Season 1 Patch Notes - 1.1.0a
Season 1 Patch Notes - 1.1.0a
They pretty much nerf everything. They try to force player to use +physical/bone/etc… instead of stacking crit/crit dmg/vulnerable without understanding that if we focus on those, it’s also because it’s simple to figure out.
There are way to many affix, most people can’t tell if an item is an upgrade or not because of it. Ibstead of fixing this, they add even more useless affix and need the useful ones, I swear it’s like they don’t want people to have fun.
I’m torn over this point, I agree there’s way too many affixes and they make everything confusing, but having all builds go with Vuln/Crit is pretty boring.
I wish they grouped all the +% damage affixes in a couple more generic ones, and made them more impactful, to the point you’d have some freedom in deciding stats for your build without being overwhelmed by the amount of fodder affixes.
Agreed but if they want people to use other affixes, first they need to remove a lot of them.
One of the main point of an aRPG is looting, if you can’t figure out easily if a loot is an upgrade or not, you’ve done a shitty job with your game.