Alien species from the #Traveller rpg, ranked:
1) Hivers. One of the best alien species in all of science fiction, across all formats. They’re creepy, puzzling, and hideous-looking. They always have fallback plans and secret motives. But they’re also wacky and gregarious and basically benign. Love me some Hivers.
2. Droyne. Little green gremlins who are walking plot hooks. Are they the remnants of the Ancients? Why do they DO [whatever the game master needs done in that moment]? MYSTERIOUS!
3. Aslan. The game goes to great lengths to explain that the Aslan are Emphatically Not Cat People. Everybody plays them as cat people anyway. Meow.
4. Vargr. Dog people, and enthusiastically, canonically so. Corsairs! They travel in packs! Fun for growly role-play.
5. Uplifted Terran Dolphins. Because fuck yeah, talking dolphins. And anti-grav vac suits grow on trees in Traveller, so you can take your dolphin anywhere.
99. K’kree. Militant vegan centaurs. I hate the whole idea of these guys.