The Marching Cubes and Dual Contouring algorithms create meshes with triangles of very irregular sizes.
A "Compact Isocontours" technique by Moore and Warren in 1995 addressed this very nicely. The technique is described in Graphics Gems III and also here:
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.49.5214&rep=rep1&type=pdf
This was used in Spore's creature creator, but I can't find any open source implementations of it, and Asset Store solutions like MudBun and Clayxels don't support it either. Am I missing something?
