You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
18.4%
🛌 Long Rest (+â¤ī¸ +🎲)
81.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 2 more hitpoints and 2 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
29.7%
🛒 Shop
70.3%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
đŸ—Ąī¸ Shortsword [1d6+4, +6] đŸ—Ąī¸ Shortsword [1d6+4, +6] đŸ›Ąī¸ none [16]
đŸ—Ąī¸ Dagger [1d4+4, +6] ~ 1H L T (+3đŸĒ™)
25.7%
đŸ—Ąī¸ Sickle [1d4+2, +4] ~ 1H L (+4đŸĒ™)
2.9%
đŸ—Ąī¸ Sling [1d4+4, +6] ~ 1H (+9đŸĒ™)
8.6%
â†Šī¸ Back to Town
62.9%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
84.4%
🛒 Shop
12.5%
🛌 Long Rest (+â¤ī¸ +🎲)
3.1%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸĻ Scorpion
â¤ī¸ 1-3 ❕0 ✨ 10
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Scorpion!
---
đŸĻ Scorpion
â¤ī¸ 1/1
đŸ›Ąī¸ 11
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d4]
2.6%
🔀 Mixed [1d4 | 1d6]
2.6%
🏃 Run!
2.6%
Poll ended at .
You managed to hit the Scorpion for 13 damage with your Melee Attack.
You killed the Scorpion.
+1đŸĒ™ +10✨
---
In the distance you see a 🤖 Homunculus
â¤ī¸ 2-8 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
86.2%
đŸĨˇ Avoid
3.4%
â›ē Short Rest (+â¤ī¸ -🎲)
10.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Homunculus!
---
🤖 Homunculus
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 5/5
đŸ›Ąī¸ 13 â˜ī¸
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
64.3%
🔀 Mixed [1d4 | 1d6]
7.1%
🏹 Ranged, two-handed [1d4 | 1d4]
28.6%
🏃 Run!
0%
Poll ended at .
You managed to hit the Homunculus for 9 damage with your Mixed Attack.
The Homunculus died.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Jackal
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Jackal!
---
đŸĻ Jackal
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
92.3%
🔀 Mixed [1d6 | 1d4]
3.8%
🔀 Mixed [1d4 | 1d6]
3.8%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Jackal for 16 damage.
The Jackal died.
+1đŸĒ™ +10✨
---
In the distance you see a đŸ‘ē Lemure
â¤ī¸ 3-24 ❕0 ✨ 10
âš”ī¸ Fight!
87.5%
đŸĨˇ Avoid
9.4%
â›ē Short Rest (+â¤ī¸ -🎲)
3.1%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Lemure!
---
đŸ‘ē Lemure
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 15/15
đŸ›Ąī¸ 7
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
96.3%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
3.7%
Poll ended at .
You successfully hit the Lemure with your Melee Attack for 8 damage.
The Lemure attacked with its Fist, you took 2 damage.
---
đŸ‘ē Lemure
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 7/15
đŸ›Ąī¸ 7
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90.9%
🔀 Mixed [1d6 | 1d4]
4.5%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
4.5%
Poll ended at .
You successfully hit the Lemure with your Melee Attack for 13 damage.
You killed the Lemure.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Stirge
â¤ī¸ 1-4 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
88.9%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
11.1%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
đŸĻ Stirge
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 14 â˜ī¸
❕1/8
✨ 25
🔀 Mixed [1d6 | 1d4]
47.8%
🔀 Mixed [1d4 | 1d6]
8.7%
🏹 Ranged, two-handed [1d4 | 1d4]
39.1%
🏃 Run!
4.3%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 5 damage.
The Stirge died.
+2đŸĒ™ +25✨
---
You encounter a đŸĻ  Gray Ooze
â¤ī¸ 12-33 ❕1/2 ✨ 100
âš”ī¸ Fight!
32.1%
đŸĨˇ Avoid
46.4%
â›ē Short Rest (+â¤ī¸ -🎲)
17.9%
đŸ˜ī¸ Go to Town
3.6%
Poll ended at .
You snuck past the Gray Ooze.
---
In the distance you see a 🤖 Flying Sword
â¤ī¸ 5-30 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
40.7%
đŸĨˇ Avoid
29.6%
â›ē Short Rest (+â¤ī¸ -🎲)
22.2%
đŸ˜ī¸ Go to Town
7.4%
Poll ended at .
You managed to slip past the Flying Sword unnoticed.
---
You encounter a đŸĻ Sea Horse
â¤ī¸ 1-3 🌊 ❕0 ✨ 0
âš”ī¸ Fight!
52.2%
đŸĨˇ Avoid
17.4%
â›ē Short Rest (+â¤ī¸ -🎲)
21.7%
đŸ˜ī¸ Go to Town
8.7%
Poll ended at .
You engaged the Sea Horse!
---
đŸĻ Sea Horse
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 11 🌊
❕0
✨ 0
âš”ī¸ Melee, two-handed [1d6 | 1d6]
78.8%
🔀 Mixed [1d6 | 1d4]
6.1%
🔀 Mixed [1d4 | 1d6]
3%
🏃 Run!
12.1%
Poll ended at .
You used your Melee Attack to hit the Sea Horse for 7 damage.
You killed the Sea Horse.
+1đŸĒ™ +0✨
---
In the distance you see a đŸĻ Giant Fire Beetle
â¤ī¸ 2-7 ❕0 ✨ 10
âš”ī¸ Fight!
81.3%
đŸĨˇ Avoid
6.3%
â›ē Short Rest (+â¤ī¸ -🎲)
3.1%
đŸ˜ī¸ Go to Town
9.4%
Poll ended at .
You engaged the Giant Fire Beetle!
---
đŸĻ Giant Fire Beetle
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 5/5
đŸ›Ąī¸ 13
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
97.1%
🔀 Mixed [1d6 | 1d4]
2.9%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Fire Beetle for 9 damage with your Melee Attack.
You won the battle, killing the Giant Fire Beetle.
+1đŸĒ™ +10✨
---
In the distance you see a đŸ§â€â™‚ī¸ Guard
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
73.7%
đŸĨˇ Avoid
5.3%
â›ē Short Rest (+â¤ī¸ -🎲)
10.5%
đŸ˜ī¸ Go to Town
10.5%
Poll ended at .
You confronted the Guard!
---
đŸ§â€â™‚ī¸ Guard
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 7/7
đŸ›Ąī¸ 16
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
96.3%
🔀 Mixed [1d6 | 1d4]
3.7%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Guard for 7 damage.
You killed the Guard.
+1đŸĒ™ +25✨
---
You encounter a 🌱 Awakened Shrub
â¤ī¸ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
âš”ī¸ Fight!
82.1%
đŸĨˇ Avoid
7.1%
â›ē Short Rest (+â¤ī¸ -🎲)
10.7%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Awakened Shrub!
---
🌱 Awakened Shrub
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
👊 Melee, unarmed [3]
16.7%
âš”ī¸ Melee, two-handed [1d6 | 1d6] âŦ‡ī¸
75%
🔀 Mixed [1d6 | 1d4] âŦ‡ī¸
8.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 8 damage.
---
🌱 Awakened Shrub
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/10
đŸ›Ąī¸ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
👊 Melee, unarmed [3]
65.5%
âš”ī¸ Melee, two-handed [1d6 | 1d6] âŦ‡ī¸
31%
🔀 Mixed [1d6 | 1d4] âŦ‡ī¸
3.4%
🏃 Run!
0%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 3 damage.
You killed the Awakened Shrub.
+1đŸĒ™ +10✨
---
In the distance you see a 💀 Zombie
â¤ī¸ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Fight!
51.7%
đŸĨˇ Avoid
37.9%
â›ē Short Rest (+â¤ī¸ -🎲)
6.9%
đŸ˜ī¸ Go to Town
3.4%
Poll ended at .
You engaged the Zombie!
---
💀 Zombie
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 27/27
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
65.6%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
34.4%
Poll ended at .
You handled your Melee Attack with expert precision, critically hitting the Zombie for 17 damage.
---
💀 Zombie
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 10/27
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
89.5%
🔀 Mixed [1d6 | 1d4]
2.6%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
7.9%
Poll ended at .
You used your Melee Attack to hit the Zombie for 8 damage.
---
💀 Zombie
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/27
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
83.8%
🔀 Mixed [1d6 | 1d4]
8.1%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
8.1%
Poll ended at .
You managed to hit the Zombie for 10 damage with your Melee Attack.
You killed the Zombie.
+2đŸĒ™ +50✨
---
You encounter a đŸĻ Spider
â¤ī¸ 1-3 ❕0 ✨ 10
âš”ī¸ Fight!
81.8%
đŸĨˇ Avoid
9.1%
â›ē Short Rest (+â¤ī¸ -🎲)
6.1%
đŸ˜ī¸ Go to Town
3%
Poll ended at .
You confronted the Spider!
---
đŸĻ Spider
â¤ī¸ 1/1
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
89.2%
🔀 Mixed [1d6 | 1d4]
5.4%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
5.4%
Poll ended at .
You successfully hit the Spider with your Melee Attack for 7 damage.
You won the battle, killing the Spider.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Jackal
â¤ī¸ 1-6 ❕0 ✨ 10
âš”ī¸ Fight!
90%
đŸĨˇ Avoid
3.3%
â›ē Short Rest (+â¤ī¸ -🎲)
3.3%
đŸ˜ī¸ Go to Town
3.3%
Poll ended at .
You engaged the Jackal!
---
đŸĻ Jackal
â¤ī¸ 1/1
đŸ›Ąī¸ 12
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
95.6%
🔀 Mixed [1d6 | 1d4]
4.4%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
The Jackal attacked with its Bite, you took 1 damage.
You successfully hit the Jackal with your Melee Attack for 8 damage.
You won the battle, killing the Jackal.
+1đŸĒ™ +10✨
---
You encounter a đŸ§â€â™‚ī¸ Drow
â¤ī¸ 3-24 ❕1/4 ✨ 50
âš”ī¸ Fight!
69.2%
đŸĨˇ Avoid
10.3%
â›ē Short Rest (+â¤ī¸ -🎲)
12.8%
đŸ˜ī¸ Go to Town
7.7%
Poll ended at .
You engaged the Drow!
---
đŸ§â€â™‚ī¸ Drow
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 14/14
đŸ›Ąī¸ 15
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
95%
🔀 Mixed [1d6 | 1d4]
2.5%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
2.5%
Poll ended at .
You managed to hit the Drow for 6 damage with your Melee Attack.
You took 4 damage from the Drow's Hand Crossbow.
---
đŸ§â€â™‚ī¸ Drow
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 8/14
đŸ›Ąī¸ 15
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
95.7%
🔀 Mixed [1d6 | 1d4]
0%
🔀 Mixed [1d4 | 1d6]
2.2%
🏃 Run!
2.2%
Poll ended at .
You used your Melee Attack to hit the Drow for 8 damage.
You killed the Drow.
+1đŸĒ™ +50✨
---
In the distance you see a đŸĻ Vulture
â¤ī¸ 2-9 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
33.3%
đŸĨˇ Avoid
3.7%
â›ē Short Rest (+â¤ī¸ -🎲)
38.9%
đŸ˜ī¸ Go to Town
24.1%
Poll ended at .
You rested for a moment, regaining 7 hitpoints.
---
Ahead of your path, you see a đŸĻ Eagle
â¤ī¸ 1-6 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
86.8%
đŸĨˇ Avoid
10.5%
đŸ˜ī¸ Go to Town
2.6%
Poll ended at .
You confronted the Eagle!
---
đŸĻ Eagle
â¤ī¸ 1/1
đŸ›Ąī¸ 12 â˜ī¸
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
41%
🔀 Mixed [1d4 | 1d6]
2.6%
🏹 Ranged, two-handed [1d4 | 1d4]
51.3%
🏃 Run!
5.1%
Poll ended at .
You successfully hit the Eagle with your Ranged Attack for 6 damage.
The Eagle fell, ending the battle.
+1đŸĒ™ +10✨
---
In the distance you see a 💀 Zombie
â¤ī¸ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Fight!
62.2%
đŸĨˇ Avoid
27%
đŸ˜ī¸ Go to Town
10.8%
Poll ended at .
You engaged the Zombie!
---
💀 Zombie
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 30/30
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
73.7%
🔀 Mixed [1d6 | 1d4]
2.6%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
23.7%
Poll ended at .
You used your Melee Attack to hit the Zombie for 8 damage.
You were hit by the Zombie's Slam attack, you took 7 damage.
---
💀 Zombie
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 22/30
đŸ›Ąī¸ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
âš”ī¸ Melee, two-handed [1d6 | 1d6]
47.5%
🔀 Mixed [1d6 | 1d4]
2.5%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
50%
Poll ended at .
The Zombie managed to hit you with its Slam for 6 damage while you ran.
---
Ahead of your path, you see a đŸĻ Weasel
â¤ī¸ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
âš”ī¸ Fight!
11.1%
đŸĨˇ Avoid
2.8%
đŸ˜ī¸ Go to Town
86.1%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
6%
🛒 Shop
6%
🛌 Long Rest (+â¤ī¸ +🎲)
82%
🏡 Retire (campaign ends)
6%
Poll ended at .
You slept long through the night, regaining 13 hitpoints and 2 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
32.6%
🛒 Shop
62.8%
🛌 Long Rest (+â¤ī¸ +🎲)
4.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Shortsword [1d6+4, +6] đŸ—Ąī¸ Shortsword [1d6+4, +6] đŸ›Ąī¸ none [16]
âš”ī¸ Greatclub [1d8+2, +4] ~ 2H (+9đŸĒ™)
6.8%
đŸ—Ąī¸ Mace [1d6+2, +4] ~ 1H (+5đŸĒ™)
2.3%
đŸ—Ąī¸ Spear [1d6+2, +4] ~ 1H T V (+9đŸĒ™)
4.5%
â†Šī¸ Back to Town
86.4%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
84.3%
🛒 Shop
7.8%
🛌 Long Rest (+â¤ī¸ +🎲)
5.9%
🏡 Retire (campaign ends)
2%
Poll ended at .
You left with a sense of adventure.
---
You encounter a đŸĻ Giant Fire Beetle
â¤ī¸ 2-7 ❕0 ✨ 10
âš”ī¸ Fight!
91.4%
đŸĨˇ Avoid
8.6%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Giant Fire Beetle!
---
đŸĻ Giant Fire Beetle
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 13
❕0
✨ 10
âš”ī¸ Melee, two-handed [1d6 | 1d6]
90.5%
🔀 Mixed [1d6 | 1d4]
4.8%
🔀 Mixed [1d4 | 1d6]
4.8%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Fire Beetle for 7 damage.
The Giant Fire Beetle fell, ending the battle.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Bat
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
96.8%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
3.2%
Poll ended at .
You confronted the Bat!
---
đŸĻ Bat
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 12 â˜ī¸
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
44.4%
🔀 Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
55.6%
🏃 Run!
0%
Poll ended at .
@dungeons Listen up, Hearted! You're a monk, quick-footed and swift-handed. Your health is full and your shortswords ready to strike. The Bat confronting you is a minor nuisance (CR 0). It's not a time to run or waste time with ranged attacks. The best option here would be to use your "🔀 Mixed [1d6 | 1d4]" attack option. With your high Dexterity, you can dodge the Bat's counter-attack while landing a few well-placed blows. Now, go show that creature what a halfling monk can do!
🔄
---
đŸĻ Bat
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 12 â˜ī¸
❕0
✨ 10
🔀 Mixed [1d6 | 1d4]
60%
🔀 Mixed [1d4 | 1d6]
0%
🏹 Ranged, two-handed [1d4 | 1d4]
40%
🏃 Run!
0%
Poll ended at .
You managed to hit the Bat for 7 damage with your Ranged Attack.
The Bat died.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Stirge
â¤ī¸ 1-4 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
đŸĻ Stirge
â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 4/4
đŸ›Ąī¸ 14 â˜ī¸
❕1/8
✨ 25
🔀 Mixed [1d6 | 1d4]
68.2%
🔀 Mixed [1d4 | 1d6]
9.1%
🏹 Ranged, two-handed [1d4 | 1d4]
22.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Stirge for 10 damage with your Mixed Attack.
The Stirge died.
+1đŸĒ™ +25✨
---
You encounter a đŸ§â€â™‚ī¸ Cultist
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
86.4%
đŸĨˇ Avoid
4.5%
â›ē Short Rest (+â¤ī¸ -🎲)
4.5%
đŸ˜ī¸ Go to Town
4.5%
Poll ended at .
You engaged the Cultist!
---
đŸ§â€â™‚ī¸ Cultist
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 10/10
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, two-handed [1d6 | 1d6]
88.9%
🔀 Mixed [1d6 | 1d4]
3.7%
🔀 Mixed [1d4 | 1d6]
7.4%
🏃 Run!
0%
Poll ended at .
⭐ Hearted reached level 3! #levelup
+8â¤ī¸
The Cultist used Scimitar, dealing 5 damage to you.
You handled your Melee Attack with grace, dealing a critical blow to the Cultist for 11 damage.
The Cultist fell, ending the battle.
+1đŸĒ™ +25✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Guard
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
23.5%
đŸĨˇ Avoid
2.9%
â›ē Short Rest (+â¤ī¸ -🎲)
47.1%
đŸ˜ī¸ Go to Town
26.5%
Poll ended at .
You had a moment to take a breather, you regained 6 hitpoints.
---
Ahead of your path, you see a 💀 Skeleton
â¤ī¸ 6-20 ❕1/4 ✨ 50
âš”ī¸ Fight!
84.6%
đŸĨˇ Avoid
3.8%
đŸ˜ī¸ Go to Town
11.5%
Poll ended at .
You confronted the Skeleton!
---
💀 Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 15/15
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
93.1%
🔀 Mixed [1d6 | 1d4]
3.4%
🔀 Mixed [1d4 | 1d6]
0%
🏃 Run!
3.4%
Poll ended at .
You managed to hit the Skeleton for 6 damage with your Melee Attack.
---
💀 Skeleton
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/15
đŸ›Ąī¸ 13
❕1/4
✨ 50
âš”ī¸ Melee, two-handed [1d6 | 1d6]
86.2%
🔀 Mixed [1d6 | 1d4]
10.3%
🔀 Mixed [1d4 | 1d6]
3.4%
🏃 Run!
0%
Poll ended at .
@dungeons Listen up! You've got a skeleton rattling its bones in your face. With your dexterity, those shortswords should cut it down to size. Use 'em two-handed for maximum damage. Keep in mind, the risk of shared attacks. But remember, miss on both sides, no harm done. No running, it's not worth the lost time. Face it head-on. You're stronger than you think. Let's turn this pile of bones into dust! Choose âš”ī¸ Melee, two-handed [1d6 | 1d6]. Good luck!
@dungeons Listen up, adventurers. We've got a Skeleton ahead, CR 1/4, low risk but could land a nasty hit. Fighting it earns us some decent EXP, and our Monk's health is good enough to handle it. With no hit dice to rest, town visit wouldn't be much help. Avoiding? Bah! We didn't come here to run. My advice? Sharpen those swords, ready your fists. Let's take it down! âš”ī¸ Fight!
@dungeons Alright, listen up! Our Halfling Monk, Hearted, got a bit roughed up in the last fight but managed to pull through. Now we've got a Guard up ahead, not too tough (CR 1/8). Still, Hearted's sitting at less than half health. A Short Rest could help, but we're running low on hitdice. Heading to town's a safe choice, but won't get us any closer to leveling. Avoiding might let us skip a skirmish, but we're missing out on ✨. My advice? Take the risk, fight the [1/2]
@dungeons cont.| Guard. Worst case, we'll learn something. #DnD5e [2/2]
@dungeons Short rest. Don’t fight.
@dungeons Listen up, folks! Hearted's next challenge is a minor Cultist, CR 1/8, with 10 HP and an AC of 12. With Hearted's current stats, even a melee attack with a shortsword can deal serious damage. However, remember that attacks are rolled in pairs; so, the Cultist can strike back. Considering Hearted's ample HP, the best move is to go all in with a two-handed melee attack [1d6 | 1d6]. Save the running for a tougher opponent. Now, get out there and make us proud!
@dungeons Listen up, adventurers! Remember that a Cultist is a CR 1/8, a walk in the park for our Monk. Don't bother with the rest. Put your energy into the âš”ī¸ Fight! option. Our Halfling is at full health and there's no need to waste a hitdice on a short rest or avoid a manageable challenge. Yes, going to town can replenish resources but with our current state, we're more than prepared. Let's gather more gold and EXP. Stand your ground and fight!
@dungeons Alright, you've stumbled upon a Stirge. Pesky things! Your best bet here is to use the Mixed attack [1d6 | 1d4]. It's a good balance between risking hitpoints and potential damage to the Stirge. Ranged attack is another safe option, but it costs us in expected damage. Running is unnecessary; it's just a Stirge after all! Remember, successful attacks are paired, so let's hope for a good roll. Now, go get that XP!
@dungeons Alrighty, it seems there's a Stirge in our path. Now listen up. These things are nasty but we can manage. They're weak, so a fightâš”ī¸ is a viable option. You'll gain some experience✨, and it shouldn't hurt too much. But remember, runningđŸĨˇ could save some hit points if things go south. Restingâ›ē and town tripsđŸ˜ī¸ could wait. So, weigh up your choices. Fight will get you experience, avoidance saves HP. Choose wisely, folks.
@dungeons Listen up, adventurers! This bat đŸĻ is practically a fly compared to what Hearted can handle. With a CR of zero, it's barely a threat. Despite the game's unique rules, Hearted, with their dual shortswords, is well-equipped for the task. Don't bother with the ranged option - Hearted's strengths lie in close-combat. Running isn't necessary - make use of that monk training! The best option here is to choose a 🔀 Mixed [1d6 | 1d4] attack. It's time to show this [1/2]
@dungeons cont.| critter who's boss! [2/2]
@dungeons !weapons
@Thomaskirchner7
Crossbow, light (25), Shortbow (25), Shortsword (10), Handaxe (5), Mace (5), Dagger (2), Light hammer (2), Club (1), Greatclub (1), Javelin (1), Quarterstaff (1), Sickle (1), Spear (1), Dart (1), Sling (1)
@dungeons !character
@Thomaskirchner7
☯ Hearted, the Halfling Monk
â¤ī¸ 17/17 ⭐ 2 (850) 🎲 2/2
đŸ—Ąī¸ Shortsword [1d6+4, +6] đŸ—Ąī¸ Shortsword [1d6+4, +6]
đŸ›Ąī¸ none [16]
đŸĒ™ 110
Str 14 Dex 19 Con 11 Int 8 Wis 14 Cha 9 Prof. +2
🏃 25
â˜ ī¸ 42
@dungeons Listen up, adventurers. On our path, we've got a Bat, an easy target, no doubt. With our Monk's nimble dexterity and good health, we can swiftly take it down for a small EXP gain. However, consider the short rest; it costs us precious hitdice but refreshes us for bigger battles ahead. Avoiding the fight also saves strength but sacrifices potential gains. My sage advice? Engage. The battle's a trifling one, and the experience will serve us well. Don't forget, [1/2]
@dungeons cont.| strength is earned, not given. #dnd5e #wisdomoftheoldmagus [2/2]
@dungeons Listen up, folks. The Giant Fire Beetle's a pushover. Don't waste your energy trying to run. Hearted's got full health and the skills to boot. Opt for the 'âš”ī¸ Melee, two-handed [1d6 | 1d6]' option. It uses Hearted's full potential and gives us the best chance at victory. Remember, if both attacks miss, no harm done. Let's get those experience points! #DnD #communitypoll
@dungeons Alright, listen up. We've stumbled upon a đŸĻ Giant Fire Beetle, a fairly low threat, trust me. We could take a short rest, but no need, our health is full and we'll just lose hitdice. Avoiding is also unnecessary; this critter ain't much of a danger. I suggest we fight! After all, a bit of experience can go a long way. And remember, don't worry about spells, we're out of range and we won't waste slots if both attacks miss. Let's get to it, shall we?
@dungeons Listen up. Hearted's in fine shape, no need for rest or shopping. You've got a healthy stash of gold and HP is at max. Best to push the adventure forward. Get out there and give some baddies the ol' one-two punch. So option is clear, let's go on an 🧭 Adventure! Don't rest on your laurels now, the world won't save itself.
@dungeons Given Hearted's current stats, I'd recommend not buying a new weapon. The Shortsword is already well-suited for their high Dexterity. A Greatclub, Mace, or Spear would rely on Strength, which is less optimal for our Halfling Monk. Plus, changing would mean losing the advantage of dual wielding. Save your gold, folks, and let's head back to town. Who knows what opportunities or challenges await there. #DnDAdvice
@dungeons You're in good shape, Hearted, full on hitpoints and hitdice. With a decent stash of gold, a bit of shopping wouldn't go amiss. You might come across something handy. But remember, adventure is the lifeblood of any hero. So, after you've perused the market, get back out there and face the world! Just no retiring, you're not done yet. #DnD5e
@dungeons Considering Hearted's current health and hitdice, a long rest is a sound strategy. Doing so will replenish hitpoints and hitdice, preparing us for future fights. It's tempting to dive into adventure or spend gold in the shop, but we're in no shape for that. Let's not rush to retirement either, we've still got adventure left in us. So, take a breather, rest up, and we'll be ready to tackle whatever comes next. Remember, a well-rested adventurer is a [1/2]

@dungeons Hear me, adventurers! We've a wee Halfling monk, Hearted, in dire straits. A blow from a Zombie's taken its toll. Hearted is at a mere 24% of max HP, no hitdice left to restore health either. Up ahead? A weasel, not much of a threat, but Hearted's in a rough spot.

We've some gold, might I suggest we high tail it back to town? Rest, recover, live to fight another day. No sense courting the reaper over a weasel. So, cast your vote for đŸ˜ī¸ Go to Town. That's [1/2]

@dungeons cont.| wise play in my book. [2/2]
@dungeons Listen up, adventurers! Our Halfling Monk, Hearted, has taken quite a beating. Current HP is low, and we've no hitdice left. Keep in mind our house rules and the zombie's CR 1/4. The smart move here would be to take advantage of our two shortswords. Choose "âš”ī¸ Melee, two-handed [1d6 | 1d6]". We've got higher damage potential and, if both attacks miss, it won't cost a spell slot. Running only risks a failed check. Stand your ground, fight smart, and we will prevail.
@dungeons Despite the daunting Zombie image, remember its low CR (1/4) and low defense (8). We've got no hitdice, but a full HP stash of 17. Our dual shortswords, each with 1d6+4, is the best bet. Go full throttle with "âš”ī¸ Melee, two-handed [1d6 | 1d6]". The risk is worth the potential reward, the 50xp will edge us closer to level 3! Don't run, stand your ground and fight, adventurers!

@dungeons Heeded warriors, the Zombie before us is a level 1/4 adversary. While not particularly formidable, never underestimate the undead.

âŦ‡ī¸ If we opt to fight, remember it's not just strength, but tactics that count. Our Monk's agility and wisdom can be an advantage.

âŦ†ī¸ Avoidance is also an option but comes with no rewards.

âŦ‡ī¸ Heading back to town may restore hitdice, but delays our progress.

Heed my advice, opt to confront this beast. Use your wit & blade [1/2]