Retro games really did look better on a CRT
Retro games really did look better on a CRT
Some games did transparency by alternating frames which on interlaced sets would draw every other line per frame or something along those lines.
Those effects do not appear in screenshots or generally on any progressive scan modern display without specific emulation
Yeah, you’re pretty much right. Interlacing complicates it a bit more because not only would the previous frame “fade” but half of the frame was drawn, every other line, and then the next half. So it didn’t look like a flicker because it was basically 60fps for half of the total screen, but an alternating 30 frames for each half of the image. This is why on early and terrible transcodes, you can get a “comb” effect, it’s not properly combining the image per frame and showing you half of the last frame and half of the next frame and the motion in the image shows in combs.
It’s really interesting stuff, imo.
There's something very satisfying about it being actually pixel-perfect.
However, there's also something to be said for a/b comparing for each sperate game and deciding what you think looks best for it. Having options is always best.