For this #screenshotsaturday I re-implemented mouse input and widget including properly handling deadzone and mapping x/y coordinates to a circle

... okay it's not that exciting BUT IT WAS A LOT OF WORK DAMNIT

@jukibom I hear ya. Looks like you found your sweet spot though.

@TaylanK ya I'm pretty pleased with it now! And all the code is free to plunder :D

https://github.com/jukibom/FlyDangerous/blob/main/Assets/Scripts/Core/Player/MouseShipInput.cs

FlyDangerous/Assets/Scripts/Core/Player/MouseShipInput.cs at main · jukibom/FlyDangerous

A love letter to the Elite Dangerous racing community ❤ - FlyDangerous/Assets/Scripts/Core/Player/MouseShipInput.cs at main · jukibom/FlyDangerous

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