I've always loved the idea of videogames where you are still fully functional at 1 HP

Like, imagine you're at work, and Cheryl from accounting comes over to you holding an invoice all like "Hey, can you handle this?"

But when you take it from her she gets a tiny paper cut and then falls over dead.

#VideoGames #VideoGameLogic

@neatchee This` is a very challenging concept in #ttrpg 's as well. How can you narrate taking the slash of a weapon and then roll on like nothing's happened?

I've heard of some games representing HP as a sort of "luck points", or "plot-armor points", like a number representing the amount of energy the plot can turn its ire towards you before it forces you to take a fatal wound and meet your maker. Just don't ask what the healing potions do, I guess.
@NullNowhere This is my preferred interpretation; potions restore vigor/stamina required to react and as long as you have enough to react, your plot armor/luck will save you. But once you're no longer able to react in time, no amount of luck will save you