Beyond technological throughout constraints, I just genuinely don’t want the real life commodificaiton of in-game resources.
I don’t want a market existing around selling my virtual jacket in game, I don’t want loan-terms from fake in-game banks backed by a real-vslur commodity determining the investment in my guild, I don’t want to think about the macroeconomic impact of an expansion releasing and how that affects the value of my character.
If a crypto-game actually delivered on the above I bet it would have a playerbase, but they’re overwhelmingly crowd-funding/vc-funding cash grabs whose additional utility is usually less than that of the steam marketplace.
I recognize I’m someone who will never want to play a game that couples its virtual economy to the real-economy (and I think the overwhelming majority of players feel the same way).
Can you actually argue this or are you just parotting what other people parrot on social media?
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Databases require trust between parties, for example, so that’s one of many, many reasons they don’t replace one of the use cases.
Can you elaborate on how that’s useful for a video game, or “are you just parotting what other people parrot on social media?”
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The block chain is only useful if you want a cooperative system that “trusts nobody”… And that’s exceedingly rare (not to mention it’s susceptible to attacks like the 51% attack … which you can – hilariously – fix if the major stake holders in the chain decide to override the network and do what they want anyways).
There’s no reason a video game needs a block chain, at all. The video game has a manufacturer, the video game’s rewards are only going to be meaningful inside of that game and ecosystem. Valve’s been running a store for CSGO for over a decade.
If you want federation… Lemmy is federated, Matrix is federated, email is federated, and they all allow dodging a central authority in favor of smaller authorities without using a block chain. But even that isn’t useful for a video game or publisher.
I think you hit the nail on the head that blockchain doesn’t really provide value to an in-game video game marketplace other than trying to inflate IAP prices off NFT hype.
I think that blockchain could have a purpose in a marketplace for lending/trading/reselling digital licenses to games but developers/publishers don’t want that. They want everyone to purchase new licenses.
There are other use cases outside of video games where blockchain makes more sense but a lot of them are people trying to make money off bag holders
I think that blockchain could have a purpose in a marketplace for lending/trading/reselling digital licenses to games but developers/publishers don’t want that. They want everyone to purchase new licenses.
Even here, I think you’d really find that under technical scrutiny, this would be a much harder sell vs just having a federate license transfer system between Sony, Microsoft, and Valve. Making it a block chain doesn’t really “add value”.
Exactly.
The issue here, which you and I probably agree on, is you just need a standard with an enforcement (regulation through legislation) mechanism.
Then it just comes down to “which service stack best delivers on this” which likely wouldn’t be in a Blockchain implementation’s favor.
The play to earn model is literally a ponzi scheme with a fancier name. The money you earn has to come from somewhere. It doesn’t appear out of thin air. In 100% of P2E games, the earliest players get paid by the revenue from later players. Eventually, the game stops growing, so the later players are left holding the bag.
Obviously, some people make a lot of money in ponzi schemes (most notably, the people that start the ponzi scheme in the first place), but it’s a terrible design for people that aren’t the ponzi creators or the first adopters lucky enough to get in on the ground floor.
Dbase being a singular entity, holding up all the information, can be prone to manipulation. In case of game assets, while a person won’t consider it as an investment, it is pointless to use a blockchain to restore the integrity of that Dbase.
All the pseudo hype surrounding the NFT, have given these gaming companies an inspiration to monetize their in-game asset, to stay relevant and sustain their business. Just because of that stupid vision, the gamer are in conflict.
I personally despise all these whale trades hyping up NFT, where at its core functionality, it can be quite useful.
Gaming may or may not find its use in blockchain, but the crypto innovation hasn’t come across a level to be a part of the gaming industry.
No doubt its boring.
Database being a singular entity, holding up all the information, can be prone to manipulation.
I agree with most of what you said, but I just wanted to add… Nothing is beyond manipulation, there’s plenty of experience out there monitoring traditional databases, and software intended to aid in tracking down tampering retroactively:
severalnines.com/…/how-to-audit-postgresql-databa…
Not to mention you can implement things in your application to make it even harder for a single person to tamper with the database (arguably somewhat block chain inspired), e.g.: stackoverflow.com/…/detecting-database-tampering-…
Does a (“proper”) block chain make it harder to tamper in the first place? Yes, in theory, but is the associated cost really worth it? (If you ask me, the number of times it’s actually worth using a blockchain is a near zero number).
Auditing is required for many security regulations and it is also useful if you want to know what happened in your database, and when and who was responsible for that. In this blog, we will see what pgAudit is and how to audit your PostgreSQL database using it.