You can get halfway there, but it would be kinda fun if visionOS let you put content on the back of a view. Right now, input is always directed to the frontmost view and raytraced hit testing does not take into account .rotation3DEffect
@stroughtonsmith could be a fun concept for a puzzle game
@stroughtonsmith If hit-testing isn’t working here that sounds like a bug, please file a Feedback and we’ll take a look!
@stroughtonsmith does this 2 sided view look correct if you walk around it? When building something similar for iOS I found I had to hide one of the views when it wasn’t facing forward using a clip shape otherwise the same one would always be on top due to the ZStack order.
@stroughtonsmith I wonder why your videos never show up for me in @ivory ?
@stefan786 @ivory your instance doesn’t mirror them quickly enough
@stroughtonsmith @ivory you are probably right, if I go far enough back in time the videos are there (2 days, everything closer to now is blank).
@stroughtonsmith My prediction of a future dark pattern for spam and pop ups: The close button is attached to the back of the object but moves around with you so you can never get to it. It’s always on the opposite side of the app UI.