Clear my calendar: we're doing visionOS simulator shenanigans!
`LC_ALL=C grep -r berration .` shows that there's a `./usr/lib/libDisplayWarpSupport.dylib` used by `./usr/libexec/wakeboardd`; does that have anything to do with the headset params
Stupid questions I need the answers to:
- Has any dataminer found the cursed EyeSight front display code in the simulator yet?
- Does the simulator have the Persona FaceTime avatars?
- Are the "Memories" 3D photos just stereo photos / videos?
"Simulated Senes"
... You had two and a half weeks and you didn't catch this spelling mistake?
All right, if I suspend wakeboardd, the screen stops drawing. So I think that's promising - the binary that mentions warping really does seem to be involved in rendering the output
It looks like wakeboardd does do stuff with IOSurfaces:
* thread #3, name = 'compositor-rt-thread', stop reason = breakpoint 8.1
* frame #0: 0x0000000100ba4b74 wakeboardd`rt_sim_display_submit_surface
frame #1: 0x0000000100b960b0 wakeboardd`rt_sim_hmd_composite + 1640
frame #2: 0x0000000100bb6484 wakeboardd`rt_thread_main + 896
frame #3: 0x0000000106cef4c0 libsystem_pthread.dylib`_pthread_start + 104
rt_sim_display_submit_surface(something, IOSurface*)
... still not sure if this is the right binary though. Ghidra time?
rt_sim_hmd_composite does some Metal rendering of an IOSurface.
1) looks like RealityEnvironment draws the simulator environment:
xcrun simctl spawn booted defaults read
gives
"com.apple.RealityEnvironment" = {
activeSyntheticEnvironment = LivingRoomDay;
};
2) wakeboardd has a bunch of defaults that it reads beginning with hmd.
Did Apple seriously not build themselves a 3d stereo view for the simulator?