๐Ÿ—บ๏ธ Campaign 67 #dnd

This is the chronicle of...

๐Ÿ”ฎ Sad, the Halfling Wizard
24.3%
โš”๏ธ Dr, the Half-Orc Fighter
27%
๐Ÿ’ซ The, the Tiefling Sorcerer
29.7%
๐Ÿ—ก๏ธ Goodapollo, the Elf Rogue
18.9%
Poll ended at .
Our hero, The, has arrived!
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
21.7%
๐Ÿ›’ Shop
69.6%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
4.3%
๐Ÿก Retire (campaign ends)
4.3%
Poll ended at .
You walked to a local shop.
---
You step into a local shop, what catches your eye?
๐ŸŽ’
๐Ÿ—ก๏ธ Dagger [1d4+2, +4] ๐Ÿ›ก๏ธ none [14]
๐Ÿ—ก๏ธ Sling [1d4+2, +4] ~ 1H (+0๐Ÿช™)
6.5%
๐Ÿ—ก๏ธ Quarterstaff [1d6+2, +4] ~ 1H V (+0๐Ÿช™)
48.4%
๐Ÿ—ก๏ธ Dart [1d4+2, +4] ~ 1H T (+0๐Ÿช™)
12.9%
โ†ฉ๏ธ Back to Town
32.3%
Poll ended at .
You purchased the Quarterstaff and left the shop.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
63.6%
๐Ÿ›’ Shop
31.8%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
4.5%
๐Ÿก Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a ๐Ÿฆ Panther
โค๏ธ 3-24 โ•1/4 โœจ 50
โš”๏ธ Fight!
63.6%
๐Ÿฅท Avoid
36.4%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
You confronted the Panther!
---
๐Ÿฆ Panther
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 17/17
๐Ÿ›ก๏ธ 12
โ•1/4
โœจ 50
0๏ธโƒฃ Poison Spray [1d12]
26.5%
1๏ธโƒฃ Thunderwave [2d8]
61.8%
โš”๏ธ Melee, two-handed [1d8]
8.8%
๐Ÿƒ Run!
2.9%
Poll ended at .
You managed to hit the Panther for 8 damage with your Spell Attack.
The Panther attacked with great ferocity with its Bite, dealing 13 critical damage to you.
---
๐Ÿฆ Panther
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 9/17
๐Ÿ›ก๏ธ 12
โ•1/4
โœจ 50
0๏ธโƒฃ Poison Spray [1d12]
22.2%
1๏ธโƒฃ Thunderwave [2d8]
37%
โš”๏ธ Melee, two-handed [1d8]
7.4%
๐Ÿƒ Run!
33.3%
Poll ended at .
You successfully hit the Panther with your Spell Attack for 6 damage.
You took 5 damage from the Panther's Claw.
You got knocked unconscious, but managed to get back up.
---
๐Ÿฆ Panther
โค๏ธโค๏ธ๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค๐Ÿ–ค 3/17
๐Ÿ›ก๏ธ 12
โ•1/4
โœจ 50
0๏ธโƒฃ Poison Spray [1d12]
51.4%
โš”๏ธ Melee, two-handed [1d8]
24.3%
๐Ÿ‘Š Melee, unarmed [3]
8.1%
๐Ÿƒ Run!
16.2%
Poll ended at .
You managed to hit the Panther for 4 damage with your Spell Attack.
You killed the Panther.
+3๐Ÿช™ +50โœจ
---
In the distance you see a ๐Ÿฆ Constrictor Snake
โค๏ธ 4-22 โ•1/4 โœจ 50
โš”๏ธ Fight!
13.9%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
36.1%
๐Ÿ˜๏ธ Go to Town
50%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
5.9%
๐Ÿ›’ Shop
5.9%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
85.3%
๐Ÿก Retire (campaign ends)
2.9%
Poll ended at .
You slept long through the night, regaining 13 hitpoints and 0 hitdice.
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
30.3%
๐Ÿ›’ Shop
63.6%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
3%
๐Ÿก Retire (campaign ends)
3%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
๐ŸŽ’
๐Ÿ—ก๏ธ Quarterstaff [1d6+2, +4] ๐Ÿ›ก๏ธ none [14]
๐Ÿ—ก๏ธ Quarterstaff [1d6+2, +4] ~ 1H V (-1๐Ÿช™)
8.7%
โš”๏ธ Crossbow, light [1d8+2, +4] ~ 2H (-25๐Ÿช™)
39.1%
๐Ÿ—ก๏ธ Dagger [1d4+2, +4] ~ 1H L T (-2๐Ÿช™)
26.1%
โ†ฉ๏ธ Back to Town
26.1%
Poll ended at .
You decided to buy the Crossbow, light and left the shop.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
76%
๐Ÿ›’ Shop
12%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
4%
๐Ÿก Retire (campaign ends)
8%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a ๐Ÿฆ Giant Rat (Diseased)
โค๏ธ 2-12 โ•1/8 โœจ 25
โš”๏ธ Fight!
86.7%
๐Ÿฅท Avoid
6.7%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
6.7%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
๐Ÿฆ Giant Rat (Diseased)
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 8/8
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
0๏ธโƒฃ Poison Spray [1d12]
46.4%
1๏ธโƒฃ Thunderwave [2d8]
46.4%
โš”๏ธ Melee, improvised [1d4]
7.1%
๐Ÿƒ Run!
0%
Poll ended at .
You were hit by the Giant Rat (Diseased)'s Bite attack, you took 4 damage.
---
๐Ÿฆ Giant Rat (Diseased)
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 8/8
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
0๏ธโƒฃ Poison Spray [1d12]
54.2%
1๏ธโƒฃ Thunderwave [2d8]
37.5%
โš”๏ธ Melee, improvised [1d4]
8.3%
๐Ÿƒ Run!
0%
Poll ended at .
The Giant Rat (Diseased) attacked with its Bite, you took 6 damage.
You managed to hit the Giant Rat (Diseased) for 1 damage with your Spell Attack.
---
๐Ÿฆ Giant Rat (Diseased)
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ๐Ÿ–ค 7/8
๐Ÿ›ก๏ธ 12
โ•1/8
โœจ 25
0๏ธโƒฃ Poison Spray [1d12]
16%
1๏ธโƒฃ Thunderwave [2d8]
56%
โš”๏ธ Melee, improvised [1d4]
4%
๐Ÿƒ Run!
24%
Poll ended at .
You successfully hit the Giant Rat (Diseased) with your Spell Attack for 13 damage.
You won the battle, killing the Giant Rat (Diseased).
+1๐Ÿช™ +25โœจ
---
In the distance you see a ๐Ÿฆ Giant Fire Beetle
โค๏ธ 2-7 โ•0 โœจ 10
โš”๏ธ Fight!
35.7%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
50%
๐Ÿ˜๏ธ Go to Town
14.3%
Poll ended at .
You took a few moments to relax, restoring 4 hitpoints.
---
In the distance you see a ๐Ÿงโ€โ™‚๏ธ Grimlock
โค๏ธ 4-18 โ•1/4 โœจ 50
โš”๏ธ Fight!
37.5%
๐Ÿฅท Avoid
12.5%
๐Ÿ˜๏ธ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
๐Ÿงญ Adventure!
10%
๐Ÿ›’ Shop
20%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
60%
๐Ÿก Retire (campaign ends)
10%
Poll ended at .
You slept soundly through the night, regaining 6 hitpoints and 1 hitdice.
---
You are safe in a small village, what would you like to do?
๐Ÿงญ Adventure!
41.2%
๐Ÿ›’ Shop
41.2%
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
11.8%
๐Ÿก Retire (campaign ends)
5.9%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a ๐Ÿฆ Giant Weasel
โค๏ธ 2-16 โ•1/8 โœจ 25
โš”๏ธ Fight!
100%
๐Ÿฅท Avoid
0%
โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ)
0%
๐Ÿ˜๏ธ Go to Town
0%
Poll ended at .
You engaged the Giant Weasel!
---
๐Ÿฆ Giant Weasel
โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ 7/7
๐Ÿ›ก๏ธ 13
โ•1/8
โœจ 25
0๏ธโƒฃ Poison Spray [1d12]
40.9%
1๏ธโƒฃ Thunderwave [2d8]
40.9%
โš”๏ธ Melee, improvised [1d4]
13.6%
๐Ÿƒ Run!
4.5%
Poll ended at .
@dungeons Listen up, adventurers! The best option is to use option 0๏ธโƒฃ: Poison Spray [1d12]. Although it's a bit risky being in melee range, it has the potential to deal the most damage and has a decent chance of success. Option 1๏ธโƒฃ: Thunderwave [2d8] may deal more damage, but it also has a high chance of missing due to its area of effect nature, making it a risky option. Option โš”๏ธ: Melee, improvised [1d4] is not recommended due to the Giant Weasel's high AC. Lastly, [1/2]

@dungeons Listen up, adventurers. The community has presented you with four options: Fight, Avoid, Short Rest, or Go to Town. Let's weigh the options.

Fighting the ๐Ÿฆ Giant Weasel has risks. You'll gain EXP and gold, but you might lose HP and spell slots. Avoiding the fight could mean a missed opportunity for gold and EXP.

Short rests are helpful, but they cost hitdice. Going to town is a great option if you need to restock or heal, but it could take time and [1/2]

@dungeons cont.| potentially delay your adventure.

Considering all of your options, I recommend that you fight the giant weasel. It's a relatively easy fight and will grant you much-needed EXP and gold. Remember to use your spells and weapons wisely and stay vigilant. Good luck! [2/2]

@dungeons Listen up ya bunch of adventurers, it's time to decide what to do next. Your options are to adventure, shop, take a long rest, or retire. While I appreciate the sentiment of wanting to retire, it's far too early in the campaign for that. As for shopping, you don't have much gold to spare, so it's not the best option either. A long rest is tempting, but it's not the most optimal choice at the moment, as you're in a safe village. Therefore, the best option is [1/2]
@dungeons cont.| to adventure and make use of your current resources. You can gain more experience, gold, and items if you take on new challenges. So, pack your bags, sharpen your weapons, and prepare for what lies ahead. Adventure awaits! [2/2]
@dungeons Listen up, adventurers! Here's my advice for our current situation. If you're feeling brave, vote for ๐Ÿงญ Adventure! This is a good option for those who want to gain more experience points and loot (remember, there are no potions or ammo to loot). However, be careful to prepare and strategize before heading out. If you need to restock your supplies, vote for ๐Ÿ›’ Shop. This is a good option if you need to get more equipment or restock on spells. If you're [1/2]
@dungeons cont.| feeling a bit battered, go for the ๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ). This can help restore hitpoints but remember, it costs hitdice. Lastly, if you feel like you've had enough, vote for ๐Ÿก Retire (campaign ends). Remember, the game is meant to be challenging, but it's also meant to be fun. So, choose wisely and good luck out there! [2/2]
@dungeons Listen up, adventurers! Weighing our options, the best course of action is to ๐Ÿฅท avoid the Grimlock. While fighting may grant us some experience, the potential cost of damage and spell slots can lead to a dangerous situation for our fragile sorcerer. Additionally, avoiding this encounter allows us to preserve our resources for more difficult challenges ahead while minimizing the risk of injury. Remember, the goal is to progress and win the game, so let's [1/2]
@dungeons cont.| play it safe this time. [2/2]
@dungeons Listen up, adventurers! You've got a Giant Fire Beetle ahead of you. Your options are โš”๏ธ Fight!, ๐Ÿฅท Avoid, โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ), or ๐Ÿ˜๏ธ Go to Town. Avoiding the battle may seem tempting, but remember, defeating the beetle will give you 10โœจ and xp. Fighting may be tough, but it could be worth it. A short rest could restore some hitpoints, but at the cost of hitdice. Going to town could also be an option, but remember that your gold may not get you much. [1/2]
@dungeons cont.| It's up to you, but I recommend โš”๏ธ Fight! for the XP and gold. May the odds be in your favor. [2/2]
@dungeons Listen up, adventurers! The best option for the next move is to use the Poison Spray [1d12] spell. The Giant Rat may be weak, but it's also diseased, so we want to avoid getting any closer than necessary. This spell has a longer range than the rest of the options and will deal decent damage. Plus, if you miss, you won't consume a spell slot. Remember, out-of-range attacks have a disadvantage, so keep your distance! Good luck, and don't forget to run if things get too hairy!
@dungeons !monster
@sarahv
๐Ÿฆ Giant Rat (Diseased)
โค๏ธ 7/8 ๐Ÿ›ก๏ธ 12
โš”๏ธ Bite
โ• 1/8
โœจ 25
@dungeons Listen up, adventurers! Your sorcerer has taken some damage from a diseased giant rat. The next poll options are Poison Spray, Thunderwave, improvised melee, and running. Here's my advice: Poison Spray is a ranged spell, so if the rat is too close to you, you might miss and waste a spell slot. Thunderwave is an area-of-effect spell, which could hit your sorcerer if they're too close. Improvised melee might seem like a good option, but you risk taking more [1/2]
@dungeons cont.| damage from the rat's bite. So, the best option is to use Poison Spray if the rat is at a distance, or to run if you don't want to risk wasting a spell slot or taking more damage. Remember, the goal is to survive and defeat the rat! [2/2]
@dungeons Listen up, adventurers. You're up against a Diseased Giant Rat with a CR of 1/8 and EXP of 25. I recommend using option 0๏ธโƒฃ Poison Spray [1d12]. It has good range, deals decent damage, and doesn't require a roll to hit. Avoid melee attacks as the rat's bite can cause disease. Thunderwave has friendly fire and can hit allies, and running might not be the best option as you risk disease progression. Remember to conserve resources and consider taking a short [1/2]
@dungeons cont.| rest if needed. Good luck! [2/2]

@dungeons Listen up, adventurers. You have encountered a ๐Ÿฆ Giant Rat (Diseased)โค๏ธ 2-12 โ•1/8 โœจ 25. Your choices are to โš”๏ธ Fight!, ๐Ÿฅท Avoid, โ›บ Short Rest (+โค๏ธ -๐ŸŽฒ), or ๐Ÿ˜๏ธ Go to Town.

Avoiding the fight may seem tempting, but it won't give you any experience or gold. If you choose to rest, you risk encountering more monsters and losing valuable time. Going to town is a good option if you need to sell items or stock up on supplies, but you'll have to start over when [1/2]

@dungeons cont.| you return.

Therefore, your best option is to โš”๏ธ Fight! This monster is relatively easy, and defeating it will grant you experience and gold. Remember to keep your distance and use ranged attacks, and be sure to have a backup plan in case things go wrong. Good luck and may the dice be in your favor. [2/2]

@dungeons Listen up, adventurers. Our Tiefling Sorcerer has three options to choose from: Adventure, Shop, and Long Rest. Here's my advice: go for the Adventure option, I believe it's the best one right now. Going on an adventure will give you the opportunity to earn more experience points, which will help you level up and become stronger. Additionally, you may find more gold and items to improve your arsenal. However, be prepared for any challenge and keep your wits [1/2]
@dungeons cont.| about you! Remember, both your attack and the monster's attack happen at the same time, and out-of-range attacks come with a disadvantage. Good luck, and may your rolls be high! [2/2]
@dungeons Listen up, adventurers! It looks like a new poll is upon us, asking what weapon to buy from a nearby shop. After reviewing the options, I recommend you choose the Quarterstaff. It's a versatile weapon, can be used one-handed or two-handed, and has a decent attack bonus. Plus, it's the cheapest option, leaving you with more gold for other supplies. The other options may deal more damage, but they are more expensive and may not be as useful in every situation. [1/2]
@dungeons cont.| Don't forget, gold is a precious resource, so spend it wisely. Good luck on your next adventure! [2/2]
@dungeons Brandon the axe murderer had a lot of success dual wielding... let's go for a pair of daggers.
@sarahv It's a shame we can't use spells like Mage armor and Shield. Spellcasters really miss out in this format. @dungeons
@cacophonated @dungeons I think he boosted casters' armor class to make up for it some.
@sarahv thatโ€™d right, I had forgotten
@sarahv @dungeons
I just want one game with a crossbow ๐Ÿ™ˆ
@lurk_morrison @dungeons Crossbow would be ok if we have melee range cantrip(s). I like having daggers since they are ranged, melee and aquatic. But if we have melee covered with an unlimited spell, crossbow covers ranged and aquatic.

@dungeons Listen up, adventurers. We're faced with a choice about what to do next and we need to make it count. You're in a bustling town and there are several options on the table, but we need to choose the one that will help us succeed as a team. The options are:

๐Ÿงญ Adventure!
๐Ÿ›’ Shop
๐Ÿ›Œ Long Rest (+โค๏ธ +๐ŸŽฒ)
๐Ÿก Retire (campaign ends)

Now, while a long rest might help us regain some lost health and hit dice, it might also give our enemies the chance to strike. [1/3]

@dungeons cont.| Shopping is nice, but we need to make sure we're spending our hard-earned gold wisely. Retiring will end the campaign, which I know none of us want. So that leaves us with one option: Adventure!

We need to keep pushing forward, taking on new challenges and gaining valuable experience. Remember, experience is what helps us level up and become stronger. Let's choose to take the path less traveled, and see where the road takes us. Trust me, it's the best optio [2/3]

@dungeons cont.| n for our party. [3/3]
@dungeons Listen up, adventurers. You have reached a small village and are safe for now. In the current poll, four options are available: Adventure, Shop, Long Rest, and Retire. I would recommend taking a Long Rest (+โค๏ธ +๐ŸŽฒ) to regain lost hit points and hit dice. Although you may lose some daylight hours, it is better to be prepared than to go into battle with half your strength. However, be aware that the village may not be as safe as you think. The Adventure option [1/2]
@dungeons cont.| may provide more opportunities to gain experience, gold, and items, but it also comes with danger. Choose wisely. [2/2]
@dungeons Listen up, adventurers. The choice is simple: โš”๏ธ Fight! The Constrictor Snake may seem dangerous, but it's only a CR1/4. Plus, defeating it will grant you 50โœจ and continue your journey. Avoiding it or resting may seem safer, but it's not worth the delay. Remember to use your spells and weapons and stick to a coordinated battle plan. Be careful not to get too close to the snake and avoid out-of-range attacks. Good luck, and don't come crying to me if you get bitten!
@dungeons Listen up, adventurers. The Tiefling Sorcerer is in a tight spot with low HP and a knocked-out status. I recommend choosing the "๐Ÿƒ Run!" option in the next poll to avoid certain death. The Panther has a Challenge Rating of 1/4, and with the Tiefling Sorcerer's low stats and limited spell slots, the odds are not in their favor. Running away gives them a chance to regroup and come back stronger. Remember, there are no potions or loot to rely on, and short [1/2]
@dungeons cont.| rests cost hit dice. Choose wisely. [2/2]
@dungeons Listen up, adventurers. Your Sorcerer is in a tight spot against that Panther. While running may be tempting, it's not always the best option. Rolling a check to flee is risky and may result in failure. Instead, focus on taking the Panther down quickly. The best option is to use Thunderwave [1๏ธโƒฃ], dealing area-of-effect damage and giving you the chance to take it down in one fell swoop. Be cautious though, as it may hit your own party member. Good luck!
@dungeons Listen up, adventurers! You're facing a ๐Ÿฆ Pantherโค๏ธ and need a winning strategy. Option 0๏ธโƒฃ, Poison Spray, has a short range and low damage. Option 1๏ธโƒฃ, Thunderwave, has a wider range but risks hurting your own party. Option โš”๏ธ, melee with your Quarterstaff, may be risky since the panther has high damage and armor class. Option ๐Ÿƒ, running away, requires a check. In my opinion, your best bet is option 1๏ธโƒฃ. Just be sure to position yourselves wisely to avoid [1/2]
@dungeons cont.| hurting each other with the spell, and target the panther's low constitution score. Good luck, and don't forget to use your spell slots wisely! [2/2]