Imagine having the complete scripts (game code) of all Sierra On-Line games that use the SCI engine published between 1988 and 1996 fully decompiled, human-readable and annotated.

Yes. 100% of the scripts. 100% of the games.

SCI mastermind sluicebox did it again!

If you want to learn about the full story, ranging from a deep-dive into the code and tales about the history of Sierra's script language and previous reverse engineering efforts, check out

https://www.benshoof.org/blog/sci-scripts

Sierra Creative Interpreter – Scripts

Gentlemen... BEHOLD! I Have Decompiled!

@scummvm Hold on, ordering a new plaque for my hero wall.

#UnironicallyCoolStoryBro

"Throughout SCI's successful nine year run, the language never changed. The details that drifted are unspeakably dull. The games from 1988 are radically different than 1996, but underneath it's all the same bytecode from the same language. This was a design goal from the start."

@scummvm I remember hacking into SCI resources in my youth, seeking all the secrets and all the optional points. I could decompress everything, and I figured out how the image formats worked, but the script resources were always a mystery to me, even though it was clear that that's where the real meat of thing was. Glad to see how far people have taken things in the decades since.
@scummvm Now I just need the AGI scripts so I can prove my long-standing assertion about a difference between the two versions of KQ4! :D

@scummvm
Now that #SCI is 100 % decompiled who's up to writing #PoliceQuest 5 #Homebrew? No. SWAT 1 sucked.

#Retrogaming #Retrocomputing #DOS #Sierra #Gaming

@scummvm How did they get the annotations? Those are normally lost during compilation.