I was way more prepared to waste time being confused by a game back in the day. You occasionally would try stuff for fours. Now if I get stuck 10 mins I start thinking they didn’t play test or design the game well enough haha.

And that’s why Boy never shuts the fuck up in GoW Ragnarok.

Player stuck for 30 seconds? Better tell them the answer to keep our completion metrics up…

Yep. And coloured ledges you can grab, sparkling items to collect. I remember in old Monkey Island games there being no way to visually discern what you could or couldn’t interact with, you’d spend so long just trying things to see what worked.
This particular thing kinda sucks, though. I also hate when there’s a puzzle that goes “you know that interaction that normally doesn’t work? We’ve enabled it here and it’s how you’re supposed to solve this puzzle! Surprise!”

Moon logic. Puzzles that are hard because they make no damn sense.

“Oh yes, of course I need to combine a fish with a phone book to create a sailboat.”

ALL THE UPVOTES, GET THEM IN HERE NOW