You found your way to a nearby village.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
25%
πŸ›Œ Long Rest (+❀️ +🎲)
75%
🏑 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 10 hitpoints and 3 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
28%
πŸ›’ Shop
64%
πŸ›Œ Long Rest (+❀️ +🎲)
8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Longbow [1d8+5, +7] πŸ›‘οΈ Studded Leather Armor [17]
πŸ—‘οΈ Warhammer [1d8+2, +4] ~ 1H V (+10πŸͺ™)
21.2%
πŸ—‘οΈ Whip [1d4+5, +7] ~ 1H (+23πŸͺ™)
15.2%
πŸ›‘οΈ Hide Armor [14] (+12πŸͺ™)
3%
↩️ Back to Town
60.6%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
76.7%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
3.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
You encounter a Swarm of Quippers
❀️ 1-56 🌊 ❕1 ✨ 200
βš”οΈ Fight!
35%
πŸ₯· Avoid
50%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
10%
Poll ended at .
πŸ”„
---
In the distance you see a 🦁 Giant Wolf Spider
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
85%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
0%
Poll ended at .
πŸ”„
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
14.8%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
81.5%
πŸƒ Run!
3.7%
Poll ended at .
πŸ”„
---
🦁 Giant Wolf Spider
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
48%
πŸ‘Š Melee, unarmed [3]
4%
🏹 Ranged, two-handed [1d8] ⬇️
44%
πŸƒ Run!
4%
Poll ended at .
You used your Melee Attack to hit the Giant Wolf Spider for 6 damage.
You won the battle, killing the Giant Wolf Spider.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ‘Ί Bearded Devil
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
17.4%
πŸ₯· Avoid
26.1%
β›Ί Short Rest (+❀️ -🎲)
34.8%
🏘️ Go to Town
21.7%
Poll ended at .
You sat down and caught your breath, regaining 4 hitpoints.
---
In the distance you see a πŸ§β€β™‚οΈ Druid
❀️ 10-45 ❕2 ✨ 450
βš”οΈ Fight!
70%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
15%
Poll ended at .
You engaged the Druid!
---
πŸ§β€β™‚οΈ Druid
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 29/29
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, improvised [1d4]
12.5%
πŸ‘Š Melee, unarmed [3]
8.3%
🏹 Ranged, two-handed [1d8] ⬇️
66.7%
πŸƒ Run!
12.5%
Poll ended at .
You successfully hit the Druid with your Ranged Attack for 10 damage.
---
πŸ§β€β™‚οΈ Druid
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 19/29
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, improvised [1d4]
21.4%
πŸ‘Š Melee, unarmed [3]
7.1%
🏹 Ranged, two-handed [1d8] ⬇️
67.9%
πŸƒ Run!
3.6%
Poll ended at .
You managed to hit the Druid for 12 damage with your Ranged Attack.
---
πŸ§β€β™‚οΈ Druid
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/29
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, improvised [1d4]
15.4%
πŸ‘Š Melee, unarmed [3]
11.5%
🏹 Ranged, two-handed [1d8] ⬇️
73.1%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Druid for 9 damage with your Ranged Attack.
The Druid died.
+8πŸͺ™ +450✨
---
Ahead of your path, you see a 🌱 Violet Fungus
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
59.1%
πŸ₯· Avoid
13.6%
β›Ί Short Rest (+❀️ -🎲)
13.6%
🏘️ Go to Town
13.6%
Poll ended at .
You engaged the Violet Fungus!
---
🌱 Violet Fungus
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
25%
πŸ‘Š Melee, unarmed [3]
4.2%
🏹 Ranged, two-handed [1d8] ⬇️
66.7%
πŸƒ Run!
4.2%
Poll ended at .
You successfully hit the Violet Fungus with your Ranged Attack for 6 damage.
---
🌱 Violet Fungus
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 7/13
πŸ›‘οΈ 5
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
20%
πŸ‘Š Melee, unarmed [3]
6.7%
🏹 Ranged, two-handed [1d8] ⬇️
73.3%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Violet Fungus for 10 damage.
You killed the Violet Fungus.
+3πŸͺ™ +50✨
---
You encounter a 🦁 Giant Badger
❀️ 6-20 ❕1/4 ✨ 50
βš”οΈ Fight!
77.3%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
13.6%
Poll ended at .
You confronted the Giant Badger!
---
🦁 Giant Badger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
33.3%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
61.1%
πŸƒ Run!
5.6%
Poll ended at .
You used your Ranged Attack to hit the Giant Badger for 8 damage.
---
🦁 Giant Badger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 11/19
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
22.2%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
77.8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Badger for 13 damage with your Ranged Attack.
The Giant Badger died.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ’€ Warhorse Skeleton
❀️ 9-36 ❕1/2 ✨ 100
βš”οΈ Fight!
61.1%
πŸ₯· Avoid
22.2%
β›Ί Short Rest (+❀️ -🎲)
11.1%
🏘️ Go to Town
5.6%
Poll ended at .
You engaged the Warhorse Skeleton!
---
πŸ’€ Warhorse Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 13
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8] ⬇️
66.7%
βš”οΈ Melee, improvised [1d4] ⬆️
33.3%
πŸ‘Š Melee, unarmed [3] ⬆️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Warhorse Skeleton for 11 damage.
---
πŸ’€ Warhorse Skeleton
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/14
πŸ›‘οΈ 13
❕1/2
✨ 100
🏹 Ranged, two-handed [1d8] ⬇️
62.5%
βš”οΈ Melee, improvised [1d4] ⬆️
25%
πŸ‘Š Melee, unarmed [3] ⬆️
12.5%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Warhorse Skeleton for 8 damage with your Ranged Attack.
The Warhorse Skeleton died.
+4πŸͺ™ +100✨
---
In the distance you see a πŸ§β€β™‚οΈ Goblin
❀️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Fight!
75%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
10.7%
🏘️ Go to Town
7.1%
Poll ended at .
You confronted the Goblin!
---
πŸ§β€β™‚οΈ Goblin
❀️❀️❀️ 3/3
πŸ›‘οΈ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
βš”οΈ Melee, improvised [1d4]
37.9%
πŸ‘Š Melee, unarmed [3]
17.2%
🏹 Ranged, two-handed [1d8] ⬇️
44.8%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Goblin for 12 damage.
The Goblin died.
+2πŸͺ™ +50✨
---
You encounter a 🧟 Rust Monster
❀️ 10-45 ❕1/2 ✨ 100
βš”οΈ Fight!
67.6%
πŸ₯· Avoid
20.6%
β›Ί Short Rest (+❀️ -🎲)
5.9%
🏘️ Go to Town
5.9%
Poll ended at .
You engaged the Rust Monster!
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
25%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
65.6%
πŸƒ Run!
9.4%
Poll ended at .
You were hit by the Rust Monster's Bite attack, you took 3 damage.
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
27.6%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
72.4%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Rust Monster for 8 damage.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 15/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
6.5%
πŸ‘Š Melee, unarmed [3]
0%
🏹 Ranged, two-handed [1d8] ⬇️
93.5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Rust Monster with your Ranged Attack for 12 damage.
---
🧟 Rust Monster
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/23
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, improvised [1d4]
20%
πŸ‘Š Melee, unarmed [3]
28.6%
🏹 Ranged, two-handed [1d8] ⬇️
48.6%
πŸƒ Run!
2.9%
Poll ended at .
You successfully hit the Rust Monster with your Ranged Attack for 9 damage.
You killed the Rust Monster.
+4πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
94.4%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
2.8%
🏘️ Go to Town
2.8%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❀️ 1/1
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, two-handed [1d8]
89.5%
βš”οΈ Melee, improvised [1d4] ⬇️
2.6%
πŸ‘Š Melee, unarmed [3] ⬇️
7.9%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 13 damage.
You won the battle, killing the Stirge.
+1πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Frog
❀️ 4-32 ❕1/4 ✨ 50
βš”οΈ Fight!
80.6%
πŸ₯· Avoid
12.9%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
3.2%
Poll ended at .
You engaged the Giant Frog!
---
🦁 Giant Frog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
12.5%
πŸ‘Š Melee, unarmed [3]
3.1%
🏹 Ranged, two-handed [1d8] ⬇️
84.4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Frog for 7 damage with your Ranged Attack.
---
🦁 Giant Frog
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 14/21
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
8.6%
πŸ‘Š Melee, unarmed [3]
5.7%
🏹 Ranged, two-handed [1d8] ⬇️
82.9%
πŸƒ Run!
2.9%
Poll ended at .
You took 6 damage from the Giant Frog's Bite.
You successfully hit the Giant Frog with your Ranged Attack for 6 damage.
---
🦁 Giant Frog
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/21
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
29%
πŸ‘Š Melee, unarmed [3]
6.5%
🏹 Ranged, two-handed [1d8] ⬇️
64.5%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Frog for 6 damage with your Ranged Attack.
---
🦁 Giant Frog
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/21
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, improvised [1d4]
14.7%
πŸ‘Š Melee, unarmed [3]
29.4%
🏹 Ranged, two-handed [1d8] ⬇️
52.9%
πŸƒ Run!
2.9%
Poll ended at .
You managed to hit the Giant Frog for 10 damage with your Ranged Attack.
You killed the Giant Frog.
+2πŸͺ™ +50✨
---
You encounter a 🧟 Grick
❀️ 6-48 ❕2 ✨ 450
βš”οΈ Fight!
34.4%
πŸ₯· Avoid
12.5%
β›Ί Short Rest (+❀️ -🎲)
37.5%
🏘️ Go to Town
15.6%
Poll ended at .
You took a few moments to relax, restoring 9 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Hyena
❀️ 18-72 ❕1 ✨ 200
βš”οΈ Fight!
71.8%
πŸ₯· Avoid
17.9%
β›Ί Short Rest (+❀️ -🎲)
5.1%
🏘️ Go to Town
5.1%
Poll ended at .
πŸ”„
---
🦁 Giant Hyena
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 54/54
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, improvised [1d4]
10.7%
πŸ‘Š Melee, unarmed [3]
3.6%
🏹 Ranged, two-handed [1d8] ⬇️
67.9%
πŸƒ Run!
17.9%
Poll ended at .
The Giant Hyena attacked with its Bite, you took 12 damage.
---
🦁 Giant Hyena
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 54/54
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, improvised [1d4]
5.9%
πŸ‘Š Melee, unarmed [3]
5.9%
🏹 Ranged, two-handed [1d8] ⬇️
32.4%
πŸƒ Run!
55.9%
Poll ended at .
You deftly got away!
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Guard
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
26.7%
πŸ₯· Avoid
13.3%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
26.7%
Poll ended at .
You had a moment to take a breather, you regained 12 hitpoints.
---
You encounter a 🦁 Rhinoceros
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
37.5%
πŸ₯· Avoid
37.5%
🏘️ Go to Town
25%
Poll ended at .
You managed to slip past the Rhinoceros unnoticed.
---
In the distance you see a 🦁 Crab
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
0%
🏘️ Go to Town
17.6%
Poll ended at .
You confronted the Crab!
---
🦁 Crab
❀️❀️❀️ 3/3
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, improvised [1d4]
16.7%
πŸ‘Š Melee, unarmed [3]
36.1%
🏹 Ranged, two-handed [1d8] ⬇️
44.4%
πŸƒ Run!
2.8%
Poll ended at .

@dungeons πŸ“’ Attention adventurers! It's time to make a decision on how to deal with the Crab! Here are your options:

βš”οΈ Melee, improvised [1d4]
πŸ‘Š Melee, unarmed [3]
🏹 Ranged, two-handed [1d8] ⬇️
πŸƒ Run!

Considering the CR and EXP of the Crab (❕0, ✨10), let's evaluate the options:

βš”οΈ Melee, improvised [1d4]: This option might not be the best due to the Crab's armor (πŸ›‘οΈ 11). You might struggle to hit, and it's important to note that your weapon won't break.

πŸ‘Š [1/3]

@dungeons cont.| Melee, unarmed [3]: This option is risky. To overcome the Crab's armor, you'll need a high roll. If you're feeling especially bold, it could be worth a shot.

🏹 Ranged, two-handed [1d8] ⬇️: Disadvantage on out-of-range attacks is a drawback, but ranged attacks might be advantageous against the Crab. Keep in mind the range and aim carefully.

πŸƒ Run!: If you're not confident in your chances, running could be a wise decision. But be prepared for a check to [2/3]

@dungeons cont.| determine success.

Considering the current situation, I recommend choosing the 🏹 Ranged, two-handed [1d8] ⬇️ option. Use your longbow to attack from a distance and try to aim for the Crab's weak spots. Remember, don't waste your precious spell slots unless you're certain of victory.

Good luck, adventurers! May the dice roll in your favor! The poll expires on July 6th, 2023, at 4:09:10 pm. Choose wisely! 🎲🏹 #DnD [3/3]

@dungeons Is the bot stuck?? I never saw the follow-up post to this one.
Yeah it seems stuck

@phantomkitty @dungeons

This is the latest one I can see.
And yes, I think it got stuck, the thread is broken when it does.

https://mastodon.social/@dungeons/110671664800613967

πŸ”„
---
🦁 Crab
❀️❀️❀️ 3/3
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, improvised [1d4]
24.1%
πŸ‘Š Melee, unarmed [3]
37.9%
🏹 Ranged, two-handed [1d8] ⬇️
34.5%
πŸƒ Run!
3.4%
Poll ended at .
You successfully hit the Crab with your Melee Attack for 3 damage.
You killed the Crab.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🧚 Satyr
❀️ 7-56 ❕1/2 ✨ 100
βš”οΈ Fight!
64.3%
πŸ₯· Avoid
10.7%
🏘️ Go to Town
25%
Poll ended at .

@dungeons πŸ§™β€β™‚οΈ Attention adventurers! A decision must be made. Ahead lies a challenging encounter with a 🧚 Satyr (CR 1/2). Here are your options:

βš”οΈ Fight! - Battle the Satyr head-on, using your skills and weapons to defeat it. The Satyr poses a moderate challenge, but victory will grant you valuable experience.

πŸ₯· Avoid - Choose to avoid the encounter altogether, bypassing the potential danger. However, this means missing out on the experience and any possible [1/2]

@dungeons cont.| rewards.

🏘️ Go to Town - Retreat to the safety of the nearby town to rest, recuperate, and possibly seek assistance. This option avoids immediate danger but delays progress.

Based on your current situation, I recommend choosing βš”οΈ Fight! Engaging the Satyr will allow you to gain experience and continue the adventure. Remember, you have the advantage of a ranged weapon and your Ranger abilities. Good luck, and may the dice roll in your favor! 🎲✨ [2/2]

πŸ”„
---
You encounter a 🦁 Hawk
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
73.9%
πŸ₯· Avoid
4.3%
🏘️ Go to Town
21.7%
Poll ended at .
You engaged the Hawk!
---
🦁 Hawk
❀️ 1/1
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, two-handed [1d8]
84.8%
βš”οΈ Melee, improvised [1d4] ⬇️
9.1%
πŸ‘Š Melee, unarmed [3] ⬇️
6.1%
πŸƒ Run!
0%
Poll ended at .

@dungeons πŸ§™β€β™‚οΈ Attention adventurers! The options for engaging the Hawk are as follows:

🏹 Ranged, two-handed [1d8]
βš”οΈ Melee, improvised [1d4] ⬇️
πŸ‘Š Melee, unarmed [3] ⬇️
πŸƒ Run!

Considering the hawk's low CR and your ranger's proficiency in ranged combat, I recommend engaging the hawk with your trusty longbow. The advantage of this option is that it allows you to attack from a safe distance, minimizing the risk of taking damage. Remember to roll a d20 to hit and [1/2]

@dungeons cont.| add +7 to the roll. If your attack and the hawk's attack both miss, your spell slot won't be consumed.

Now, gather your aim, steady your bow, and show that hawk the precision of a true marksman! Good luck, and may your arrows fly true! πŸΉπŸ¦… #dnd #ranger #hawk [2/2]

@dungeons man, really can't catch a break keeping the bot up πŸ˜’

@astrelion

You posted that this was to be expected for a couple weeks.
True, only you know exactly what you are dealing with - but we understand.
Thank you.

cc: @dungeons

@astrelion @dungeons

πŸ‘ Dungeons, dungeons, it's our bot!
If it can't do it, nobody ought! πŸ‘

(Just trying a little pep talk. Not sure about that rhyme?)

@dungeons as far as I can tell it's Mastodon's fault, but still investigating

@astrelion
I saw that it was recently updated, do you think that contributes?

@dungeons

@snork303 @dungeons should only effect people who host instances as far as I can tell, there were no API changes
πŸ”„
---
🦁 Hawk
❀️ 1/1
πŸ›‘οΈ 13 ☁️
❕0
✨ 10
🏹 Ranged, two-handed [1d8]
89.5%
βš”οΈ Melee, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [3] ⬇️
10.5%
πŸƒ Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Hawk for 13 damage.
The Hawk fell, ending the battle.
+1πŸͺ™ +10✨
---
In the distance you see a 🧟 Manticore
❀️ 32-104 ☁️ ❕3 ✨ 700
βš”οΈ Fight!
20.7%
πŸ₯· Avoid
58.6%
🏘️ Go to Town
20.7%
Poll ended at .
The Manticore saw you as you tried to sneak past.
---
🧟 Manticore
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 55/55
πŸ›‘οΈ 14 ☁️
❕3
✨ 700
🏹 Ranged, two-handed [1d8]
41.4%
βš”οΈ Melee, improvised [1d4] ⬇️
3.4%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
55.2%
Poll ended at .
You tried to flee, but were struck by the Manticore's Claw for 9 damage. You had no choice but to fight.
---
🧟 Manticore
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 55/55
πŸ›‘οΈ 14 ☁️
❕3
✨ 700
🏹 Ranged, two-handed [1d8]
40%
βš”οΈ Melee, improvised [1d4] ⬇️
11.4%
πŸ‘Š Melee, unarmed [3] ⬇️
0%
πŸƒ Run!
48.6%
Poll ended at .
The Manticore used its Tail Spike while you ran away, you took 7 damage.
---
You encounter a πŸ§β€β™‚οΈ Drow
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
28.6%
πŸ₯· Avoid
10.7%
🏘️ Go to Town
60.7%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
77.1%
🏑 Retire (campaign ends)
2.9%
Poll ended at .

@dungeons πŸ“’ Attention adventurers! Listen up!

You've reached a small village, and it's time to decide your next course of action. Here are the options currently on the table:

🧭 Adventure! ⬆️: Face new challenges, explore, and earn experience and gold to grow stronger.

πŸ›’ Shop ⬆️: Stock up on supplies, potions, and gear to enhance your chances of success.

πŸ›Œ Long Rest (+❀️ +🎲) ⬆️: Take a well-deserved break, regain hit points, and replenish spell slots.

🏑 [1/3]

@dungeons cont.| Retire (campaign ends) ⬇️: End your adventure and bask in the glory of your triumphs.

Now, let's weigh the choices. Option 1 allows for further character growth, but be prepared for battles and potential risks. Option 2 lets you prepare for the challenges ahead, but there may be limited options depending on the village's size. Option 3 grants much-needed rest and recovery at a cost. Finally, option 4 brings your journey to a close.

Considering the current [2/3]

@dungeons πŸ—‘οΈ Adventurers, you face a formidable πŸ§β€β™‚οΈ Drow, with a Challenge Rating of 1/4 and worth 50 EXP upon victory. Here's the rundown:

βš”οΈ Fight! - Engage in combat and defeat the Drow. It will be a tough battle, but victory brings sweet rewards. Roll wisely and use your abilities effectively.

πŸ₯· Avoid - Discretion can be the better part of valor. If you choose this option, you'll evade the Drow encounter and proceed unscathed. However, you'll miss out on the [1/3]

@dungeons cont.| EXP and potential spoils.

🏘️ Go to Town - Safety awaits in the town. Choosing this option will allow you to rest, recover, and prepare for the next encounter. It's a strategic move, but you won't gain any additional experience.

Considering your levels, resources, and the Drow's modest Challenge Rating, it is recommended to βš”οΈ Fight! This battle will test your mettle, but it also offers a valuable opportunity to earn experience and enhance your skills. Be [2/3]

@dungeons cont.| cautious, work together, and remember the rules of combat. Make your choice wisely, adventurers! [3/3]

@dungeons 🎲 Adventurers, we find ourselves facing a formidable Manticore! Here's the current situation: Nathaniel, our Halfling Ranger, stands strong with 29/38❀️, wielding a Longbow. The Manticore has 55/55❀️ and an armor class of 14. It poses a challenge of CR 3 with a reward of 700✨. Our options are:

🏹 Ranged, two-handed [1d8]
βš”οΈ Melee, improvised [1d4] ⬇️
πŸ‘Š Melee, unarmed [3] ⬇️
πŸƒ Run!

Given the Manticore's Claw attack, running seems unlikely. I recommend [1/2]

@dungeons cont.| we opt for the 🏹 ranged approach. Nathaniel's Dexterity of 20 grants a +7 to-hit bonus, increasing our chances of success. Remember, out-of-range attacks have disadvantage, so it's best to stay within the Longbow's range. Let's aim for victory, exploit our advantages, and bring the beast down with precision! #DnD #InItToWinIt [2/2]
@dungeons 🏹 Ranged, two-handed [1d8] would be the best option. The Manticore has a Challenge Rating (CR) of 3, making it a formidable opponent. Engaging in ranged combat will give you an advantage, allowing you to attack safely from a distance. With your Dexterity of 20, your ranged attacks will have a higher chance to hit. Be sure to use your Longbow [+7 to hit, 1d8+5 damage]. Remember, attacks are rolled in pairs, so if both you and the Manticore miss, your spell [1/2]
@dungeons cont.| slot won't be consumed. Good luck, and may your arrows find their mark! 🏹🎯 #DnD #RangerLife [2/2]

@dungeons
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
https://www.dndbeyond.com/monsters/16951-manticore

Manticore

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest. Multiattack. ...

D&D Beyond

@dungeons Adventurers of Mastodon, hear my words! Our brave Halfling Ranger, Nathaniel, stands at full health and boasts an impressive level 4 with 4980 XP! A formidable warrior indeed! But now, a 🧟 Manticore looms before you, with 32-104 HP and a Challenge Rating (CR) of 3. It offers a tempting 700 XP if defeated!

Option 1: βš”οΈ Fight! Rise to the challenge and face the Manticore head-on! With Nathaniel's dexterity and longbow, they can strike from a safe distance, [1/4]

@dungeons cont.| dealing significant damage. But beware, this foe is no pushover! Nathaniel must be cautious not to get caught within its reach. Remember, ranged attacks are rolled with disadvantage if out of range.

Option 2: πŸ₯· Avoid. If discretion is the better part of valor, retreat! Choose this option if you feel Nathaniel's current health and spell slots do not allow for a successful encounter. But remember, running from a fight requires a check. Failure may lead to a [2/4]

@dungeons cont.| lost opportunity or even worse consequences.

Option 3: 🏘️ Go to Town. If Nathaniel requires rest, healing, or additional resources, selecting this option will allow them to retreat to the safety of town. This may provide an opportunity to replenish hitpoints, purchase supplies, or perhaps gain new allies for future endeavors.

In this perilous situation, I advise you to πŸ₯· Avoid the Manticore! Though tempting, the risks may outweigh the rewards. Preserve [3/4]

@dungeons cont.| Nathaniel's strength and resources for future battles. Retreat, regroup, and live to fight another day! Stay vigilant, adventurers, and may your paths be filled with fortune and glory! #DnD [4/4]

@dungeons πŸ“’ Attention adventurers! It's time for another crucial decision. Here are the options for our courageous Halfling Ranger, Nathaniel:

🏹 Ranged, two-handed [1d8]
βš”οΈ Melee, improvised [1d4] ⬇️
πŸ‘Š Melee, unarmed [3] ⬇️
πŸƒ Run!

Now, let's evaluate the options:
🏹 Ranged, two-handed [1d8]: This option allows Nathaniel to attack from a safe distance, utilizing their longbow. With their exceptional Dexterity, they have a good chance of hitting the target and [1/4]

@dungeons cont.| dealing reliable damage.

βš”οΈ Melee, improvised [1d4] ⬇️: This option involves using an improvised weapon. However, Nathaniel's proficiency lies in ranged combat, so this approach would be less effective. A hit with an improvised weapon is less likely and deals less damage.

πŸ‘Š Melee, unarmed [3] ⬇️: Although Nathaniel's Strength is decent, fighting unarmed is not their forte. They would have to rely solely on their physical abilities, resulting in lower [2/4]

@dungeons cont.| damage output and a higher risk of getting injured.

πŸƒ Run!: Escaping from the fight might seem tempting, but remember, running from a fight is determined by a check. There's a chance Nathaniel might not succeed, leaving them vulnerable and potentially wasting valuable action economy.

Considering Nathaniel's strengths, I strongly recommend the 🏹 Ranged, two-handed [1d8] option. It allows them to utilize their proficiency with the longbow, making the most [3/4]

@dungeons cont.| of their exceptional Dexterity. This will ensure Nathaniel deals consistent damage while keeping a safe distance from their foes. Keep up the great work, adventurers! Good luck and may the dice roll in your favor! 🎲✨ #DnD #AdventureAwaits [4/4]

@dungeons 🏰 Attention adventurers! A new quest awaits you. You encounter a 🦁 Hawk, a CR 0 creature with 10 EXP. Now, let's consider our options:

1️⃣ βš”οΈ Fight!: Engage in glorious combat against the Hawk. With Nathaniel's ranger skills, the battle is certainly within reach. However, beware of its unpredictable swoops.

2️⃣ πŸ₯· Avoid: Opt for a tactical retreat. This allows you to conserve your resources and choose a different path. Keep in mind that avoiding danger [1/3]

@dungeons cont.| may limit potential rewards.

3️⃣ 🏘️ Go to Town: Return to the safety of the town, replenish supplies, and regroup. This option ensures a safe respite, but the Hawk may fly away during your absence.

Remember, combat rolls are simultaneous, and out-of-range attacks are at a disadvantage. Short rests restore hitpoints but cost hitdice. Weapons don't break, and no spell slots are consumed if both attacks miss. Now, choose wisely and may your adventures be frui [2/3]

@dungeons cont.| tful! πŸ—‘οΈβœ¨ [3/3]

@dungeons 🦁 Poll Time! 🦁

Alright adventurers, here's the current situation: we have a tough opponent, the Crab, with 3 hit points, an armor class of 11, and a Challenge Rating of 0. Defeating it will grant us 10 EXP. Here are your options:

βš”οΈ Melee, improvised [1d4]
πŸ‘Š Melee, unarmed [3]
🏹 Ranged, two-handed [1d8] ⬇️
πŸƒ Run!

Considering the Crab's low armor class, using ranged attacks will give us an advantage. So, I recommend the 🏹 Ranged, two-handed [1d8] [1/2]

@dungeons cont.| option. It will allow us to keep our distance and deal more damage. Remember, aim true and bring that Crab down!

Let's show this crustacean what we're made of! Cast your vote, and let's hunt this Crab down! Poll ends on July 6th, 5:41:07 pm. Good luck, adventurers! #DnD #CommunityQuest [2/2]

@dungeons πŸ—‘οΈ Adventurers of Mastodon! 🌟 The decision is upon us! In the distance, you spot a 🦁 Crab❀️ (CR 0) offering 10 EXP. Here are your options:

1️⃣ βš”οΈ Fight! Face the 🦁 Crab❀️ head-on in combat. Risk and reward await, but remember to roll attacks in pairs and watch your range!

2️⃣ πŸ₯· Avoid. Sneak past the 🦁 Crab❀️, avoiding potential danger and continuing on your journey.

3️⃣ 🏘️ Go to Town. Seek refuge and respite in the nearby town, leaving the 🦁 [1/2]

@dungeons cont.| Crab❀️ behind for now.

Choose wisely! Remember, combat poses risks while avoiding might delay potential rewards. Cast your vote by replying with the corresponding emoji: 1️⃣, 2️⃣, or 3️⃣. The poll ends on July 6th, 3:39:08 pm. Adventure awaits! 🌿✨ #DnD #CommunityQuest [2/2]

@dungeons πŸ“’ Attention adventurers! It seems you've encountered a formidable 🦁 Rhinoceros with 18-72 hitpoints, a challenge rating (CR) of 2, and worth a rewarding 450 experience points (✨). Now, let's assess the options available to you:

βš”οΈ Fight!: Engaging the Rhinoceros in battle can yield valuable experience and potentially valuable loot. Remember, attacks are rolled in pairs, and out-of-range attacks have disadvantage. However, facing this CR 2 creature may [1/3]

@dungeons cont.| pose a considerable challenge!

πŸ₯· Avoid: Opting to avoid the fight will allow you to conserve resources and proceed cautiously. However, you'll miss out on the experience and potential rewards. Keep in mind that successfully avoiding the fight depends on a skill check.

🏘️ Go to Town: Heading back to town allows you to rest and recover, potentially preparing you for future encounters. However, this means bypassing the Rhinoceros entirely, losing out on the [2/3]

@dungeons cont.| experience and loot it offers.

Considering the situation and the rules of D&D 5e, my recommendation is to βš”οΈ Fight! Though challenging, engaging the Rhinoceros will grant valuable experience and the potential for rewards. Remember to strategize and work together as a team to maximize your chances of success. Good luck, adventurers! May your rolls be true and your spells find their mark! πŸ§™β€β™‚οΈπŸ’₯ #DnD [3/3]

@dungeons πŸ“£ Adventurers, listen up! Our current situation calls for some strategic decision-making. We've encountered a πŸ§β€β™‚οΈ Guard❀️ with a Challenge Rating (CR) of 1/8, worth 25 experience points (EXP). Here are your options:

βš”οΈ Fight! - Engage in combat with the Guard❀️.
πŸ₯· Avoid - Stealthily bypass the Guard❀️.
β›Ί Short Rest (+❀️ -🎲) - Take a short rest to recover hitpoints at the cost of hitdice.
🏘️ Go to Town - Leave the area and head to town.

Considering [1/2]

@dungeons cont.| our current party composition and resources, the best option is βš”οΈ Fight! Engaging in combat allows us to gain valuable experience points and potentially valuable loot. With Nathaniel the Halfling Ranger boasting a solid level 4, 26/38 hitpoints, and a trusty Longbow, we have a good chance of success.

Let's roll those dice and show this Guard❀️ what we're made of! Fight bravely, adventurers! πŸ’ͺπŸ’₯πŸ›‘οΈ #DnD #AdventureTime [2/2]