I was incredibly fortunate to have the opportunity to try Vision Pro this week. The experience was overwhelming in the best possible way. I'm still collecting my thoughts for a longer Design Diary post, but it was so transformative that I'm finding it hard to put the experience into words.

As I work on that, I wanted to ask for any questions folks had with regards to using it and more generally for the platform from a developer/designer perspective. I'll do my best to answer to them.

@_Davidsmith As I asked and partially answered in this toot: https://qoto.org/@danb/110505148037732448 , what is #VisonPro much better at than laptops/phones, etc? The answer helps you then figure out which types of applications it's better for, and then for which apps now might be a good time to build/rethink.
Dan Bricklin (@[email protected])

Thinking about Apple #VisionPro vs laptops/iPads/phones/etc: *** What is #VisionPro much better at? *** Some obvious ones: - Lots of pixels in wide field of view & lots of perceived 3rd dimension space => more places/ways to put/organize things - Eye tracking instead of mouse/touch => standing/sitting no desk/lap, quicker, hands-free - Finger(s?) flexing vs finger tip press => richer gesture language - More immersive sound w/transparency => quality, aural cues including location More?

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