And that’s why Boy never shuts the fuck up in GoW Ragnarok.
Player stuck for 30 seconds? Better tell them the answer to keep our completion metrics up…
Moon logic. Puzzles that are hard because they make no damn sense.
“Oh yes, of course I need to combine a fish with a phone book to create a sailboat.”
Yeah, having stuff being obvious is actually incredibly freeing. Without that I waste so much time checking every part of every room, trying to work out which corridor leads to the objective vs which one might have collectibles.
Knowing I can just play a game, fine most stuff, get on with it, and not regret not using a guide is a real gift.
That’s what’s wrong with your generation. You want all of the reward, and none of the work.
In MY day, we had to LOOK for shit goddamit.