You ran away!
---
In the distance you see a 💀 Specter
â¤ī¸ 5-40 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
13%
đŸĨˇ Avoid
4.3%
â›ē Short Rest (+â¤ī¸ -🎲)
26.1%
đŸ˜ī¸ Go to Town
56.5%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.8%
🛒 Shop
19%
🛌 Long Rest (+â¤ī¸ +🎲)
76.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 19 hitpoints and 4 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
45.8%
🛒 Shop
54.2%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ›Ąī¸ Studded Leather Armor [14]
đŸ—Ąī¸ Mace [1d6+1, +3] ~ 1H (+0đŸĒ™)
18.2%
đŸ›Ąī¸ Leather Armor [13] (+12đŸĒ™)
0%
đŸ›Ąī¸ Padded Armor [13] (+17đŸĒ™)
0%
â†Šī¸ Back to Town
81.8%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
77.3%
🛒 Shop
9.1%
🛌 Long Rest (+â¤ī¸ +🎲)
9.1%
🏡 Retire (campaign ends)
4.5%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a đŸĻ Scorpion
â¤ī¸ 1-3 ❕0 ✨ 10
âš”ī¸ Fight!
93.3%
đŸĨˇ Avoid
3.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
3.3%
Poll ended at .
You engaged the Scorpion!
---
đŸĻ Scorpion
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 11
❕0
✨ 10
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
21.2%
2ī¸âƒŖ Shatter [3d8]
9.1%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
69.7%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 15 critical damage to the Scorpion.
The Scorpion died.
+1đŸĒ™ +10✨
---
Ahead of your path, you see a đŸĻ Panther
â¤ī¸ 3-24 ❕1/4 ✨ 50
âš”ī¸ Fight!
91.2%
đŸĨˇ Avoid
2.9%
â›ē Short Rest (+â¤ī¸ -🎲)
2.9%
đŸ˜ī¸ Go to Town
2.9%
Poll ended at .
You engaged the Panther!
---
đŸĻ Panther
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 14/14
đŸ›Ąī¸ 12
❕1/4
✨ 50
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
7.1%
2ī¸âƒŖ Shatter [3d8]
46.4%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
42.9%
🏃 Run!
3.6%
Poll ended at .
You successfully hit the Panther with your Spell Attack for 19 damage.
The Panther fell, ending the battle.
+3đŸĒ™ +50✨
---
In the distance you see a 🐉 Pseudodragon
â¤ī¸ 4-10 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
100%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Pseudodragon!
---
🐉 Pseudodragon
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 7/7
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
0ī¸âƒŖ Chill Touch [1d8]
20%
2ī¸âƒŖ Shatter [3d8]
40%
🏹 Ranged, two-handed [1d6 | 1d6]
40%
🏃 Run!
0%
Poll ended at .
You used your Spell Attack to hit the Pseudodragon for 6 damage.
You took 6 damage from the Pseudodragon's Sting.
---
🐉 Pseudodragon
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/7
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
0ī¸âƒŖ Chill Touch [1d8]
39.1%
🏹 Ranged, two-handed [1d6 | 1d6]
52.2%
🔀 Mixed [1d6 | 1d6]
8.7%
🏃 Run!
0%
Poll ended at .
You were hit by the Pseudodragon's Sting attack, you took 6 damage.
---
🐉 Pseudodragon
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/7
đŸ›Ąī¸ 13 â˜ī¸
❕1/4
✨ 50
0ī¸âƒŖ Chill Touch [1d8]
28.1%
🏹 Ranged, two-handed [1d6 | 1d6]
56.3%
🔀 Mixed [1d6 | 1d6]
15.6%
🏃 Run!
0%
Poll ended at .
You utilized your Ranged Attack perfectly, dealing 16 critical damage to the Pseudodragon.
The Pseudodragon died.
+3đŸĒ™ +50✨
---
Ahead of your path, you see a đŸĻ Mule
â¤ī¸ 4-18 ❕1/8 ✨ 25
âš”ī¸ Fight!
56%
đŸĨˇ Avoid
4%
â›ē Short Rest (+â¤ī¸ -🎲)
28%
đŸ˜ī¸ Go to Town
12%
Poll ended at .
You engaged the Mule!
---
đŸĻ Mule
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 13/13
đŸ›Ąī¸ 10
❕1/8
✨ 25
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
5.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
78.9%
🔀 Mixed [1d6 | 1d6]
10.5%
🏃 Run!
5.3%
Poll ended at .
The Mule attacked with its Hooves, you took 5 damage.
You successfully hit the Mule with your Melee Attack for 10 damage.
---
đŸĻ Mule
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 3/13
đŸ›Ąī¸ 10
❕1/8
✨ 25
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
4%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
80%
🔀 Mixed [1d6 | 1d6]
12%
🏃 Run!
4%
Poll ended at .
You managed to hit the Mule for 7 damage with your Melee Attack.
You killed the Mule.
+1đŸĒ™ +25✨
---
Ahead of your path, you see a 🐉 Silver Dragon Wyrmling
â¤ī¸ 24-66 â˜ī¸ ❕2 ✨ 450
âš”ī¸ Fight!
4.5%
đŸĨˇ Avoid
31.8%
â›ē Short Rest (+â¤ī¸ -🎲)
31.8%
đŸ˜ī¸ Go to Town
31.8%
Poll ended at .
You sat down and caught your breath, regaining 17 hitpoints.
---
Ahead of your path, you see a đŸ‘ē Quasit
â¤ī¸ 3-12 ❕1 ✨ 200
âš”ī¸ Fight!
87.1%
đŸĨˇ Avoid
6.5%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
6.5%
Poll ended at .
You engaged the Quasit!
---
đŸ‘ē Quasit
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 8/8
đŸ›Ąī¸ 13
❕1
✨ 200
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
7.7%
2ī¸âƒŖ Shatter [3d8]
34.6%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
57.7%
🏃 Run!
0%
Poll ended at .
The Quasit attacked with its Claw (Bite in Beast Form), you took 7 damage.
You managed to hit the Quasit for 7 damage with your Melee Attack.
---
đŸ‘ē Quasit
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/8
đŸ›Ąī¸ 13
❕1
✨ 200
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
19%
2ī¸âƒŖ Shatter [3d8]
19%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
61.9%
🏃 Run!
0%
Poll ended at .
You were hit by the Quasit's Claw (Bite in Beast Form) attack, you took 4 damage.
You managed to hit the Quasit for 5 damage with your Melee Attack.
The Quasit died.
+12đŸĒ™ +200✨
---
In the distance you see a 🤖 Flying Sword
â¤ī¸ 5-30 â˜ī¸ ❕1/4 ✨ 50
âš”ī¸ Fight!
21.7%
đŸĨˇ Avoid
8.7%
â›ē Short Rest (+â¤ī¸ -🎲)
52.2%
đŸ˜ī¸ Go to Town
17.4%
Poll ended at .
You rested for a moment, regaining 7 hitpoints.
---
In the distance you see a 🐉 Silver Dragon Wyrmling
â¤ī¸ 24-66 â˜ī¸ ❕2 ✨ 450
âš”ī¸ Fight!
37%
đŸĨˇ Avoid
48.1%
â›ē Short Rest (+â¤ī¸ -🎲)
3.7%
đŸ˜ī¸ Go to Town
11.1%
Poll ended at .
You managed to slip past the Silver Dragon Wyrmling unnoticed.
---
In the distance you see a đŸĻ Quipper
â¤ī¸ 1-3 🌊 ❕0 ✨ 10
âš”ī¸ Fight!
88.9%
đŸĨˇ Avoid
11.1%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Quipper!
---
đŸĻ Quipper
â¤ī¸ 1/1
đŸ›Ąī¸ 13 🌊
❕0
✨ 10
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
30.4%
2ī¸âƒŖ Shatter [3d8]
21.7%
âš”ī¸ Melee, two-handed [1d6 | 1d6] âŦ‡ī¸
43.5%
🏃 Run!
4.3%
Poll ended at .
You successfully hit the Quipper with your Melee Attack for 2 damage.
The Quipper died.
+1đŸĒ™ +10✨
---
In the distance you see a đŸĻ Black Bear
â¤ī¸ 9-30 ❕1/2 ✨ 100
âš”ī¸ Fight!
73.7%
đŸĨˇ Avoid
5.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
21.1%
Poll ended at .
You engaged the Black Bear!
---
đŸĻ Black Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 21/21
đŸ›Ąī¸ 11
❕1/2
✨ 100
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
19%
2ī¸âƒŖ Shatter [3d8]
57.1%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
19%
🏃 Run!
4.8%
Poll ended at .
You used your Spell Attack to hit the Black Bear for 8 damage.
---
đŸĻ Black Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 13/21
đŸ›Ąī¸ 11
❕1/2
✨ 100
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
14.8%
2ī¸âƒŖ Shatter [3d8]
44.4%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
37%
🏃 Run!
3.7%
Poll ended at .
The Black Bear attacked with its Multiattack, you took 4 damage.
You used your Spell Attack to hit the Black Bear for 11 damage.
---
đŸĻ Black Bear
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/21
đŸ›Ąī¸ 11
❕1/2
✨ 100
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
7.4%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
77.8%
🔀 Mixed [1d6 | 1d6]
11.1%
🏃 Run!
3.7%
Poll ended at .
The Black Bear used its Claws perfectly, dealing 11 critical damage to you.
You used your Melee Attack to hit the Black Bear for 10 damage.
The Black Bear died.
+3đŸĒ™ +100✨
---
In the distance you see a đŸĻ Poisonous Snake
â¤ī¸ 1-4 ❕1/8 ✨ 25
âš”ī¸ Fight!
32%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
20%
đŸ˜ī¸ Go to Town
48%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
9.1%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
86.4%
🏡 Retire (campaign ends)
4.5%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 19 more hitpoints and 4 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
48.3%
🛒 Shop
44.8%
🛌 Long Rest (+â¤ī¸ +🎲)
3.4%
🏡 Retire (campaign ends)
3.4%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a đŸĻ‘ Gibbering Mouther
â¤ī¸ 36-99 ❕2 ✨ 450
âš”ī¸ Fight!
31.6%
đŸĨˇ Avoid
63.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
5.3%
Poll ended at .
You managed to avoid the Gibbering Mouther.
---
Ahead of your path, you see a 🌱 Shrieker
â¤ī¸ 3-24 ❕0 ✨ 10
âš”ī¸ Fight!
94.7%
đŸĨˇ Avoid
5.3%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Shrieker!
---
🌱 Shrieker
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 9/9
đŸ›Ąī¸ 5
❕0
✨ 10
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
4.8%
2ī¸âƒŖ Shatter [3d8]
19%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
71.4%
🏃 Run!
4.8%
Poll ended at .
You managed to hit the Shrieker for 8 damage with your Melee Attack.
---
🌱 Shrieker
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/9
đŸ›Ąī¸ 5
❕0
✨ 10
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
20%
2ī¸âƒŖ Shatter [3d8]
13.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
66.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Shrieker for 8 damage with your Melee Attack.
The Shrieker fell, ending the battle.
+1đŸĒ™ +10✨
---
You encounter a đŸĻ Flying Snake
â¤ī¸ 2-8 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
77.3%
đŸĨˇ Avoid
18.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
4.5%
Poll ended at .
You engaged the Flying Snake!
---
đŸĻ Flying Snake
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 5/5
đŸ›Ąī¸ 14 â˜ī¸
❕1/8
✨ 25
0ī¸âƒŖ Chill Touch [1d8]
5.6%
2ī¸âƒŖ Shatter [3d8]
33.3%
🏹 Ranged, two-handed [1d6 | 1d6]
61.1%
🏃 Run!
0%
Poll ended at .
The Flying Snake attacked with its Bite, you took 5 damage.
You used your Ranged Attack to hit the Flying Snake for 4 damage.
---
đŸĻ Flying Snake
â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 1/5
đŸ›Ąī¸ 14 â˜ī¸
❕1/8
✨ 25
0ī¸âƒŖ Chill Touch [1d8]
25%
2ī¸âƒŖ Shatter [3d8]
16.7%
🏹 Ranged, two-handed [1d6 | 1d6]
58.3%
🏃 Run!
0%
Poll ended at .
You successfully hit the Flying Snake with your Ranged Attack for 2 damage.
You killed the Flying Snake.
+2đŸĒ™ +25✨
---
In the distance you see a đŸĻ Saber-Toothed Tiger
â¤ī¸ 21-84 ❕2 ✨ 450
âš”ī¸ Fight!
30.8%
đŸĨˇ Avoid
23.1%
â›ē Short Rest (+â¤ī¸ -🎲)
38.5%
đŸ˜ī¸ Go to Town
7.7%
Poll ended at .
You had a moment to take a breather, you regained 5 hitpoints.
---
You encounter a đŸĻ Giant Spider
â¤ī¸ 8-44 ❕1 ✨ 200
âš”ī¸ Fight!
81.3%
đŸĨˇ Avoid
18.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Giant Spider!
---
đŸĻ Giant Spider
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 20/20
đŸ›Ąī¸ 14
❕1
✨ 200
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
0%
2ī¸âƒŖ Shatter [3d8]
69.2%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
30.8%
🏃 Run!
0%
Poll ended at .
You were hit by the Giant Spider's Bite attack, you took 5 damage.
You managed to hit the Giant Spider for 16 damage with your Spell Attack.
---
đŸĻ Giant Spider
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/20
đŸ›Ąī¸ 14
❕1
✨ 200
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
8.3%
2ī¸âƒŖ Shatter [3d8]
8.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
83.3%
🏃 Run!
0%
Poll ended at .
You were hit by the Giant Spider's Bite attack, you took 11 damage.
---
đŸĻ Giant Spider
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/20
đŸ›Ąī¸ 14
❕1
✨ 200
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
6.7%
2ī¸âƒŖ Shatter [3d8]
20%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
73.3%
🏃 Run!
0%
Poll ended at .
The Giant Spider attacked with its Bite, you took 4 damage.
---
đŸĻ Giant Spider
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 4/20
đŸ›Ąī¸ 14
❕1
✨ 200
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
6.3%
2ī¸âƒŖ Shatter [3d8]
25%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
68.8%
🏃 Run!
0%
Poll ended at .
You took 9 damage from the Giant Spider's Bite.
You used your Melee Attack to hit the Giant Spider for 6 damage.
You killed the Giant Spider.
+1đŸĒ™ +200✨
---
You encounter a đŸ§â€â™‚ī¸ Noble
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
22.7%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
31.8%
đŸ˜ī¸ Go to Town
45.5%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
4.3%
🛒 Shop
4.3%
🛌 Long Rest (+â¤ī¸ +🎲)
91.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 29 hitpoints and 1 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
46.2%
🛒 Shop
53.8%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ—Ąī¸ Handaxe [1d6+1, +3] đŸ›Ąī¸ Studded Leather Armor [14]
đŸ—Ąī¸ Sickle [1d4+1, +3] ~ 1H L (+1đŸĒ™)
0%
đŸ›Ąī¸ Padded Armor [13] (+17đŸĒ™)
0%
đŸ›Ąī¸ Leather Armor [13] (+12đŸĒ™)
0%
â†Šī¸ Back to Town
100%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
95.5%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
4.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a đŸĻ Polar Bear
â¤ī¸ 20-65 ❕2 ✨ 450
âš”ī¸ Fight!
42.4%
đŸĨˇ Avoid
51.5%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
6.1%
Poll ended at .
You tried to sneak past the Polar Bear, but it saw you.
---
đŸĻ Polar Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 44/44
đŸ›Ąī¸ 12
❕2
✨ 450
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
2.9%
2ī¸âƒŖ Shatter [3d8]
57.1%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
8.6%
🏃 Run!
31.4%
Poll ended at .
You managed to hit the Polar Bear for 21 damage with your Spell Attack.
---
đŸĻ Polar Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 23/44
đŸ›Ąī¸ 12
❕2
✨ 450
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
2.9%
2ī¸âƒŖ Shatter [3d8]
79.4%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
14.7%
🏃 Run!
2.9%
Poll ended at .
You successfully hit the Polar Bear with your Spell Attack for 6 damage.
---
đŸĻ Polar Bear
â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 17/44
đŸ›Ąī¸ 12
❕2
✨ 450
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
8.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
91.7%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Polar Bear for 6 damage.
The Polar Bear attacked with its Bite, you took 9 damage.
---
đŸĻ Polar Bear
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 11/44
đŸ›Ąī¸ 12
❕2
✨ 450
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
3.4%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
93.1%
🔀 Mixed [1d6 | 1d6]
3.4%
🏃 Run!
0%
Poll ended at .
You managed to hit the Polar Bear for 2 damage with your Melee Attack.
The Polar Bear attacked with great ferocity with its Claws, dealing 29 critical damage to you.
You briefly lost consciousness, but managed to regain your footing.
---
đŸĻ Polar Bear
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/44
đŸ›Ąī¸ 12
❕2
✨ 450
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸
4.3%
âš”ī¸ Melee, two-handed [1d6 | 1d6]
17.4%
🔀 Mixed [1d6 | 1d6]
0%
🏃 Run!
78.3%
Poll ended at .
@dungeons Listen up, adventurers! Your comrade Brandon is in a tough spot. The best option is to run away from that đŸĻ Polar Bear. It has a high CR and deals massive damage, and with Brandon's current HP, they won't survive another hit. Running away is not cowardice; it's a smart move. If you do decide to fight, use Chill Touch to avoid disadvantage from out-of-range attacks, but it's not guaranteed to hit. Melee is risky, and mixed attacks are not as effective as [1/2]
@dungeons cont.| focusing on one type of attack. Remember, if both Brandon and the bear miss their attacks, Brandon's spell slot won't be consumed. Choose wisely, and don't forget: sometimes discretion is the better part of valor! [2/2]
@dungeons Well you can't say I didn't warn you đŸģâ€â„ī¸
@sarahv i had a feeling this bear would be the end. @dungeons

@dungeons Has Brandon's luck ran out?

[Edit] Or would it be "run" out?

@snork303 @dungeons turned out the answer was yes.

It's funny to check in and find a new hero, then have to scroll back a few hours to see what happened.

@dungeons !rolls

@snork303
đŸ§ŋ Character Rolls
Initiative: 18
Attack Roll: 5, 18
Damage Roll: 1
Run: 15
Death Saving Throws: 2, 16, 15, 9, 16

đŸĻ Monster Rolls
Initiative: 8
Saving Throw: 20
Attack Roll: 20
Damage Roll: 29

@dungeons Our Lady of Blessed Acceleration, don't fail me now
@dungeons !rolls

@lhsi
đŸ§ŋ Character Rolls
Initiative: 18
Attack Roll: 5, 18
Damage Roll: 1
Run: 15
Death Saving Throws: 2, 16, 15, 9, 16

đŸĻ Monster Rolls
Initiative: 8
Saving Throw: 20
Attack Roll: 20
Damage Roll: 29

@dungeons Listen up, adventurers. The current situation is tough, and you need to be strategic. Option 1, Chill Touch, has a disadvantage against undead, so it's not the best option against a Polar Bear. Option 2, two-handed melee, is risky, as it requires getting close to a dangerous foe, and has no advantage. Option 3, mixed, is versatile, but also risky, because it also requires getting close to the bear. Option 4, Run, is cowardly but viable. In my opinion, option [1/2]
@dungeons cont.| 3 is the best. It gives Brandon the option of using his ranged weapon and potentially dealing damage, while also keeping some distance from the bear. Remember, safety in distance. Stay sharp, and good luck. [2/2]
@dungeons Listen up, adventurers! Currently, your gnome warlock has two options: use the Chill Touch spell or engage in melee combat. My recommendation would be to use Chill Touch as the Polar Bear is a formidable foe. Engaging in melee combat puts your warlock at a disadvantage since they're not proficient in melee combat. Remember, out-of-range attacks have a disadvantage. Therefore, your best bet is to use Chill Touch since it's a ranged spell attack that has no [1/2]
@dungeons cont.| disadvantage at long range. Use your spell slots wisely and aim to defeat the Polar Bear with the least amount of resources. Good luck! [2/2]
@dungeons Listen up, adventurers. Your gnome warlock, Brandon, is in a sticky situation with the Polar Bear. Option 0, Chill Touch, might not do enough damage to finish the bear off. Option 2, Shatter, has a chance to finish the bear but also hurts the party. Melee attacks with a two-handed weapon are a risky option, as the bear has a high CR of 2. Running from the fight is also an option, but it requires a successful check. My recommendation is to choose Option 2, [1/2]
@dungeons cont.| Shatter, and hope for the best. Just be ready to heal and protect your party after the attack. Good luck! [2/2]
@dungeons !rolls

@snork303
đŸ§ŋ Character Rolls
Initiative: 18
Damage Roll: 21
Run: 15

đŸĻ Monster Rolls
Initiative: 8
Saving Throw: 1
Attack Roll: 3

@dungeons Adventurers, I've reviewed the options for dealing with the đŸĻ Polar Bear with care. It seems clear that the best option is to use 🏃 Run! Polar Bears are powerful creatures and even with Brandon's abilities, a direct confrontation poses a significant risk. Running presents the lowest risk of harm, and we can explore safer routes to our destination. Consider waiting for an opportunity to pass when the bear is not nearby. Remember, avoiding a threat is not [1/2]
@dungeons cont.| cowardice; it's a demonstration of intelligence. Stay safe, and may the odds be ever in your favor. [2/2]
@dungeons Let's see what you're really made of, Brandon.
@dungeons I swear, every third animal we fight is a beloved plush friend of mine... my polar bear companion of 22 years doesn't want to be shattered! 😞
@dungeons Listen up fledgling adventurers! Your next decision is crucial. You have encountered a fierce Polar Bear with a CR of 2 and a reward of 450 EXP. Your options are as follows: âš”ī¸ Fight (with disadvantage on ranged attacks), đŸĨˇ Avoid, â›ē Short Rest (+â¤ī¸ -🎲), đŸ˜ī¸ Go to Town.
Now, listen closely: The best option is to âš”ī¸ fight the Polar Bear. While avoiding the fight may seem attractive, it will not yield any reward or XP. A short rest will provide some healing [1/2]
@dungeons cont.| but will cost a valuable hit dice. Going to town will not help either, as you will lose precious time in your quest. So stand your ground, use melee weapons, and fight with all your might! Good luck, adventurers! [2/2]

@dungeons You left the shop.---The walls of a town provide a sense of security, what would you like to do?

Adventuring is a risky business, but it's where the rewards are. If you choose to Adventure, be prepared for any danger that comes your way. On the other hand, choosing to Shop allows you to prepare for the next adventure, but it won't help you level up. If you're feeling low on health or spell slots, a Long Rest might be in order. If you're satisfied with your [1/2]

@dungeons cont.| progress, Retire and end the campaign. Choose wisely, and good luck on your next endeavor. [2/2]
@dungeons Listen up, adventurers! The current poll asks what to buy from a shop. Option 1 is a sickle (+1đŸĒ™) and is a lightweight alternative to the hand axe. Option 2 is padded armor (+17đŸĒ™), which has a low cost but low protection. Option 3 is leather armor (+12đŸĒ™), which is slightly more expensive but provides more defense. Option 4 is to return to town. In my experience, defense is key in any battle. Option 3, leather armor, may provide the best advantage for the [1/2]
@dungeons cont.| price. However, if you are in need of a versatile weapon, option 1 may be worth considering. Choose wisely, and make sure to stock up on any other necessary supplies before your next adventure. Good luck out there! [2/2]
@dungeons Listen up, adventurers. Your next poll options are: Adventure, Shop, Long Rest, or Retire. I suggest you choose Adventure, as it will allow you to gain experience and gold. The other options are not as efficient in helping you achieve your goals. Remember, you're here to level up and defeat monsters. You need to make the most out of your time. Choose wisely, and good luck out there.
@dungeons Listen up, adventurers. The current situation calls for careful consideration. While adventure calls, you should prioritize your safety. A long rest will help you regain both hit points and hit dice, and it won't cost you anything. Therefore, the option for a long rest is advantageous. However, don't forget that staying in the village will cost you gold, which you can use to buy necessary supplies. Keep in mind that you still need to explore the dangerous [1/2]
@dungeons cont.| world around you and level up, so be prepared to adventure once you are well-rested. Choose wisely. [2/2]
@dungeons Listen up, adventurers! You're faced with a noble of challenge rating 1/8 and providing 25 EXP. Here are the options:
âš”ī¸ Fight!
đŸĨˇ Avoid
â›ē Short Rest (+â¤ī¸ -🎲)
đŸ˜ī¸ Go to Town
Fighting could be risky as the noble is a bit stronger than the Giant Spider. Avoiding is a valid option, but you'll miss out on the EXP and gold. A short rest could be useful, but it costs hit dice. Going to town could be a good idea, but it may take a while to return.
Given the [1/2]
@dungeons cont.| current situation and rules of the game, the best option is to go for the fight! Your warlock has a decent chance of succeeding with their current equipment and spell slots. Don't let a challenge rating of 1/8 scare you off. Best of luck! [2/2]
@dungeons Listen up, adventurers! The Giant Spider has dealt some damage to Brandon, but they're still in the fight. Here are your options for the next move:
0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸ (disadvantage if out of range)
2ī¸âƒŖ Shatter [3d8] (AoE, but may damage Brandon)
âš”ī¸ Melee, two-handed [1d6 | 1d6] (standard attack)
🏃 Run! (may fail)
My recommendation is to use Shatter to deal damage to the Giant Spider, but be careful not to hit Brandon. If you're worried about [1/2]
@dungeons cont.| friendly fire, use Chill Touch, but remember that it has disadvantage if you're not close enough. As always, running away is an option, but it's not guaranteed to work. Choose wisely, adventurers! [2/2]
@dungeons !rolls

@lsdog
đŸ§ŋ Character Rolls
Initiative: 8
Attack Roll: 7, 2
Run: 15

đŸĻ Monster Rolls
Initiative: 16
Attack Roll: 18
Damage Roll: 4
Saving Throw: 8

@dungeons Listen up, adventurers. Your warlock Brandon is in a tough spot with only 19 HP left, and that Giant Spider isn't going down easy. Here's my advice: don't take any chances. Option 0ī¸âƒŖ Chill Touch may not deal much damage, but it's a safe choice and won't put you in harm's way. Option 2ī¸âƒŖ Shatter may deal more damage, but it's risky and has a chance of missing. As much as you all may want to get up close and personal with that spider, option âš”ī¸ Melee, [1/2]
@dungeons cont.| two-handed is not the best choice for this situation. And finally, unless you're feeling particularly lucky, option 🏃 Run! is not the best option, as running from a fight is always a risk. Stay safe, and good luck. [2/2]
@dungeons Listen up, adventurers! Your warlock friend, Brandon, is in a sticky situation with a Giant Spider. The next poll is to decide their next course of action. The best option is to choose 2ī¸âƒŖ Shatter [3d8]. It has the highest potential damage output and has a good chance of defeating the spider in one go. Option 0ī¸âƒŖ Chill Touch [1d8] âŦ‡ī¸ is not recommended as it has the lowest damage output and may not be enough to defeat the spider. Option âš”ī¸ Melee, two-handed [1/2]
@dungeons cont.| [1d6 | 1d6] is risky as it requires to be in close proximity to the spider, putting Brandon in danger. Option 🏃 Run! should be used if the situation is dire, but it won't grant any experience points. Remember, the goal is to defeat the spider and gain experience points to level up. Choose wisely, and good luck! [2/2]
@dungeons Listen up, adventurers. Your warlock, Brandon, has encountered a Giant Spider. Here's my advice: While Chill Touch may be tempting, it's not the best option here due to its lack of power. Shatter deals more damage and has a bigger area of effect, making it a better choice. However, the spider is known for its high armor class, so melee attacks with Brandon's handaxes may not be effective. Don't run unless you're seriously outmatched, but be prepared to take [1/2]
@dungeons cont.| a beating. Good luck and stay sharp! [2/2]