I used the Vision Pro. Any questions?
@asymco how does it feel on your head? Compare to quest 2? Quest pro?
@deeje I don’t know. I have never used quest 2 or quest pro
@asymco just how good is the image quality? Again, vs quest 2 or quest pro for comparison?
@deeje again, never used either. The product cannot be compared with others.
@asymco any specs on field of view? Frame rate?
@deeje specs will be released at a later time.
@asymco did you get to try the pass through (Eyesight)?
@ravishanker it’s always there, so yes.
@asymco look and pinch seems right for most use, but creating stuff requires more precision. Did Apple touch on that with you?
@deeje no. The precision of eye tracking is quite good. I suspect accessories will appear for creation.
@asymco I’m mostly concerned that the gesture detection is accurate. Did it ever miss a ‘click’? False positives?
@asymco Have they really reached a better than adequate resolution for reading text?
@asymco were you able to see the scene at dusk with the forest and the lake (or a similar type of scene) and was wondering if it felt like you were present as in feeling like you were there?
@sammyjojo it’s pretty good. I could never be made to feel I am anywhere I’m not so my suspension of disbelief is not possible. However, as I understand most people are able to achieve suspension (evidence is the existence of the movie industry) I suspect most people will find it compelling
@asymco that was the part I hard time describing. Be it a good book, music, movie, etc. Sometimes in the constraints of the medium you can be desensitized to your “real” environment such as sitting on a couch reading something or being in a room listening to music and even being in a movie theater watching a movie, to where one’s focus is mostly in what they’re experiencing. Which is what I meant when I asked if you felt “present”. So depending on the person, maybe they can pull it off?
@sammyjojo I’m sure they are pulling it off. Heck, people are amused by going to a fake city and interacting with someone in a mouse costume. And they pay a lot for that. I vowed to never underestimate the appetite for fantasy and make believe.
@asymco haha, yes. Do you just find that you don’t enjoy the suspension of belief for things like that?
@sammyjojo I cannot suspend disbelief. Disbelief is my natural state and it cannot be changed easily or at all.
@sammyjojo The demo of 3D responsive dinosaurs was ok but more compelling was 3D photos and videos that can be captured by the user. That seems and huge leap and excruciatingly popular potential. Overall the perception I was left with was that it is a reasonable opiate for most people.
@asymco the 3D photos and video seemed like a use case that was really interesting to me. If you could capture things and then re-experience them to degree later, that would be amazing. At the same time, I wouldn’t want to be the crazy person taking pictures of things with a headset strapped their face.
@sammyjojo I don’t see the problem *at all* with that usage model. Holding a camera to your face was/is normative for decades. I’d be surprised if it will not become _extremely_ popular.
@asymco true. I’m actually fairly similar with cameras, I tend to like to enjoy the moment and I find that I’d rather take the camera out when I’m more too myself and don’t need to be as engaged socially.
@asymco 1. For how long did you use it and do you think neck and shoulder pain will be an issue?
2. Why would you prefer it to the tools already at your disposal right now? What do you see as the incremental value of the device?
@trustedsystem about half an hour. I did not perceive physical pressure at all as the headset is well balanced and adjusted and fitted. A more likely concern is eye fatigue if the optics are not properly compensated with corrective lenses that match the needs of the user (ie having correct prescription).
@asymco is it actually possible to comfortably read small text with it?
@distinct yes. It’s suitable as a computer monitor.
@asymco do you wear glasses? Are you nearsighted? How was it without glasses?
@Eggfreckles I have glasses but I don’t wear them much. The demo used drop-in Zeiss lenses. You cannot use the product with glasses and contact lenses are discouraged.
@asymco thank you. Curious because I am legally blind and even with corrective lenses can only read largish size text while my eyes are inches from my monitor.
@asymco Is the picture quality as good as they showed in the keynote?
@Alexmak the keynote was filmed with the product.
@asymco @Alexmak Which parts? Is that why the sound often felt off?
@CaptainLou @Alexmak the part where Vision Pro was being shown.
@asymco why are contacts discouraged? That surprises me.
@timber I suspect because they interfere with tracking and iris identification. But I could be wrong.
@asymco after using - which aspects of the hardware do you expect can be changed for the cheaper ‘Air’ model to come?
@kylegiglio all of them. Or, too many to contemplate.
@asymco are the scenes in the presentation as clear/crisp in Vision Pro’s actual use?
@Anondson Subjective.

@asymco fair!

Do the projected images stay stabile despite natural headshake?

The demo models moved very slow and precisely. Almost unnaturally so.

@Anondson I did not try to shake my head but tracking of normal head movements was natural. I sensed a bit of refresh flicker when head moved more rapidly.
@Anondson the display I was using during the demo is 2x 4K placed millimeters from my eyes while the screen I was seeing for the presentation was about a hundred feet away with probably similar pixel count. Hard to say.
@asymco did they say if there is XCode for visionOS or you still have to run that on macOS?
@hhf I think macs are the development platform for now.
@asymco were you delighted?
@hhf Mostly no because it was almost exactly what I had been expecting for a while. Satisfied perhaps. The 3D photos and videos were unexpected and impressive and highly consequential.
@asymco you’ll be able to capture in 3D what’s in front of you and zap it over to someone. Going to be great. Will probably even work to some degree sending them to an iPhone etc.
@asymco do you think it would be irresponsible to ride a bike with one on?
@hhf Even walking outside is not recommended (though I think experiments will begin immediately). The power necessary for mobility is not there yet. I’m sure it will be.
@asymco was there any info about whether there is support for people who need both distance and near vision (e.g. for reading) eyesight correction? With the screens so close to your eye it isn’t obvious how that works.
@gelphman @asymco Everything is at a single effective distance — even the “real world” is captured by cameras, mixed with the UX, and rendered to the two displays + lenses.
@gelphman @asymco This mismatch in depth cues between focus distance and binocular parallax is one of the hypothesized causes of nausea; we won’t know how much of a problem it is for the Vision Pro until we have more reviews not from a controlled demo (but note, e.g. Johanna Stern reporting some nausea in just 30 minutes: https://apple.news/AhF_vyDf2RA-o84VSy_bZAg)
Apple Vision Pro: I Tried the New Mixed-Reality Headset — The Wall Street Journal

Our columnist was one of the first to try Apple’s new headset, which arrives early next year for $3,499

@DirkK @gelphman I’m very sensitive to this but did not notice any nausea or parallax errors.
@gelphman Dr. Korn addressed this on the podcast. Short answer is that reading glasses are unnecessary because the field of view is never close enough.
@asymco @gelphman what if I’m nearsighted? Will I also need adjustment lenses or not?
@asymco Did you feel the experience would be better using AirPods? (Can you use AirPods with it?)