visionOS sim -> Quest Link, in-headset view:
https://www.youtube.com/shorts/8xzpgrcDNlk

currently the left eye is much laggier than the right eye, but it works and it's stereo-correct and that's what matters

visionOS sim to Quest Link streaming - In Headset View

YouTube

visionOS sim -> Quest Link, out-of-headset view
https://www.youtube.com/watch?v=-ILkA3eqyXo

sources are at https://t.co/7Y4U4F5b0I, it's still a hacky mess tho and there's no input yet

visionOS sim to Quest Link streaming - External View

YouTube
GitHub - shinyquagsire23/XRGyroControls_OpenXR at hax

Input plugin for the visionOS Xcode simulator to allow control with an external gyro (WIP) - GitHub - shinyquagsire23/XRGyroControls_OpenXR at hax

GitHub
@ShinyQuagsire that's so cool, great work!
@ShinyQuagsire amazing. Is the quest link just connecting to your Mac with simulator full screened?
@michaellatman no, I hacked my Monado Quest Link driver into the xrOS compositor (backboardd) and used MoltenVK's VK_EXT_metal_objects to bridge Apple's framebuffer textures into OpenXR. I also use OpenXR's FoV info to modify Apple's cp_view to be stereo/distortion correct