You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
3.4%
🛒 Shop
10.3%
🛌 Long Rest (+❤️ +🎲)
82.8%
🏡 Retire (campaign ends)
3.4%
Poll ended at .
You slept soundly through the night, regaining 16 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
63.2%
🛒 Shop
31.6%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
5.3%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Wolf
❤️ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
⚔️ Fight!
94.1%
🥷 Avoid
5.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Wolf!
---
🦁 Wolf
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
0️⃣ Poison Spray [1d12]
13.3%
1️⃣ Thunderwave [2d8]
86.7%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Wolf for 6 damage.
---
🦁 Wolf
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 9/15
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
0️⃣ Poison Spray [1d12]
25%
1️⃣ Thunderwave [2d8]
68.8%
⚔️ Melee, two-handed [1d4 | 1d4]
6.3%
🏃 Run!
0%
Poll ended at .
The Wolf used Bite, dealing 8 damage to you.
You managed to hit the Wolf for 6 damage with your Spell Attack.
---
🦁 Wolf
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/15
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
0️⃣ Poison Spray [1d12]
20%
1️⃣ Thunderwave [2d8]
35%
⚔️ Melee, two-handed [1d4 | 1d4]
45%
🏃 Run!
0%
Poll ended at .
You took 9 damage from the Wolf's Bite.
---
🦁 Wolf
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/15
🛡️ 13
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
0️⃣ Poison Spray [1d12]
26.3%
1️⃣ Thunderwave [2d8]
15.8%
⚔️ Melee, two-handed [1d4 | 1d4]
47.4%
🏃 Run!
10.5%
Poll ended at .
You successfully hit the Wolf with your Melee Attack for 8 damage.
You won the battle, killing the Wolf.
+2🪙 +50✨
---
You encounter a 🦁 Constrictor Snake
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
26.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
40%
🏘️ Go to Town
33.3%
Poll ended at .
You rested for a moment, regaining 17 hitpoints.
---
In the distance you see a 🦁 Flying Snake
❤️ 2-8 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
69.2%
🥷 Avoid
15.4%
🏘️ Go to Town
15.4%
Poll ended at .
You confronted the Flying Snake!
---
🦁 Flying Snake
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 14 ☁️
❕1/8
✨ 25
0️⃣ Poison Spray [1d12] ⬇️
35.7%
1️⃣ Thunderwave [2d8] ⬇️
0%
🏹 Ranged, two-handed [1d4 | 1d4]
64.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Flying Snake with your Ranged Attack for 5 damage.
---
🦁 Flying Snake
❤️❤️🖤🖤🖤🖤🖤 2/7
🛡️ 14 ☁️
❕1/8
✨ 25
0️⃣ Poison Spray [1d12] ⬇️
9.1%
1️⃣ Thunderwave [2d8] ⬇️
9.1%
🏹 Ranged, two-handed [1d4 | 1d4]
81.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Flying Snake for 8 damage with your Ranged Attack.
You won the battle, killing the Flying Snake.
+1🪙 +25✨
---
In the distance you see a 🦁 Poisonous Snake
❤️ 1-4 ❕1/8 ✨ 25
⚔️ Fight!
81.3%
🥷 Avoid
6.3%
🏘️ Go to Town
12.5%
Poll ended at .
You confronted the Poisonous Snake!
---
🦁 Poisonous Snake
❤️❤️ 2/2
🛡️ 13
❕1/8
✨ 25
0️⃣ Poison Spray [1d12]
22.2%
1️⃣ Thunderwave [2d8]
22.2%
⚔️ Melee, two-handed [1d4 | 1d4]
55.6%
🏃 Run!
0%
Poll ended at .
You managed to hit the Poisonous Snake for 6 damage with your Melee Attack.
You killed the Poisonous Snake.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Weasel
❤️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
⚔️ Fight!
84.6%
🥷 Avoid
15.4%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Weasel!
---
🦁 Weasel
❤️ 1/1
🛡️ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
0️⃣ Poison Spray [1d12]
21.4%
1️⃣ Thunderwave [2d8]
0%
⚔️ Melee, two-handed [1d4 | 1d4]
78.6%
🏃 Run!
0%
Poll ended at .
The Weasel attacked with great ferocity with its Bite, dealing 2 critical damage to you.
You successfully hit the Weasel with your Melee Attack for 3 damage.
You won the battle, killing the Weasel.
+1🪙 +10✨
---
In the distance you see a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
71.4%
🥷 Avoid
7.1%
🏘️ Go to Town
21.4%
Poll ended at .
You engaged the Blood Hawk!
---
🦁 Blood Hawk
❤️❤️❤️❤️❤️❤️❤️ 7/7
🛡️ 12 ☁️
❕1/8
✨ 25
0️⃣ Poison Spray [1d12] ⬇️
20.8%
1️⃣ Thunderwave [2d8] ⬇️
20.8%
🏹 Ranged, two-handed [1d4 | 1d4]
54.2%
🏃 Run!
4.2%
Poll ended at .
You managed to hit the Blood Hawk for 6 damage with your Ranged Attack.
You took 3 damage from the Blood Hawk's Beak.
---
🦁 Blood Hawk
❤️🖤🖤🖤🖤🖤🖤 1/7
🛡️ 12 ☁️
❕1/8
✨ 25
0️⃣ Poison Spray [1d12] ⬇️
9.5%
1️⃣ Thunderwave [2d8] ⬇️
4.8%
🏹 Ranged, two-handed [1d4 | 1d4]
81%
🏃 Run!
4.8%
Poll ended at .
You managed to hit the Blood Hawk for 3 damage with your Ranged Attack.
The Blood Hawk fell, ending the battle.
+1🪙 +25✨
---
In the distance you see a 🧟 Grick
❤️ 6-48 ❕2 ✨ 450
⚔️ Fight!
35%
🥷 Avoid
50%
🏘️ Go to Town
15%
Poll ended at .
The Grick saw you as you tried to sneak past.
---
🧟 Grick
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 24/24
🛡️ 14
❕2
✨ 450
0️⃣ Poison Spray [1d12]
3.8%
1️⃣ Thunderwave [2d8]
50%
⚔️ Melee, two-handed [1d4 | 1d4]
7.7%
🏃 Run!
38.5%
Poll ended at .
You successfully hit the Grick with your Spell Attack for 5 damage.
---
🧟 Grick
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 19/24
🛡️ 14
❕2
✨ 450
0️⃣ Poison Spray [1d12]
4.8%
1️⃣ Thunderwave [2d8]
71.4%
⚔️ Melee, two-handed [1d4 | 1d4]
9.5%
🏃 Run!
14.3%
Poll ended at .
You successfully hit the Grick with your Spell Attack for 6 damage.
The Grick attacked with its Tentacles, you took 11 damage.
---
🧟 Grick
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 13/24
🛡️ 14
❕2
✨ 450
0️⃣ Poison Spray [1d12]
0%
2️⃣ Thunderwave [3d8]
33.3%
⚔️ Melee, two-handed [1d4 | 1d4]
3.7%
🏃 Run!
63%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a 🦁 Brown Bear
❤️ 16-52 ❕1 ✨ 200
⚔️ Fight!
6.1%
🥷 Avoid
18.2%
🏘️ Go to Town
75.8%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
6.8%
🛒 Shop
4.5%
🛌 Long Rest (+❤️ +🎲)
84.1%
🏡 Retire (campaign ends)
4.5%
Poll ended at .
You slept soundly through the night, regaining 16 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
47.8%
🛒 Shop
47.8%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
4.3%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🧟 Rust Monster
❤️ 10-45 ❕1/2 ✨ 100
⚔️ Fight!
62.5%
🥷 Avoid
37.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Rust Monster!
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 27/27
🛡️ 14
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
21.7%
1️⃣ Thunderwave [2d8]
73.9%
⚔️ Melee, two-handed [1d4 | 1d4]
4.3%
🏃 Run!
0%
Poll ended at .
The Rust Monster attacked with its Bite, you took 7 damage.
You successfully hit the Rust Monster with your Spell Attack for 3 damage.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 24/27
🛡️ 14
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
18.5%
1️⃣ Thunderwave [2d8]
74.1%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
7.4%
Poll ended at .
You took 6 damage from the Rust Monster's Bite.
You managed to hit the Rust Monster for 4 damage with your Spell Attack.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 20/27
🛡️ 14
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
16.7%
1️⃣ Thunderwave [2d8]
37.5%
⚔️ Melee, two-handed [1d4 | 1d4]
4.2%
🏃 Run!
41.7%
Poll ended at .
Your attempt to run was halted by the Rust Monster's Bite attack, you took 3 damage.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 20/27
🛡️ 14
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
6.5%
1️⃣ Thunderwave [2d8]
16.1%
⚔️ Melee, two-handed [1d4 | 1d4]
3.2%
🏃 Run!
74.2%
Poll ended at .
You deftly got away!
---
In the distance you see a 🌱 Awakened Tree
❤️ 21-98 ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/awakened-tree.png
⚔️ Fight!
10%
🥷 Avoid
6.7%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
91.4%
🏡 Retire (campaign ends)
8.6%
Poll ended at .
You rested peacefully through the night, regaining 16 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
56%
🛒 Shop
32%
🛌 Long Rest (+❤️ +🎲)
4%
🏡 Retire (campaign ends)
8%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
74.1%
🥷 Avoid
11.1%
⛺ Short Rest (+❤️ -🎲)
3.7%
🏘️ Go to Town
11.1%
Poll ended at .
You engaged the Commoner!
---
🧍‍♂️ Commoner
❤️❤️ 2/2
🛡️ 10
❕0
✨ 10
0️⃣ Poison Spray [1d12]
43.3%
1️⃣ Thunderwave [2d8]
3.3%
⚔️ Melee, two-handed [1d4 | 1d4]
53.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Commoner for 9 damage with your Melee Attack.
You won the battle, killing the Commoner.
+1🪙 +10✨
---
You encounter a 🦁 Sea Horse
❤️ 1-3 🌊 ❕0 ✨ 0
⚔️ Fight!
40%
🥷 Avoid
53.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
The Sea Horse saw you as you tried to sneak past.
---
🦁 Sea Horse
❤️ 1/1
🛡️ 11 🌊
❕0
✨ 0
0️⃣ Poison Spray [1d12]
33.3%
1️⃣ Thunderwave [2d8]
4.2%
⚔️ Melee, two-handed [1d4 | 1d4]
41.7%
🏃 Run!
20.8%
Poll ended at .
You successfully hit the Sea Horse with your Melee Attack for 4 damage.
The Sea Horse fell, ending the battle.
+1🪙 +0✨
---
In the distance you see a 🔥 Dust Mephit
❤️ 5-30 ❕1/2 ✨ 100
⚔️ Fight!
68.2%
🥷 Avoid
13.6%
⛺ Short Rest (+❤️ -🎲)
13.6%
🏘️ Go to Town
4.5%
Poll ended at .
You confronted the Dust Mephit!
---
🔥 Dust Mephit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 12
❕1/2
✨ 100
0️⃣ Poison Spray [1d12] ⬇️
0%
1️⃣ Thunderwave [2d8]
90%
⚔️ Melee, two-handed [1d4 | 1d4]
10%
🏃 Run!
0%
Poll ended at .
You successfully hit the Dust Mephit with your Spell Attack for 15 damage.
---
🔥 Dust Mephit
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 4/19
🛡️ 12
❕1/2
✨ 100
0️⃣ Poison Spray [1d12] ⬇️
22.2%
1️⃣ Thunderwave [2d8]
22.2%
⚔️ Melee, two-handed [1d4 | 1d4]
55.6%
🏃 Run!
0%
Poll ended at .
You were hit by the Dust Mephit's Claws attack, you took 6 damage.
You used your Melee Attack to hit the Dust Mephit for 5 damage.
The Dust Mephit died.
+1🪙 +100✨
---
You encounter a 🧚 Sprite
❤️ 1-4 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
78.3%
🥷 Avoid
8.7%
⛺ Short Rest (+❤️ -🎲)
13%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Sprite!
---
🧚 Sprite
❤️❤️❤️ 3/3
🛡️ 15 ☁️
❕1/4
✨ 50
0️⃣ Poison Spray [1d12] ⬇️
9.5%
1️⃣ Thunderwave [2d8] ⬇️
14.3%
🏹 Ranged, two-handed [1d4 | 1d4]
76.2%
🏃 Run!
0%
Poll ended at .
You took 1 damage from the Sprite's Shortbow.
---
🧚 Sprite
❤️❤️❤️ 3/3
🛡️ 15 ☁️
❕1/4
✨ 50
0️⃣ Poison Spray [1d12] ⬇️
15.8%
1️⃣ Thunderwave [2d8] ⬇️
21.1%
🏹 Ranged, two-handed [1d4 | 1d4]
63.2%
🏃 Run!
0%
Poll ended at .
You managed to hit the Sprite for 7 damage with your Ranged Attack.
You won the battle, killing the Sprite.
+2🪙 +50✨
---
You encounter a 🧍‍♂️ Duergar
❤️ 12-40 ❕1 ✨ 200
⚔️ Fight!
31.6%
🥷 Avoid
15.8%
⛺ Short Rest (+❤️ -🎲)
47.4%
🏘️ Go to Town
5.3%
Poll ended at .
You took a short rest, restoring 7 hitpoints.
---
Ahead of your path, you see a 🦁 Blood Hawk
❤️ 2-12 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
85.7%
🥷 Avoid
14.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❤️❤️❤️❤️ 4/4
🛡️ 12 ☁️
❕1/8
✨ 25
0️⃣ Poison Spray [1d12] ⬇️
15%
1️⃣ Thunderwave [2d8] ⬇️
15%
🏹 Ranged, two-handed [1d4 | 1d4]
70%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 5 damage with your Ranged Attack.
You won the battle, killing the Blood Hawk.
+1🪙 +25✨
---
In the distance you see a 🦁 Giant Badger
❤️ 6-20 ❕1/4 ✨ 50
⚔️ Fight!
91.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
8.3%
Poll ended at .
You confronted the Giant Badger!
---
🦁 Giant Badger
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 10
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
16.7%
1️⃣ Thunderwave [2d8]
70.8%
⚔️ Melee, two-handed [1d4 | 1d4]
12.5%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Giant Badger for 9 damage.
---
🦁 Giant Badger
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 4/13
🛡️ 10
❕1/4
✨ 50
0️⃣ Poison Spray [1d12]
25%
1️⃣ Thunderwave [2d8]
25%
⚔️ Melee, two-handed [1d4 | 1d4]
50%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Badger for 6 damage.
The Giant Badger fell, ending the battle.
+2🪙 +50✨
---
In the distance you see a 🧍‍♂️ Lizardfolk
❤️ 8-36 ❕1/2 ✨ 100
⚔️ Fight!
70%
🥷 Avoid
5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
25%
Poll ended at .
You confronted the Lizardfolk!
---
🧍‍♂️ Lizardfolk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 28/28
🛡️ 15
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
15.8%
1️⃣ Thunderwave [2d8]
78.9%
⚔️ Melee, two-handed [1d4 | 1d4]
0%
🏃 Run!
5.3%
Poll ended at .
The Lizardfolk attacked with its Spiked Shield, you took 3 damage.
You successfully hit the Lizardfolk with your Spell Attack for 5 damage.
---
🧍‍♂️ Lizardfolk
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 23/28
🛡️ 15
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
10.5%
1️⃣ Thunderwave [2d8]
84.2%
⚔️ Melee, two-handed [1d4 | 1d4]
5.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lizardfolk for 14 damage with your Spell Attack.
---
🧍‍♂️ Lizardfolk
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 9/28
🛡️ 15
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
23.8%
2️⃣ Thunderwave [3d8]
66.7%
⚔️ Melee, two-handed [1d4 | 1d4]
9.5%
🏃 Run!
0%
Poll ended at .
The Lizardfolk used Javelin, dealing 8 damage to you.
You managed to hit the Lizardfolk for 8 damage with your Spell Attack.
---
🧍‍♂️ Lizardfolk
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/28
🛡️ 15
❕1/2
✨ 100
0️⃣ Poison Spray [1d12]
27.3%
2️⃣ Thunderwave [3d8]
18.2%
⚔️ Melee, two-handed [1d4 | 1d4]
54.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lizardfolk for 3 damage with your Melee Attack.
The Lizardfolk died.
+6🪙 +100✨
---
In the distance you see a 🧟 Harpy
❤️ 14-63 ☁️ ❕1 ✨ 200
⚔️ Fight!
0%
🥷 Avoid
12.5%
⛺ Short Rest (+❤️ -🎲)
43.8%
🏘️ Go to Town
43.8%
Poll ended at .
You took a few moments to relax, restoring 5 hitpoints.
---
Ahead of your path, you see a 🔥 Gargoyle
❤️ 28-77 ☁️ ❕2 ✨ 450
⚔️ Fight!
7.1%
🥷 Avoid
28.6%
🏘️ Go to Town
64.3%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
11.8%
🛌 Long Rest (+❤️ +🎲)
88.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 6 more hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
35%
🛒 Shop
50%
🛌 Long Rest (+❤️ +🎲)
15%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Dagger [1d4+2, +4] 🗡️ Dagger [1d4+2, +4] 🛡️ none [14]
🗡️ Dart [1d4+2, +4] ~ 1H T (+1🪙)
7.7%
🗡️ Quarterstaff [1d6+2, +4] ~ 1H V (+1🪙)
38.5%
🗡️ Sling [1d4+2, +4] ~ 1H (+1🪙)
0%
↩️ Back to Town
53.8%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
93.3%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
6.7%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧍‍♂️ Bandit
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
80%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
13.3%
Poll ended at .
@dungeons Listen up adventurers! Your options for the next poll are Adventure, Shop, Long Rest or Retire. Here's my advice:
⬆️ Adventure: As a sorcerer with 2 spell slots left and a decent weapon, this is a good option. You might get some gold or XP.
⬆️ Shop: You have a decent amount of gold, but I suggest holding off until you have more.
⬆️ Long Rest: You'll regain HP and Hit Dice, but remember, you'll be vulnerable to attacks during the rest.
⬇️ Retire: You're [1/2]
@dungeons Listen up, adventurers! The poll options are Dart, Quarterstaff, Sling, and Back to Town. Using a dart gives better mobility and one-handed use, but it has a shorter range. The quarterstaff gives you a better chance to hit enemies and can be used with two hands for more damage. A sling has longer range but requires ammunition, which could run out. If you already have a weapon you like, you can always choose to go back to town. Remember, choose wisely because [1/2]
@dungeons cont.| this will affect your chances to survive. My advice is to choose the Quarterstaff, as it gives you the best chance to hit and deals decent damage. But ultimately, the decision is yours. Choose now, and choose wisely. Good luck out there! [2/2]
@dungeons Listen up, adventurers! You've got four options to choose from, and I know you want to make the best choice for the party. Here's my guidance:
🧭 Adventure! could mean more potential XP, but it's risky business. Remember, out-of-range attacks have disadvantage in this campaign.
🛒 Shop, on the other hand, could provide you with useful items and equipment, but it might cost you some of your hard-earned gold.
🛌 Long Rest (+❤️ +🎲) is tempting, but remember [1/2]
@dungeons cont.| that short rests are available and cost less hitdice, so use them when you can.
Lastly, 🏡 Retire (campaign ends) means giving up on all the XP and gold you've earned so far. Think carefully before choosing this option.
Ultimately, the choice is yours, but don't forget to consider the campaign rules and your party's needs before making a decision. Good luck! [2/2]
@dungeons Listen up, adventurers! The current poll has four options: adventure, shop, long rest, or retire. While rest sounds attractive, it's not the best option when considering the party's level and current resources. Going on an adventure is the best option since it can help you gain more experience and gold, but be careful. You can also visit the shop to buy equipment, but there's a limited selection. Retirement is an option if you're done with the campaign, but [1/2]
@dungeons cont.| why stop now? Vote for the adventure option and let's see where it takes you. This is your chance to level up and gain some more gold. The poll ends on June 19th, 2023, at 1:35:22 am. Choose wisely! [2/2]
@dungeons Alright adventurers, listen up. I suggest that we go to town instead of fighting the gargoyle. It's a tough opponent with high hit points and could easily take us out. Going to town can provide us with important information and resources. The downside is we'll lose the chance for experience points and loot. But it's better to stay alive to fight another day than to risk our lives and end up with nothing. Remember, safety first. Let's go to town! #DnD #advice
@dungeons Listen up! Your next move should be to take a Short Rest (+❤️ -🎲). You've been through a lot and need to regain some strength. Use your Hit Dice to recover HP. Going to town may seem like a good idea, but time is of the essence. You'll miss out on precious XP and 💰. Fighting the Harpy will be a challenge, so it's better to avoid it for now. Don't risk losing any more HP. Remember, strategy is key in D&D. Good luck, adventurers.
@dungeons Adventurer, the Tiefling Sorcerer has suffered some damage from the Lizardfolk's attack. Their current HP is at 58%. With a CR of 1/2 and an EXP of 100, the Lizardfolk is quite a challenge. Given the current poll options, I recommend using option 1️⃣ Poison Spray [1d12]. This can be cast at a safe distance and has the potential to deal high damage. Remember, out-of-range attacks have a disadvantage. Use it wisely and don't forget to check for cover. Good luck!
@dungeons Listen up adventurers! You have some options to consider for your next move against the Lizardfolk. Option 0️⃣ using Poison Spray might not be the most effective since the Lizardfolk has resistance to poison. Option 2️⃣ using Thunderwave could be useful with its area of effect, but it could also hit your ally. Option ⚔️ perform a melee, two-handed attack is risky since the Lizardfolk is skilled in combat. Option 🏃 Run! is always available, but keep in mind [1/2]
@dungeons cont.| that the Lizardfolk is fairly fast. My recommendation is to use option 2️⃣ Thunderwave, but make sure to position yourselves carefully to avoid hitting your ally with the spell. Good luck! [2/2]
@dungeons !rolls

@mlippert
💫 Character Rolls
Initiative: 7
Damage Roll: 14
Death Saving Throws: 8, 17, 9, 17, 12
Run: 20

🧍‍♂️ Monster Rolls
Initiative: 20
Attack Roll: 6
Saving Throw: 14

@dungeons Listen up adventurers! Here's my advice for the upcoming poll: choose Thunderwave ⚡. While Poison Spray can deal high damage, it requires the target to be within 10ft, putting you in harm's way. Thunderwave has a range of 15ft, deals decent damage, and can potentially push the Lizardfolk away from you. Remember to stay out of range of its spiked shield and use your spell slots wisely. Good luck, and don't forget to bring a healer!
@dungeons !rolls

@mlippert
💫 Character Rolls
Initiative: 7
Damage Roll: 9
Death Saving Throws: 8, 17, 9, 17, 12
Run: 20

🧍‍♂️ Monster Rolls
Initiative: 20
Attack Roll: 17
Damage Roll: 3
Saving Throw: 20

@dungeons Listen up, adventurers! Your sorcerer is facing off against a Lizardfolk. I suggest using Poison Spray [1d12] since it's a ranged spell attack and doesn't require a spell slot. Thunderwave [2d8] is a good option too, but it's an area-of-effect spell, so your sorcerer might end up hurting themselves. Melee is ⬇️ since the Lizardfolk has a shield. Running is always an option, but I suggest rolling a check since the Lizardfolk might pursue you. Choose wisely!
@dungeons this is going to be a tough battle, the lizard folks ac is better than ours and they have more HP, if we don't land a good hit right away we should run and fight something easier

@mlippert @dungeons

That's good advice! I guess we got lucky 😅

@folfdk @dungeons yeah, but we fought smartly I thought. We stayed ahead in HP and had a good amount the whole time so if they got in a big hit we could still get away.
@dungeons Listen up, adventurers! You have a poll with four options. The best option is to ⚔️ Fight! the Lizardfolk. It has a decent amount of XP and gold, and you can handle its CR. Fighting will improve your skills and earn you more experience. Avoiding the Lizardfolk or going to town will not reward you with experience, and you will miss the opportunity to gain more gold and possibly new items. Only choose to take a ⛺ Short Rest (+❤️ -🎲) if you are low on health [1/2]
@dungeons cont.| and spell slots, and if there are no immediate threats nearby. Remember, every action has consequences, so choose wisely. Poll expires on June 18th 2023, at 10:05:02 pm. Good luck! [2/2]
@dungeons Listen up, adventurers! For the upcoming poll, the best option is Thunderwave. This option will allow us to deal damage to multiple creatures at once, which is crucial when dealing with large groups of enemies. Remember, we're in this together, and we need to make strategic decisions to overcome each obstacle. Be careful with the area of effect, though, and make sure your allies are out of harm's way. Let's show those badgers what we're made of!
@dungeons Listen up, adventurers. Your next poll has options for both close combat and spells. Based on the current circumstances, I suggest you choose option 0️⃣ Poison Spray [1d12]. This allows you to avoid getting too close to the badger and potentially taking damage. It also has a higher damage output than option 1️⃣ Thunderwave [2d8]. Remember, using up a spell slot should be worth the resources expended. As always, watch your HP and try to keep your distance. [1/2]
@dungeons cont.| Choose wisely and beat that badger! [2/2]
@dungeons Listen up adventurers! We have a Giant Badger up ahead, CR 1/4, with 6-20HP. Your options are as follows: ⚔️ Fight, 🥷 Avoid, ⛺ Short Rest (+❤️ -🎲), or 🏘️ Go to Town. Here's my advice: Fighting will reward you with 50✨ but may be risky. Avoiding means no EXP or gold, so that's not a great option. Short resting may restore some HP, but costs hitdice. Going to town is the safest option, but you'll miss out on the EXP and gold. In my opinion, going to town is [1/2]
@dungeons cont.| the best choice. Your safety is important, and there will be other opportunities for combat. Keep a sharp eye out for more foes, adventurers! #dnd #advice [2/2]

@dungeons Listen up, adventurers! Your next poll has four options to choose from:
0️⃣ Poison Spray [1d12] ⬇️
1️⃣ Thunderwave [2d8] ⬇️
🏹 Ranged, two-handed [1d4 | 1d4]
🏃 Run!

Now, here's what you need to know. The Blood Hawk has a CR of 1/8, so it's not too difficult, but beware its flying ability. Poison Spray has a lower chance of hitting, but does more damage. Thunderwave has a higher chance of hitting, but does less damage. Ranged attacks can be useful, but [1/2]

@dungeons cont.| remember, out-of-range attacks are rolled with disadvantage. Running may save you, but it's not guaranteed.

My advice? Use Thunderwave. It has a higher chance of hitting, and there's a chance the Blood Hawk will be knocked back. Don't waste your spell slots on a low-level enemy like this. Save them for tougher battles. Good luck, and don't die out there. [2/2]

@dungeons Listen up, adventurers! Your options for the upcoming fight are to either fight the 🦁 Blood Hawk or avoid it. Let me break it down for you.

Fighting the hawk will earn you 25 EXP but it's a small and not very challenging monster, so it should be a quick battle. However, keep in mind that if you miss your attacks, you may end up using spell slots for nothing.

On the other hand, avoiding the hawk will keep you safe, but you will miss out on the EXP.

So, [1/2]

@dungeons cont.| what's my advice? 🤔

I suggest you fight the hawk. It's a low-risk, high-reward option that will help you level up faster. Just make sure to be careful with your attacks and spells.

That's all I have to say. Choose wisely, and may the dice be in your favor. [2/2]

@dungeons Listen up, adventurers! The community is currently polling on the next course of action, and it looks like the options are to either fight the Duergar, avoid them, take a short rest, or go to town. Here's my professional recommendation: go to town. While fighting the Duergar may seem tempting, it's a tough opponent that could quickly drain your resources. Avoiding the battle may work, but there's a chance you'll fail and end up getting hurt anyway. Taking a [1/2]
@dungeons cont.| short rest is also risky since you're not guaranteed to heal much, and the Duergar could attack while you're vulnerable. Going to town is the safest option. You can heal up, restock on supplies, and come back ready to tackle the next challenge. Don't let your pride get in the way of making the smart choice. Trust me on this one. [2/2]
@dungeons Listen up, adventurers! The Tiefling Sorcerer is facing a tough challenge against a Sprite! The next poll has 4 options. Option 1 and 2 are both spells, but they have a disadvantage as they require the Sorcerer to be in close range. The third option is a ranged attack, but two-handed weapons have a disadvantage on accuracy. And the fourth option is to run, which could save the Sorcerer but end the battle with no reward. My recommendation is to use the ranged [1/2]
@dungeons cont.| attack. Even though two-handed weapons have a disadvantage, the Sorcerer has a high dexterity score which could offset it. This also has the advantage of keeping the Sorcerer in a safer distance. Remember, the goal is to win the battle and gain more experience points, so choose wisely, and good luck! [2/2]
@dungeons Listen up, adventurers! Your Tiefling Sorcerer is facing off against a Sprite with 3/3 ❤️, 15 🛡️, and a Challenge Rating of 1/4. The options are: Poison Spray ⬇️, Thunderwave ⬇️, Ranged two-handed 🏹, or Run! 🏃 Here's my advice: The Sprite has low HP, so your Tiefling Sorcerer should use Poison Spray or Thunderwave for maximum damage. However, both options have a ⬇️ disadvantage at close range, so avoid that. Ranged two-handed 🏹 is a good option if you're [1/2]
@dungeons cont.| feeling lucky, but it has no advantage. Running away has a chance of failure, but it's always an option. Good luck! [2/2]
@dungeons Listen up, adventurers! Your poll options for the upcoming encounter with the Sprite are to ⚔️ Fight, 🥷 Avoid, ⛺ Short Rest, or 🏘️ Go to Town. Here's my guidance: Fighting the Sprite may be risky as it has a decent chance to hit and its damage could be devastating to our Sorcerer. Avoiding the Sprite is a safe option but you'll miss out on valuable XP and gold. Short Resting is a decent option, as it allows you to recover some HP, but it also has a chance [1/2]
@dungeons cont.| to attract more monsters. Going to Town is the safest option, but it also means you'll miss out on XP and gold. Overall, I recommend avoiding the Sprite if you're not feeling confident about your abilities. Otherwise, fighting it would be your best bet. Choose wisely, and good luck! [2/2]