New blue mage spells - Lemmy.world

Datamined / yoinked from the reddit discussion thread. Spreadsheet [https://docs.google.com/spreadsheets/d/e/2PACX-1vTrkjToh_e_pbxN_1e55gsBISw5qmQK0WQ_kDHZVfRqgDrsCU2LuzssgjhvvcjlXGeKVml86M-6UGwH/pubhtml?gid=0&single=true] The new spells are at the bottom, starting with Goblin Punch. I haven’t done any blue mage raiding so I’m interested to hear other people’s thoughts. There are some interesting ideas: - Infinite duration dot, another 60s duration dot - Pairs of moves that interact in a combo for extra damage or healing - 50% Physical or Magic mitigation. Maybe this is stance-based, like used with Veil of the Whorl or Schiltron? Or it will be a coin toss which mitigation you receive. - Front positional - Knockback effect… on enemies AND party members What else stands out to you? What do you think the most difficult Eden mechanics will be for BLU teams? I think I heard something about the Titan orange/yellow/blue conga line already. Does anything seem impossible?

The one thing I was most curious about is if this meant it'd be easier to get the mounts for non-savage raiders. Especially the skyslipper, which is one I've always wanted. I don't do savage raidijng but I do BLU

The E4S mount is easy to get these days. We outgear the fight unsynced now in 630-640+ ilvl gear, the boss dies before phase 2 and there’s only a couple of mechanics to watch out for.

You can watch the first 5 minutes of Joonbob’s E4S guide for a quick idea (mostly the colored shapes) but it isn’t too dangerous. Solo tank is fine, solo healer if they know what they’re doing.

If you give it a few pulls in Party Finder “mount farm” etc. you can beat the fight pretty quick.