#DailyRetroGame 157: Crossroads II: Pandemonium (1988)

Type-in games were rubbish, right? Wrong. At least in this case, where Steve Harter ramped up Wizard of Wor by adding pace, wraparound shots, loads of dungeons, and chaotic gameplay that often has your enemies kick the tar out of each other. In recent times, it served as inspiration for fantastic mobile title Forget-Me-Not. The C64 original’s still worth playing today.

Play it on: #C64

Gameplay: https://www.youtube.com/watch?v=6_VMgQ5NQqM

#retrogaming

crossroads II: pandemonium

YouTube
If someone fancies going full retro and typing the game in: https://archive.org/details/1988-12-computegazette/page/n90/mode/1up?view=theater
Compute! Gazette Issue 66 : Free Download, Borrow, and Streaming : Internet Archive

Compute! Gazette Volume 6 Number 12. 88's Best Games, Ringside LXIV!, Gazette Readership Survey, Review: Red Storm Rising, Review: Sky Travel, Review: Zak...

Internet Archive

@craiggrannell argh, no. The compulsory apprenticeship of carefully retyping endless screeds of Basic was but the gateway to normalising typing interminable assembler with no debugger.

Of course, the giants before us cut their teeth on faultlessly writing out yards of Enigma enciphered text, so it could be worse.

@craiggrannell this is BASIC? Or a machine language type-in? Looks very cool
Compute! Gazette Issue 66 : Free Download, Borrow, and Streaming : Internet Archive

Compute! Gazette Volume 6 Number 12. 88's Best Games, Ringside LXIV!, Gazette Readership Survey, Review: Red Storm Rising, Review: Sky Travel, Review: Zak...

Internet Archive