You had a moment to take a breather, you regained 6 hitpoints.
---
In the distance you see a 🧍‍♂️ Kobold
❤️ 1-10 ❕1/8 ✨ 25
⚔️ Fight!
90.9%
🥷 Avoid
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Kobold!
---
🧍‍♂️ Kobold
❤️❤️❤️❤️ 4/4
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, improvised [1d4]
29.4%
👊 Melee, unarmed [3]
11.8%
🏹 Ranged, two-handed [1d8] ⬇️
58.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Kobold for 4 damage with your Ranged Attack.
You killed the Kobold.
+2🪙 +25✨
---
You encounter a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
83.3%
🥷 Avoid
4.2%
🏘️ Go to Town
12.5%
Poll ended at .
You engaged the Mastiff!
---
🦁 Mastiff
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, improvised [1d4]
21.1%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
73.7%
🏃 Run!
5.3%
Poll ended at .
You used your Ranged Attack to hit the Mastiff for 4 damage.
You were hit by the Mastiff's Bite attack, you took 5 damage.
---
🦁 Mastiff
❤️❤️❤️❤️❤️🖤🖤🖤🖤 5/9
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, improvised [1d4]
19%
👊 Melee, unarmed [3]
4.8%
🏹 Ranged, two-handed [1d8] ⬇️
57.1%
🏃 Run!
19%
Poll ended at .
You used your Ranged Attack to hit the Mastiff for 9 damage.
The Mastiff fell, ending the battle.
+1🪙 +25✨
---
In the distance you see a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
52%
🥷 Avoid
8%
🏘️ Go to Town
40%
Poll ended at .
You engaged the Sea Horse!
---
🦁 Sea Horse
❤️ 1/1
🛡️ 11 🌊
❕0
✨ 0
🏹 Ranged, two-handed [1d8] ⬇️
73.3%
⚔️ Melee, improvised [1d4] ⬇️
6.7%
👊 Melee, unarmed [3] ⬇️
16.7%
🏃 Run!
3.3%
Poll ended at .
You managed to hit the Sea Horse for 8 damage with your Ranged Attack.
You won the battle, killing the Sea Horse.
+1🪙 +0✨
---
You encounter a 🦁 Giant Centipede
❤️ 2-7 ❕1/4 ✨ 50
⚔️ Fight!
53.8%
🥷 Avoid
7.7%
🏘️ Go to Town
38.5%
Poll ended at .
You engaged the Giant Centipede!
---
🦁 Giant Centipede
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
13.8%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
79.3%
🏃 Run!
6.9%
Poll ended at .
You were hit by the Giant Centipede's Bite attack, you took 5 damage.
---
🦁 Giant Centipede
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
23.1%
👊 Melee, unarmed [3]
3.8%
🏹 Ranged, two-handed [1d8] ⬇️
26.9%
🏃 Run!
46.2%
Poll ended at .
You ran away!
---
You encounter a 🧍‍♂️ Merfolk
❤️ 4-18 🌊 ❕1/8 ✨ 25
⚔️ Fight!
19.4%
🥷 Avoid
2.8%
🏘️ Go to Town
77.8%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
6.1%
🛒 Shop
6.1%
🛌 Long Rest (+❤️ +🎲)
84.8%
🏡 Retire (campaign ends)
3%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 10 more hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
27.6%
🛒 Shop
69%
🛌 Long Rest (+❤️ +🎲)
3.4%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
⚔️ Longbow [1d8+3, +5] 🛡️ Leather Armor [14]
🗡️ Quarterstaff [1d6+2, +4] ~ 1H V (+24🪙)
12.5%
🛡️ Studded Leather Armor [15] (-40🪙)
65.6%
🛡️ Chain Shirt [15] (-45🪙)
18.8%
↩️ Back to Town
3.1%
Poll ended at .
You decided to buy the Studded Leather Armor and left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
70.2%
🛒 Shop
17%
🛌 Long Rest (+❤️ +🎲)
12.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 👺 Dretch
❤️ 8-28 ❕1/4 ✨ 25
⚔️ Fight!
68.3%
🥷 Avoid
26.8%
⛺ Short Rest (+❤️ -🎲)
4.9%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Dretch!
---
👺 Dretch
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, improvised [1d4]
21.1%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
63.2%
🏃 Run!
15.8%
Poll ended at .
You managed to hit the Dretch for 8 damage with your Ranged Attack.
---
👺 Dretch
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 12/20
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, improvised [1d4]
8.6%
👊 Melee, unarmed [3]
2.9%
🏹 Ranged, two-handed [1d8] ⬇️
80%
🏃 Run!
8.6%
Poll ended at .
You successfully hit the Dretch with your Ranged Attack for 9 damage.
You were hit by the Dretch's Bite attack, you took 5 damage.
---
👺 Dretch
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/20
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, improvised [1d4]
20.5%
👊 Melee, unarmed [3]
17.9%
🏹 Ranged, two-handed [1d8] ⬇️
61.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Dretch for 5 damage with your Ranged Attack.
The Dretch died.
+1🪙 +25✨
---
In the distance you see a 🦁 Crab
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
51.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
41%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Crab!
---
🦁 Crab
❤️❤️❤️❤️ 4/4
🛡️ 11
❕0
✨ 10
⚔️ Melee, improvised [1d4]
22.2%
👊 Melee, unarmed [3]
11.1%
🏹 Ranged, two-handed [1d8] ⬇️
66.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Crab with your Ranged Attack for 7 damage.
You won the battle, killing the Crab.
+1🪙 +10✨
---
Ahead of your path, you see a 🧍‍♂️ Noble
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
48.6%
🥷 Avoid
5.7%
⛺ Short Rest (+❤️ -🎲)
34.3%
🏘️ Go to Town
11.4%
Poll ended at .
You took a short rest, restoring 5 hitpoints.
---
In the distance you see a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
88.6%
🥷 Avoid
2.9%
🏘️ Go to Town
8.6%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d8]
96.7%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
3.3%
Poll ended at .
You used your Ranged Attack to hit the Blood Hawk for 6 damage.
You were hit by the Blood Hawk's Beak attack, you took 3 damage.
---
🦁 Blood Hawk
❤️❤️🖤🖤🖤🖤🖤🖤 2/8
🛡️ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d8]
89.3%
⚔️ Melee, improvised [1d4] ⬇️
3.6%
👊 Melee, unarmed [3] ⬇️
7.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 4 damage with your Ranged Attack.
The Blood Hawk died.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Badger
❤️ 2-5 ❕0 ✨ 10
⚔️ Fight!
76.9%
🥷 Avoid
7.7%
🏘️ Go to Town
15.4%
Poll ended at .
You confronted the Badger!
---
🦁 Badger
❤️❤️❤️❤️❤️ 5/5
🛡️ 10
❕0
✨ 10
⚔️ Melee, improvised [1d4]
13%
👊 Melee, unarmed [3]
4.3%
🏹 Ranged, two-handed [1d8] ⬇️
82.6%
🏃 Run!
0%
Poll ended at .
The Badger dealt a critical blow to you with its Bite, you took 2 damage.
You successfully hit the Badger with your Ranged Attack for 4 damage.
---
🦁 Badger
❤️🖤🖤🖤🖤 1/5
🛡️ 10
❕0
✨ 10
⚔️ Melee, improvised [1d4]
26.7%
👊 Melee, unarmed [3]
33.3%
🏹 Ranged, two-handed [1d8] ⬇️
40%
🏃 Run!
0%
Poll ended at .
You successfully hit the Badger with your Ranged Attack for 7 damage.
You won the battle, killing the Badger.
+1🪙 +10✨
---
Ahead of your path, you see a 🦁 Frog
❤️ 1-3 ❕0 ✨ 0
⚔️ Fight!
60.9%
🥷 Avoid
21.7%
🏘️ Go to Town
17.4%
Poll ended at .
You engaged the Frog!
---
🦁 Frog
❤️❤️❤️ 3/3
🛡️ 11
❕0
✨ 0
⚔️ Melee, improvised [1d4]
35.7%
👊 Melee, unarmed [3]
28.6%
🏹 Ranged, two-handed [1d8] ⬇️
35.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Frog for 3 damage with your Melee Attack.
You killed the Frog.
+1🪙 +0✨
---
You encounter a 🦁 Giant Weasel
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
55.6%
🥷 Avoid
5.6%
🏘️ Go to Town
38.9%
Poll ended at .
You confronted the Giant Weasel!
---
🦁 Giant Weasel
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, improvised [1d4]
26.9%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
69.2%
🏃 Run!
3.8%
Poll ended at .
You used your Ranged Attack to hit the Giant Weasel for 4 damage.
You took 5 damage from the Giant Weasel's Bite.
---
🦁 Giant Weasel
❤️🖤🖤🖤🖤 1/5
🛡️ 13
❕1/8
✨ 25
⚔️ Melee, improvised [1d4]
17.4%
👊 Melee, unarmed [3]
39.1%
🏹 Ranged, two-handed [1d8] ⬇️
34.8%
🏃 Run!
8.7%
Poll ended at .
You used your Melee Attack to hit the Giant Weasel for 3 damage.
The Giant Weasel fell, ending the battle.
+2🪙 +25✨
---
In the distance you see a 🦁 Cat
❤️ 1-4 ❕0 ✨ 10
⚔️ Fight!
15%
🥷 Avoid
15%
🏘️ Go to Town
70%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
3.8%
🛒 Shop
7.7%
🛌 Long Rest (+❤️ +🎲)
84.6%
🏡 Retire (campaign ends)
3.8%
Poll ended at .
You rested peacefully through the night, regaining 10 hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
21.7%
🛒 Shop
69.6%
🛌 Long Rest (+❤️ +🎲)
8.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
⚔️ Longbow [1d8+3, +5] 🛡️ Studded Leather Armor [15]
⚔️ Halberd [1d10+2, +4] ~ 2H (+5🪙)
36.4%
🛡️ Leather Armor [14] (+12🪙)
4.5%
🛡️ Padded Armor [14] (+17🪙)
0%
↩️ Back to Town
59.1%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
82.4%
🛒 Shop
11.8%
🛌 Long Rest (+❤️ +🎲)
5.9%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧍‍♂️ Drow
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
71.4%
🥷 Avoid
28.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Drow!
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
10.5%
👊 Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
84.2%
🏃 Run!
5.3%
Poll ended at .
You were hit by the Drow's Shortsword attack, you took 3 damage.
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
9.5%
👊 Melee, unarmed [3]
4.8%
🏹 Ranged, two-handed [1d8] ⬇️
66.7%
🏃 Run!
19%
Poll ended at .
You used your Ranged Attack to hit the Drow for 6 damage.
The Drow attacked with its Shortsword, you took 4 damage.
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 5/11
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, improvised [1d4]
0%
👊 Melee, unarmed [3]
5.3%
🏹 Ranged, two-handed [1d8] ⬇️
84.2%
🏃 Run!
10.5%
Poll ended at .
⭐ Dorkside reached level 2! #levelup
+11❤️
+21️⃣
+ 🧲Animal Friendship, ❤️‍🩹Goodberry
You successfully hit the Drow with your Ranged Attack for 10 damage.
You won the battle, killing the Drow.
+2🪙 +50✨
---
Ahead of your path, you see a 🦁 Frog
❤️ 1-3 ❕0 ✨ 0
⚔️ Fight!
16.7%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
45.8%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4.8%
🛒 Shop
4.8%
🛌 Long Rest (+❤️ +🎲)
90.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 18 hitpoints and 1 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
21.1%
🛒 Shop
68.4%
🛌 Long Rest (+❤️ +🎲)
10.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
⚔️ Longbow [1d8+3, +5] 🛡️ Studded Leather Armor [15]
🗡️ Club [1d4+2, +4] ~ 1H L (+24🪙)
0%
⚔️ Greatsword [2d6+2, +4] ~ 2H (-25🪙)
19%
🛡️ Shield [+2] ~ 1H (+15🪙)
23.8%
↩️ Back to Town
57.1%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
81%
🛒 Shop
19%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a Swarm of Bats
❤️ 5-40 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
50%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Swarm of Bats!
---
Swarm of Bats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
77.3%
⚔️ Melee, improvised [1d4] ⬇️
13.6%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
9.1%
Poll ended at .
You successfully hit the Swarm of Bats with your Ranged Attack for 4 damage.
---
Swarm of Bats
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 10/14
🛡️ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
91.7%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
8.3%
Poll ended at .
You used your Ranged Attack to hit the Swarm of Bats for 4 damage.
---
Swarm of Bats
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/14
🛡️ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
100%
⚔️ Melee, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You were hit by the Swarm of Bats's Bites attack, you took 4 damage.
You managed to hit the Swarm of Bats for 3 damage with your Ranged Attack.
---
Swarm of Bats
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/14
🛡️ 12 ☁️
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
88.9%
⚔️ Melee, improvised [1d4] ⬇️
3.7%
👊 Melee, unarmed [3] ⬇️
0%
🏃 Run!
7.4%
Poll ended at .
The Swarm of Bats attacked with its Bites, you took 5 damage.
You managed to hit the Swarm of Bats for 4 damage with your Ranged Attack.
The Swarm of Bats fell, ending the battle.
+2🪙 +50✨
---
Ahead of your path, you see a 🧍‍♂️ Goblin
❤️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
⚔️ Fight!
48.4%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
41.9%
🏘️ Go to Town
9.7%
Poll ended at .
You sat down and caught your breath, regaining 9 hitpoints.
---
In the distance you see a 💀 Skeleton
❤️ 6-20 ❕1/4 ✨ 50
⚔️ Fight!
90.6%
🥷 Avoid
9.4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Skeleton!
---
💀 Skeleton
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 13
❕1/4
✨ 50
🏹 Ranged, two-handed [1d8] ⬇️
57.7%
⚔️ Melee, improvised [1d4] ⬆️
30.8%
👊 Melee, unarmed [3] ⬆️
11.5%
🏃 Run!
0%
Poll ended at .
The Skeleton used Shortsword, dealing 7 damage to you.
You used your Ranged Attack to hit the Skeleton for 9 damage.
You won the battle, killing the Skeleton.
+4🪙 +50✨
---
In the distance you see a 🦁 Giant Poisonous Snake
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
46.9%
🥷 Avoid
3.1%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
15%
🛌 Long Rest (+❤️ +🎲)
85%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 7 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
15.4%
🛒 Shop
82.1%
🛌 Long Rest (+❤️ +🎲)
2.6%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
⚔️ Longbow [1d8+3, +5] 🛡️ Studded Leather Armor [15]
🗡️ Warhammer [1d8+2, +4] ~ 1H V (+10🪙)
18.4%
🛡️ Scale Mail [16] (-28🪙)
52.6%
🛡️ Leather Armor [14] (+12🪙)
0%
↩️ Back to Town
28.9%
Poll ended at .
You purchased the Scale Mail and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
77.5%
🛒 Shop
17.5%
🛌 Long Rest (+❤️ +🎲)
5%
🏡 Retire (campaign ends)
0%
Poll ended at .
@dungeons Listen up, ye strapping adventurers! Despite the lure of that shiny Warhammer, Dorkside's strength lies in their dexterous range attacks. Scale Mail may boost defense, but it hampers stealth and we need that to our advantage. Leather Armor isn't enough of an upgrade to justify the cost. I say, hoard that gold! Steer back to town, there might be better opportunities or monsters to slay for more XP. Remember, a prepared ranger is a successful ranger. #DnDAdvice #BackToTown
@dungeons Alright listen up, adventurers! Staying put never won any glory, did it? Look at Dorkside, fit as a fiddle, hitpoints & hitdice all restored. No need to waste gold shopping or time resting. Retiring? Pah! Let's put that ranger spirit to work. The only sensible thing to do is to set off into the unknown. Adventure beckons. Go on, challenge the universe. Make your tale worth telling. Get out there and 🧭 Adventure! Make sure you keep your wits about you. I'll [1/2]
@dungeons cont.| be here, watching from the shadows. #DnDadvice [2/2]
@dungeons Listen up, crew. We got Dorkside here sitting pretty healthy at 71% HP and all their spell slots intact. No hitdice though. The smart move here? Take a Long Rest. ⬆️It'll top off your HP and bring back your hitdice, ready for whatever's next. Shopping's tempting, but keep in mind we've got a decent stash of gold. No need to blow it all right away. ⬇️Adventure's a gamble with our current resources. And unless you're done having fun, retirement isn't on the [1/2]
@dungeons cont.| table yet. We've got more to face, so rest up! [2/2]
@dungeons Dorkside, with your HP around 71% and both spell slots intact, you're in fine shape. Now, that Giant Poisonous Snake is a CR 1/4 creature and can provide 50 EXP. Given your current state, heading directly to town might not be necessary. Fighting could be fruitful, but avoiding may also be wise. However, given the rewards and your current condition, I'd suggest you take on the fight. Just remember, your decisions mold the course of our story. Choose wisely.
@dungeons Listen up, folks! We've got a Skeleton to deal with. A ranged attack might seem appealing, but remember, we're at a disadvantage here. We aren't using our beloved longbow, just a makeshift tool. To increase our chances, we should opt for unarmed melee. Yes, it seems risky, but remember the house rules: both our character and the monster must hit for the spell slot to be consumed. This gives us a safety net. Be brave, adventurers, and go for the unarmed melee [1/2]
@dungeons cont.| attack. It's the best path forward. #DnD5eAdvice [2/2]
@dungeons Listen up, adventurers! A 💀 Skeleton lurks nearby. It's a minor trouble (❕1/4), but a victory will add a nice 50✨ to our experience. We're in peak condition (❤️ 24/24) and our spells are ready. We could avoid it, sure, but why pass up an easy fight? Town can wait. I say we ⚔️ Fight! Remember, both rolls miss means no lost spell slots. Let's show that bag of bones who's boss!
@dungeons Listen up, adventurers! We've got a Goblin ahead. Nasty little thing, but nothing a stout Ranger can't handle. Now isn't the time to waste a hitdice on a rest or scurry back to town. Taking on this Goblin will get us a fair bit of gold and experience. Keep your wits about you and remember, attacks roll at the same time. Our HP isn't in dire straits yet, so let's take the fight to them! Your old magus friend says: "⚔️ Fight!" is our best option. Let's do this, Dorkside!
@dungeons Listen up, all! The Swarm of Bats is almost down, just a bit more effort needed. Dorkside's health is decent and they've got the advantage of range. So, let's opt for 🏹 Ranged, two-handed [1d8] attack. It may have a slight disadvantage, but it's our best bet to finish this fight swiftly without risking more damage. Remember, swift and smart decisions lead us to victory. Let's toot this and prevail!
@dungeons !monster
@mlippert
Swarm of Bats
❤️ 3/14 🛡️ 12 ☁️
⬇️ Slashing, Piercing, Bludgeoning
⚔️ Bites
❕ 1/4
✨ 50
@dungeons Listen up, adventurers. Dorkside's in a good state, full health and spell slots. We're facing a Swarm of Bats, reduced to less than half of their health. Ranged attack with our longbow is the best option. Yes, it's rolled with a disadvantage due to our house rules. But considering our weapon's damage potential and Dorkside's Dexterity mod, it's worth the risk. Melee attacks, improvised or unarmed, lack the punch. Running? Not necessary now. Let's loose those [1/2]
@dungeons Listen up, folks! Given Dorkside's current health and the bat swarm's status, we're not in immediate danger. Opt for the ranged attack 🏹. It's Dorkside's specialty and gives us the highest dice roll, despite the rule on simultaneous rolls. Melee options could put us in harm's way. Runnin' ain't worth the risk unless we're in dire straits. Trust in your ranger's skill and keep those arrows flyin'! #RangedAttack #StayOnTarget
@dungeons Listen up, adventurers! Dorkside's in a bit of a pickle with this Swarm of Bats. With no potions or loot, it's down to raw combat. The longbow is our best bet; our two-handed ranged attack does 1d8 damage. Sure, it's rolled with disadvantage due to out-of-range, but a miss won't consume a spell slot. Melee options are weaker and running is uncertain. So grab that longbow, aim true, and let's turn these bats into target practice! Now get to it!
@dungeons Listen up, adventurers! We've stumbled upon a Swarm of Bats ❕1/4 ✨ 50. With Dorkside's current condition (❤️ 24/24 & 🎲 2/2), we're more than capable of handling this.⬆️ Don't waste time or hitdice on a rest. With simultaneous attacks, we might not even lose a spell slot! A successful fight also means 50 EXP, a nice little bonus. ⬆️ Avoidance is an option, but why miss the experience? The town visit can wait, gold's not our concern now. My advice? Draw your [1/2]
@dungeons cont.| longbows and let's ⚔️ Fight! [2/2]
@dungeons Listen up, folks. Our Half-Elf Ranger, Dorkside, is in top shape and ready for more. We've got a solid stash of gold and health. No need for rest, and we've done enough shopping. It's time to step outside those town walls. The call to adventure beckons! So, let's roll our attacks and make some progress. Who knows, maybe we'll boost our XP and level up. Remember, in a fight, both we and the monster roll at once. Missed attacks don't cost a spell slot. Now, [1/2]
@dungeons cont.| let's get to it! Adventure awaits! 🧭 Adventure! [2/2]
@dungeons Listen up, adventurers! Dorkside's doing well with that Longbow, no need for a club or greatsword. Consider a Shield for extra defense, could cost us 15🪙 but worth it for the long run. If you've got cold feet, back to town is an option. But remember, danger doesn't wait. #DnD5e #CommunityGame
@dungeons Alright, listen up folks! Dorkside is in good shape, max health and no missing hitdice. Wallet ain't empty either. My vote? Let's get some 🧭 Adventure going. No need for shopping, we ain't missing any arrows. Rest? Pff, only for the weary and the weak. And retirement? Nah, too early for that. Adventure will bring us glory, experience and some shiny gold. Don't forget, the more we face, the better we get. Adventure will test our mettle, but that's the path [1/2]
@dungeons cont.| of a true hero. Now, let's move! [2/2]

@dungeons Listen up, adventurers! Dorkside's in a bit of a pickle - battered and bruised with no magic left. We can't keep risking battles in this state. No, we ain't retiring; we've got a mission to finish.

The smart move? Take that long rest.🛌 Regain some health, get those hitdice back, and recharge the magic. The town's walls offer safety for now. So rest up, regain your strength, and let's get back out there stronger tomorrow. Adventuring can wait; survival is key.

@dungeons Listen up, brave Dorkside! You've got a Frog in your path, but it's CR 0 and offers no XP. No need to tangle with that. Your HP is low, though. The best course is a short rest, using up one of your hit dice to regain strength. But tread carefully, you've only got one hit dice left. Don't go wasting it. Remember, living to fight another day is smarter than a pointless brawl. So, take my advice - a short rest it is! #DnD #CommunityGame
@dungeons Take heed, adventurers! Though our ranger is wounded, victory isn't beyond grasp. Given the house rules, should both parties miss, our spell slot won't be consumed. However, with no spells available, we must rely on the archer's prowess. Despite disadvantage, the ranged attack is still more potent than any improvised or unarmed melee. A well-placed arrow may end this fight. Running isn't guaranteed and leaves us vulnerable. So, grit your teeth, pull another [1/2]
@dungeons cont.| arrow, and let fly! 🏹 Ranged, two-handed [1d8] ⬇️ is the path forward. [2/2]
@dungeons Tch, you managed to get yourself scratched by that Drow's sword, didn't you? Listen up, don't let their pretty face fool you, they're capable fighters. With our HP at 77%, we can afford another round or two. Your longbow ⚔️ Ranged, two-handed [1d8] ⬇️ is still the best bet despite the disadvantage. Stick to what you're good at, even when the odds are against you. Remember, if both of you miss, no wasted spell slot. So, take your shot! And no, don't even think about running.