Retro games really did look better on a CRT
Retro games really did look better on a CRT
Shredder’s Revenge has entered the chat.
For real though many modern pixel art titles use these same color techniques, and while they do not depend on crt blending them at all, they can often see slight visual benefits from the pixel blending that is possible with a modern shader adding that effect.
Fight n’ Rage has a built in set of shaders that do just this and it is beautiful. It is on by default, but still optional.
Running shredders revenge with a very mild crt effect also looks really good on a lot of the blended colors.
Some games did transparency by alternating frames which on interlaced sets would draw every other line per frame or something along those lines.
Those effects do not appear in screenshots or generally on any progressive scan modern display without specific emulation
Yeah, you’re pretty much right. Interlacing complicates it a bit more because not only would the previous frame “fade” but half of the frame was drawn, every other line, and then the next half. So it didn’t look like a flicker because it was basically 60fps for half of the total screen, but an alternating 30 frames for each half of the image. This is why on early and terrible transcodes, you can get a “comb” effect, it’s not properly combining the image per frame and showing you half of the last frame and half of the next frame and the motion in the image shows in combs.
It’s really interesting stuff, imo.
There's something very satisfying about it being actually pixel-perfect.
However, there's also something to be said for a/b comparing for each sperate game and deciding what you think looks best for it. Having options is always best.
Here’s a quick guide on applying shader with retroarch.
To me raw pixels look like something out of mspaint and the crt one looks like there’s depth and more detail present. Something to maybe also consider is that these are close ups? Probably looks better further away same at it would be zooming in on pixels for modern day content.
There’s also different crt filters that can lessen certain effects. Darkness stuff if this indeed a image of a crt screen isn’t really an issue with crt filter.
I don’t have a real life reference point for CRTs, so for me just going from these flat images to something that suddenly looked like there was more detail sold me on it. Prior to that my assumption had been old games on modern displays must be better until comparisons made me see how there was actually more attempts to be more than mspaint type pixel presentation back in the day.
So these raw pixels look even less realistic to how the final product actually ended up coming out back on old devices to me. So between the two unrealistic options I prefer Crt filters now, and I in the past hadn’t liked them either thinking all people had wanted was scanlines.
It's a hot take, but I agree with you.
Actually, I try to find a noise overlay that emotionally simulates the nostalgia effect, minimizes the looks-like-shit effect, but then also makes sure to impart the minimum amount of dither needed to technically have it look it's best.
Less is more, and even back in the day, a lot of these games on crappy CRTs looked like absolute trash. A lot of them were bright, colorful, and actually good, but a lot of them just looked like smeary poopoo.
If I can just squint my eyes and it looks better than your filter, you're doing it wrong. I think it takes a high nit display, vsync, with the right array of colors to hit the crt emulation just right.
Just go get an old tv at this point, damn. You'll get the buttons, the sound of it turning on, the high pitched whistle of it just being on, the smell of the burning dust, the ozone or whatever smell too, the brightness, the curve, the colors, the emotional risk of hitting the wrong channel and blasting yourself with full volume white noise and having to panic look for the volume buttons or the remote.... You can even use the in-tv speakers to output sound! Tv speakers were actually decent before flat screens.
Am I selling us all on this idea, yet? ;P
To be fair, that probably is a REALLY nice broadcast-grade CRT like a SONY BVM-20F1U or something… which most people did NOT have access to back in the day.
Hell, my wealthy buddy’s family had a “flat screen” (meaning the CRT didn’t have a curved face) SONY WEGA CRT in the mid-90s and I know it had S-Video, but I’m pretty sure it didn’t even have a component connection, let alone the quality aperture grille/shadow masking, or the contrast ratio that the BVMs did (because those things were at local TV news stations running 24/7).
In reality, there’s a bunch of differences with connection types providing various levels of quality and CRT display technology , but the accessibility that new TVs give us all to astoundingly good picture quality at a pretty reasonable price means we are living in a golden era for retro gaming if you know what you’re doing.
I’ll take my gigantic 4K OLED hooked up to a MiSTer with some great shaders rendering the sub-pixel effects a real CRT has to emulate this visual effect with run-ahead to minimize the latency + input lag over anything except a BVM-20F1U in near mint condition almost any other day of the week.
TL;DR - you can emulate those sub-pixel CRT era display technology display artifacts with a decent shader on a good 4K OLED, and probably spend less than you’d need to get almost the exact same visual effect with pretty much none of the pitfalls you get with old CRTs like massive electricity use, having to carry a 150-250lb CRT, hope it has no burn-in, decent remaining bulb life, etc.
Man I’m such an old fart I prefer my emulated games appear using different era CRT shaders to accurately reflect the sort of TV connection I had access to when playing. Like emulating shittier RF for older NES games, S-Video for SNES - N64, and then component for PS1 - PS2 era.
Like… I enjoy playing Mike Tyson’s Punch-Out using a shader that makes it look like a shitty RF connection with inaccurate desaturated colors bleeding, interlace jitter, etc. I’m actually kinda wistful when I can’t see the preview channel 3 TV guide blending through the crappy connection. I almost want to see if someone has made a shader that could render in a YouTube stream of retro late 80s to early 90s TV at like 5% opacity to get the same effect I saw as a kid sitting 2 ft away from my old 16” Magnavox.
@JDPoZ (I'm not sure why your reply does not appear in my view, but only if I look at your profile... Guess Kbin does not work correct at the moment?)
Me too! But where I live we did not use RF connection for NES, but had composite through RCA connection. I have different setups for the kind of system I am emulating. For NES and that time period my Shader choice is "composite" cable variant, SNES era "svideo" and "rgb" (or for you known as "component") connection. There are many more configurations for other systems and handhelds as well. Handhelds in example aren't CRTs, but LCD displays.
My man. Now THIS person knows about CRT gaming. I’m merely an old man with limited time to research all this. Anyone talking about phosphor strips and halation and magnetic interference /gaussing.
I just know I like wearing the nostalgia goggles that add those artifacts my old eyes still hazily remember and weirdly prefer.
Play how you enjoy playing! I will say that this looks like a consumer-grade pitch, and that there is some value in consumer-grade sets today, even with something like composite, since the mixed colors were used on many occasions, Sonic’s waterfalls are the classic example.
Personally I enjoy playing on CRTs when I can, but I also love filters on modern displays! I think the biggest gap right now isn’t playing things like SNES on a 4K OLED with filters, but things like GameCube that we can get on those displays with GCVideo adapters like the Carby and EON Mk2, but then they are pretty limited in options for scaling and filters. RetroTink 5x Pro of course is an option, but they add up! It’s so easy to get a cheap or free CRT to enjoy lag free without spending hundreds on scalers and hardware mods.
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I’ve personally been replaying Chrono Trigger recently on PC using Reshade with the CRT-Royale settings for exactly this reason.
Of course there’s also a setting in most emulators to do the same thing.
@LastoftheDinosaurs There are filters for emulators called "Shaders" which can make games look close to a CRT look and feel. I use RetroArch to emulate games, which has first class support for such Shaders for use with any supported emulator core. If you want, have a look at what is possible with an article I wrote a while back, which has sliders to see a before and after effect: https://thingsiplay.game.blog/2022/03/08/crt-shader-showcase-for-retroarch/
Here a screenshot without and with my favorite Shader called "Royale" and a variant of the Shader that simulates even more characteristics, "Royale NTSC SVideo" :
Very interesting read. Thank you for sharing.
It's impressive how much of a difference those CRT shaders make, and it explains why I often remember games looking better than they do when I try to replay them now.
This one?