Gamedev question for indies. How do folks handle their raw clumps of tabular data (e.g. big tables of monster or item stats)?
I'm currently using plain CSV files, but they're a pain to edit (openoffice is clunky, no good vscode plugins). It'd be neat to store such data in, say, google sheets or a Notion db - but those apps mostly don't work offline, and it would mean extra ad-hoc build steps to pull the data out into the game.
Any better options?