The new Sony Walkman costs more than you think, here's why
The new Sony Walkman costs more than you think, here's why
I unironically love my beats fit pro for phone calls and any kind of workout or yard work. They aren’t my best sounding headphones, but they’re the most versatile and stay put in my Dumbo sized ear holes.
If you haven’t done it already, there’s a calibration in iOS that will set a sound balance to your liking. That solves a lot of the overpowering bass that Beats loves to use.
headphones or speakers can’t add the detail that mp3 (or streaming in whatever format) eliminates. Compare a CD and mp3 of the sane track with a decent headphone (or a speaker) and you will hear that compression changes sounds.
but it all depends on what kind of music you listen to
I have hard time believing that anybody can hear difference with this and good quality phone.
I associate audiophiles for people that think they can hear difference when they pay extra but actually don’t when blind-tested. This seems to be perfect product for them.
At to some point you can but after CD-quality you cannot. Did you read the article?
As sound engineer you should know that you use high quality to record but it makes no extra sense after CD-quality to listen.
Mp3 is not CD-quality. As sound engineer you should know the difference. MP3 is old lossy format and you are comparing it to loseless.
There is people that can hear those differences in certain corner cases.
Also you are not defining any specs for mp3 but you are giving specs for FLAC. Why?
Can you hear difference between CD-quality and 32/96k FLAC? If you think you can then you are audiophile and not sound engineer.
Because I was talking CD-quality not mp3. Anybody can hear difference between bad mp3 and loseless format. That is not issues.
Mp3 has two differend standards using the same name and at least mpeg-2 supports several frequencies. So there is no ”one mp3”.
Talking about three decades old lossy standard in 2023 is really stupid. There is even better lossy standards around.
With you knowledge I have hard time believing you work as audio engineer.
Wait until people hear about Astell&Kern’s ~$4000 ear buds.
$4k and they’re not even custom fit‽‽
I’m sorry if I’m paying FOUR THOUSAND REAL DOLLARS they’d better not come with the fucking tips I get with $20 buds.
Sony is taking advantage of audiophiles’ desire to compulsively spend more money on better measurements with imperceptible improvements. Nothing wrong with that - most audiophiles are self-aware and know that it’s really higher prices that make music sound better. It will be interesting to see what audiophiles say about these new Walkmans.
There are already similarly priced and cheaper alternatives, including a $350 option by Sony, and $800-$1500 options by Astell & Kern. Stand-alone music players aren’t extinct as this writer seems to think.
I feel like the author is pretty clueless when it comes to audiophile grade digital audio players. They’re remarking about the $900 price tag like it’s some kind of high water mark for a device when there are Astell & Kern and iBasso units that cost 2-3x that.
The Sony Walkman devices are consistently well-rated. This is going to be a good player for those looking for a dedicated music device.
I own this.
I’m guessing the author doesn’t have this issue, but the model sold in the US has a volume limiter on them. My daily headphones aren’t easy to drive, so this was a concern I have that many other people might not care about.
I ended up having to import mine to get a device that doesn’t have this enforced.
This feature ensures the NW-ZX707 can transform standard MP3 or PCM audio to the ultra-high frequency 11.2 Mhz DSD audio stream.
That doesn't make a lot of sense to me.
Humans can only hear up to about 20kHz, so you're not getting much benefit above about double that.
Even assuming that humans could hear frequencies hundreds of times higher, audio isn't generally available sampled at 11.2 Mhz. If you're getting music, the recording and audio engineering work, the microphones, etc, aren't designed to accurately capture data at high frequencies.
Even assuming that none of that were the case, the audio engineer and artists weren't trying to make audio that sounds good at that frequency (which they can't hear either). The music doesn't intrinsically have some aesthetically-pleasing quality that you can extract; they were the ones who added it, and they did that via making judgements using their own senses, which can't hear this.
The NW-ZX707 also gets Sony's proprietary digital music processing technologies, including the DSEE Ultimate technology, developed in-house to restore compressed music files to the quality of a CD by interpolating sound algorithms.
And it makes even less sense if your starting audio has actually thrown out data in frequencies that humans can hear by using lossy compression there, even if we aren't terribly sensitive to those.
Yeah the entire article smells like gold plated HDMI cables from Monster, as if that somehow improves the quality of digital signals.
Sony has judiciously used gold across the internals of the NW-ZX707, including its solder and reflow solder elements, to further improve sound localization.
Gold has a higher resistivity than copper. Resistance adds noise. It’s probably just for corrosion resistance.
Another reason audiophiles have come to appreciate the NW-ZX707 is something called the vinyl processor that lends the unmistakable character of vinyl discs back to their digital tracks.
So they further distort the sound to replicate lower quality equipment? They’re definitely not making it sound more like the original by introducing vinyl artifacts.
This is some serious hobbyist pricing bait, but I can’t judge since I’ve got my own dumb expensive hobbies.
Let me add that I don't think that we are at the end-all-and-be-all of audio. I can hypothetically imagine things that might be done if one threw more money at audio playback that would create a better experience than one can get today.
When you hear audio from a given point, some of how you detect the location of an audio source is due to the effect on it hitting your ears, which are of a distinct shape, which means that what's actually hitting your inner ear is slightly unique to an individual person Currently, if you're listening to a static audio file, it's the same for everyone. One could hypothetically ship hardware which fits inside the ear of and can build an audio model for the ear of a given individual to make audio which reflects their specific ears. Then audio could be played back that sounds as if it's actually coming from a given point in space relative to someone's ears. That's not a drop-in improvement for existing audio, because you'd need to have 3D location information available about the individual sources in the audio. But if audio companies wanted to sell a fancier experience for audio that does have that information, they could leverage that.
For decades, audio playback devices have tried to produce visual effects that synchronize with music. They haven't done a phenomenal job, at even basic stuff like beat detection, in my opinion, and so clubs and the like have people that have to rig up DMX512 gear with manually-created annotations to have effects happen at a given point. Audio tracks today don't have a standard format for annotations; if I go buy an album, it doesn't come with something like that. One could produce a standard for it and rig up various gear, like strobes or colored light or even do this in VR, to stimulate the other senses in time with the audio.
I suspect that very few people listen to audio in an environment where they can hear absolutely zero detectable background sound when they don't have their audio playing. You can get decent passive sound cancellation devices, but they only go so far; even good passive sound cancellation headphones are something that one can probably hear fairly quiet sound through. Right now, active sound cancellation devices are being worked on, but that doesn't get one to the point of inaudibility either, and I haven't seen anything that does both good active and passive cancellation, so using active noise cancellation means giving up good passive noise cancellation.
My point is that I don't think that there are zero remaining areas for audio hardware companies to explore to try to create better experiences. I just don't think that playing audio hundreds of times above the frequencies that humans can hear is really a fantastic area to be banging on.
you’d need to have 3D location information available about the individual sources in the audio
Isn’t that what Atmos is supposed to do. Although currently we don’t have personalized HRTFs for it.
This feature ensures the NW-ZX707 can transform standard MP3 or PCM audio to the ultra-high frequency 11.2 Mhz DSD audio stream.
I think the article is just incorrect. Sony probably means it can just decide .dsf files. And you are confusing 1 bit DSD with 16 bit PCM. The most common DSD format is DSD64 2.8Mhz which is equivalent to 16 bit /176khz, 24 bit/117khz, or 32 bit/ 88.2khz. And the microphones and instruments do work at these high frequencies.
the benefit of sampling above 20khz is that you can even out the signal over a period of time which will make it more accurate for frequencies up to 20khz. you will get a noisy signal but all the noise is in frequencies you can't hear.
you also need to consider how the voltage is generated. in general there are limits regarding how quickly can voltage surge. e.g. you can't reproduce a square wave properly in most cases after amplification. in the end this makes dsd much less relevant.
you also need to consider that the reproduction is not perfect and neither is the recording. e.g. a square wave will not be captured properly