Starfield has "fewest bugs that any game from Bethesda has ever shipped with", Microsoft says
Starfield has "fewest bugs that any game from Bethesda has ever shipped with", Microsoft says
Yeah how can they say it has the “fewest bugs any Bethesda game has shipped with” when the game hasn’t shipped yet??
Issue tracking has been a part of software development since the beginning. They know and have always known roughly how many bugs they have shipped games with. Just like any company that releases a product knows roughly how many bugs they are shipping with. I pretty much gaurantee you that any software that has ever been released has had a huge backlog of bugs of varying levels of importance sitting on some form of backlog.
So, it's pretty straightforward for them to know how this game is comparing against their previous releases. Not to say that there won't be plenty of bugs that have been missed, but that's not really the point.
Plenty of developers have shipped out a game they believed to be bug free only for the players to discover hundreds of missed bugs on launch day.
You are mistaken if you believe that developers believe the games they ship are "bug free", and I would bet that many of the bugs you think are "missed" are actually already known on an internal issue tracker somewhere. But those bugs were determined to be shippable. And again, that's not specific to games, but software in general.
I never clipped it during the cutscene of Skyrim, I don't think.
It's hard to be totally sure though because I've definitely had the cart go for a tumble.
Is it just me or does ist sound like Trump?
"Nobody knows games better than me, believe me. Starfield, my incredible creation, will have fewer bugs than any game in history. I guarantee it, folks!"
Sooo slightly less crammed with them?
I mean i get it. They make super open world games that are very free form. Its got to be near impossible to make a bug free experience. As long as they still allow missing, they can get away with a lot.
But fallout 76 was a mistake. It will be a long week before i forget that.
OK, on one side, 9999 is less than 10000 and it doesn't make it any better. On another side, Microsoft is literally the one selling you the game. What the hell are they going to say? "Oh yeah, BTW, this is an unusable bug ridden fest! Hahaha! Bethesda right?"
Next on the news, ExxonMobil says CO2 emissions are not that bad... Jfc
Yeah, it's quite the rabbit hole.
Yes! There's actually two facets to consider:
Infinities can be countable or uncountable:
The set of integers is a countable infinity. This is pretty obvious, since you can easily count from one member to the next.
The set of irrational numbers is an uncountable infinity. This is because if I give you one member, you can't give me an objectively "next" one. There's infinitely many choices.
Example: I say what's the next member of the set of irrational numbers after 1.05? Well, there's 1.050001, 1.056, etc.
Can a member of an infinite set be mapped to a corresponding member of another infinite set? And if so, how?
Spoiler, there are three different ways: surjective, injective, and bijective.
In this situation, the sets are both countable. QA can open bug #1, bug #2, etc. It's also - for now - at least a surjective mapping of Starfield bugs -> Skyrim bugs. Because they're both countable, for each bug in Starfield you can find at least one bug in Skyrim (because it's a known bigger set at the moment).
But we don't know more than that right now.
I'd say my thoughts on that quote is:
Weird flex, but okay