New blue mage spells
New blue mage spells - Lemmy.world
Datamined / yoinked from the reddit discussion thread. Spreadsheet [https://docs.google.com/spreadsheets/d/e/2PACX-1vTrkjToh_e_pbxN_1e55gsBISw5qmQK0WQ_kDHZVfRqgDrsCU2LuzssgjhvvcjlXGeKVml86M-6UGwH/pubhtml?gid=0&single=true] The new spells are at the bottom, starting with Goblin Punch. I haven’t done any blue mage raiding so I’m interested to hear other people’s thoughts. There are some interesting ideas: - Infinite duration dot, another 60s duration dot - Pairs of moves that interact in a combo for extra damage or healing - 50% Physical or Magic mitigation. Maybe this is stance-based, like used with Veil of the Whorl or Schiltron? Or it will be a coin toss which mitigation you receive. - Front positional - Knockback effect… on enemies AND party members What else stands out to you? What do you think the most difficult Eden mechanics will be for BLU teams? I think I heard something about the Titan orange/yellow/blue conga line already. Does anything seem impossible?