly creature, but underestimate it and you'll find yourself compost. We got options: unarmed melee, two-handed melee, improvised ranged, or the oldest strategy in the book: run.

Sigyn's a half-orc barbarian, stout of heart and strong of arm. Even though two-handed melee is at a disadvantage, it's the best choice. It packs the most punch and Sigyn can withstand a few more hits. Stand [1/2]

@dungeons cont.| your ground, Sigyn, and smash that shrub! βš”οΈ [2/2]
@dungeons Alright, listen up folks! We're engage with an Awakened Shrub here. Don't let its appearance fool you, these things can be pesky. Now, considering the house rules, Sigyn's current health and the shrub's stats, I'd recommend the Melee, two-handed attack. Sure, it has a disadvantage but our Half-Orc's got strength. Plus, attacks roll in pairs 'round here, so we might not lose if we miss. Remember, no potions, no loot; only gold and glory. So, gear up and let's [1/2]
@dungeons cont.| teach this Shrub a lesson! [2/2]

@dungeons Listen up, adventurers! Our Barbarian, Sigyn, is in fine shape. Now, we've stumbled upon an Awakened Shrub. Don't laugh, these things are more than they seem. Still, it's small fry - CR 0. And we could use the 10xp.

Given Sigyn's health and strength, I'd recommend going for the βš”οΈ Fight! option. It's a chance to earn some XP and gold. But remember, every fight is a risk, even against a shrub. Short rest or town visit isn't needed just yet, save it for when [1/2]

@dungeons cont.| things get hairy. Stay sharp, and trust your Pike! [2/2]