Making games is hard. I give up. No, wait, my code is working now. Never mind.

@grumpygamer

Ah yes. The daily “I’ve been writing code for decades but obviously I’m a fraud and a loser who has lied to everyone about my skills oh wait this was supposed to be || not && nevermind.”

@lorddimwit

And now we know that my whole psyche can, in fact, be contained in a single toot.

Frankly, i am relieved.

@grumpygamer

@grumpygamer please don't give up. I love your games.
@grumpygamer some of these arcs take seconds, others take years.
@grumpygamer Adding proper credits to games is hard too. You are now listed as 'game design, SCUMM system' for the Amiga version of Monkey Island 2: https://amiga.abime.net/games/view/monkey-island-2-lechucks-revenge 
Monkey Island 2: LeChuck's Revenge

Monkey Island 2: LeChuck's Revenge is a game released in 1992 / 1994

Hall of Light

@grumpygamer My favorite is being utterly clueless and thinking if I recompile it maybe it will fix itself.

...and then sometimes it does and that only makes me paranoid.

@grumpygamer I literally said this a week ago. I'm so glad that even amazingly successful gamedevs suffer the same problems I do. Gives me hope 🥹
@grumpygamer literally me last night when I discovered a release build-only bug that hosed my game on startup
@grumpygamer replace the word games with software, and it still applies
@grumpygamer I tried my hand at game-making. You're doing better than me by not giving up lol
@grumpygamer s/games/any stuff with computers/g
@grumpygamer me during each and every existential crisis caused by anything related to computers: 'Woodworking. Woodworking would be nice.'