Had a fight with #ProBuilder today.. it ate my car mesh!! Luckily, have restored things from a backup.
I've learned my lesson: gotta learn #Blender 😬 not looking forward to it but it's about time..
Had a fight with #ProBuilder today.. it ate my car mesh!! Luckily, have restored things from a backup.
I've learned my lesson: gotta learn #Blender 😬 not looking forward to it but it's about time..
@GoblinCookies I'm looking into that! But I do notice it's also got C# support, which I'm afraid will bring the whole Microsoft shebang with it (which I also want to get rid off), and I'm not sure how good the Godot native language is. Do you happen to know something about that? :)
I've got a C++ background, so I'm also considering just going back to using no engine at all, and then making simply spritey games using the SDL library :)
@GoblinCookies Thanks for the insight :D
I don't really jell well with Python for some reason, so a likeness to that is a downside for me actually, lol. but I guess I should just try it out and see if maybe I can get into it :)