New elder scrolls still 5 years away
New elder scrolls still 5 years away
At this point I'd prefer if they just went Paradox on Skyrim and released a bazillion DLCs with real content, like Dawnguard or Dragonborn was.
I would be happier to play Skyrim level graphics than something that may never arrive.
I didn't love fallout 4, but it clearly had a lot of work put into it, and a lot of people really did like it. It wasn't that far off from what I wanted it to be.
I do think 76 was a misstep, but I don't think it was a metal gear survive level disaster of an idea. It's not like nobody asked for co-op fallout, and a lot of games with similar core ideas around that time were pretty successful. It's just not what I'm interested in and not something they have experience with, and they made some bad decisions.
Starfield is going back to what they do best, which is a single player game with a massive world and complexity from top to bottom. I'm extremely hopeful. Obviously until it releases, we don't know, but that 45 minute direct looked damn good. I just wanted Skyrim/fallout with modern gunplay and in space, but "you can be a space pirate" means it might capture the need I've had since Assassin's Creed Black Flag for the first time, too. It really does look truly expansive, though.
I also absolutely want Elder Scrolls 6, but this looks like there's a good chance it will justify the wait.
But that's the point. That's what they've been doing instead of making another elder scrolls game. They're not "elder scrolls studio". They're Bethesda. It's only possible to do one game at their scope at a time and they take half a decade to make.
They can't both give you another Elder Scrolls and make the other stuff they're making.
Because none of the shit you're saying is meaningful in any way.
It's literally impossible for them to make more than one game at a time, period.
Plus they've had a very long time to grow their teams. Skyrim came out 12 years ago. We're looking at over 15 years delay for a sequel to one of the best selling games of all time.
On the short term, you can't grow very fast. Developers take a long time to onboard and while new ones are onboarding, senior devs will have to spend a bunch of time mentoring the new ones. But on the long run, you can certainly scale up considerably, especially with enough investment.
Probably still using the same engine since Morrowind, and don’t forget to pre-order!
It just works!