Am I the only one worried about devs getting caught in false positives with the valve banning AI assets thing? Cause I seem to be the only one. I don't trust Valve farther than I can throw them so I'm not sure I trust them with this

Like I know people hate AI work but if that hatred leads you to say "yes I fully expect Valve to be accurate, fair and reasonable about this" then I think you may have let your hate carry you somewhere bad because Valve is not known for those things on the back end. If you don't believe me ask people who've had their external key capabilities stripped or games that have been branded as "adult games" even though they're not. Or ask devs who make porny games which exist in a superimposed quantum state of being allowed and being banned at the same time

How is Valve going to curate against AI work? Are they going to run an algorithm to detect it? Because studies are already coming out that those algorithms have a high degree of false positives. Elsewhere someone said they're doing it on text, too. Recently a study came out that said AI detection algorithms disproportionately falsely flagged text written by non native English speakers as "AI generated"

How are you supposed to prove to Valve that you created something yourself? Seems like it'd be pretty hard to impossible. What is the burden of proof required? If you hired a freelancer, is the contract sufficient proof? What if that contractor did use AI generation, unbeknownst to you?

Hate to be the slippery slope gal but I can see many ways this could screw over devs who never did anything wrong

@eniko You're obviously meant to keep 30 TB of video painstainkingly documenting the whole year(s) long dev effort.

Then the videos get flagged as AI generated, and you get banned.