Fantasy #TTRPG people, I need your help. I'm designing a TTRPG called #UnifiedRPG which is similar to #GURPS but simpler, and skill-based rather than class-based.

So, I've now I'm starting to design the skill tree, specifically the part for ranger-type characters. So my question to you is - what makes a ranger fun to play? Archery? Two-weapon fighting? Running and jumping from treetop to treetop? Nature-based spells? Connection to animals? Animal companions? Something else?

@enfors An excellent question. "I always start with the idea, what makes this class fun to play in combat?"--what are their options, how do they move around. With rangers, you want a class ability (or, in this case, some Secret Skill or Zen Archery) that bypasses most range or size penalties. Rangers should be hitting things often, and mainly be limited by how hard they're hitting (perhaps, shorter "trickshot" draws allow faster loads)...

@enfors To keep the ranger viable in melee, they should be able to rapidly switch to a supporting weapon, and to keep their overall options open, they should probably get to use trick arrows (and/or throwing knives).

Why does only the ranger use magic weapons? Because it becomes impractical to give a magic arrow to someone who might miss. :P

@Cher Those are all good points, especially the one about being able to switch weapons quickly. I think I'll try to incorporate that, thanks!