another case of stopping quite early vs letting it run
third example of the halting point choice problem, this one more curvy and ... maybe a bit dark?
@robertoranon
Hi Roberto,
What software do you use to produce these graphics.
Is there any tip you can give me if i want to try something similar.
Thanks
β± Broadly scoped ecosystem & mono-repository of 200 TypeScript projects (and ~180 examples) for general purpose, functional, data driven development - thi-ng/umbrella
@robertoranon
Thanks for the Info.
I did something similar years (many years) ago with 'Milkdrop'.
https://en.wikipedia.org/wiki/MilkDrop
This is a plugin for Winamp-Musicplayer and there you can do your own programming for videoeffects.
@robertoranon
Uhm, 'toy' - well - let's say shader-programming with lots of math.
I started out here :
http://www.geisswerks.com/milkdrop/milkdrop_preset_authoring.html
and made a few presets - but in the end it was a litte to complicated for me.
#Milkdrop is still part of #Winamp - if you want to try out.
or here online π
https://webamp.org/
@robertoranon I think I generally prefer the ones that stop earlier. It seems like as they continue on they approach a more βuniformβ density, which to me is less interesting.
I struggle myself with knowing when to stop β definitely ruined quite a few pieces by going on too long.