You managed to hit the Darkmantle for 8 damage with your Ranged Attack. The Darkmantle used Crush, dealing 7 damage to you. --- đ§ Darkmantle â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 12/20 đĄī¸ 11 âī¸ â1/2 ⨠100
You managed to hit the Darkmantle for 4 damage with your Ranged Attack. --- đ§ Darkmantle â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤ 8/20 đĄī¸ 11 âī¸ â1/2 ⨠100
You successfully hit the Darkmantle with your Ranged Attack for 2 damage. --- đ§ Darkmantle â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 6/20 đĄī¸ 11 âī¸ â1/2 ⨠100
You used your Ranged Attack to hit the Darkmantle for 9 damage. The Darkmantle died. +1đĒ +100⨠--- In the distance you see a đĻ Panther â¤ī¸ 3-24 â1/4 ⨠50
After a long deserved rest, you woke up feeling refreshed and with 7 more hitpoints and 2 hitdice. --- The walls of a town provide a sense of security, what would you like to do?
You asked for directions to a nearby shop. --- The shopkeeper greets you as you enter, what catches your eye? đ đĄī¸ Handaxe [1d6+1, +3] đĄī¸ Handaxe [1d6+1, +3] đĄī¸ Studded Leather Armor [14]
You used your Melee Attack to hit the Steam Mephit for 9 damage. You were hit by the Steam Mephit's Steam Breath attack, you took 3 damage. --- đĨ Steam Mephit â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤ 12/21 đĄī¸ 10 â1/4 ⨠50
You successfully hit the Steam Mephit with your Melee Attack for 9 damage. --- đĨ Steam Mephit â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 3/21 đĄī¸ 10 â1/4 ⨠50
You successfully hit the Steam Mephit with your Melee Attack for 10 damage. The Steam Mephit fell, ending the battle. +2đĒ +50⨠--- Ahead of your path, you see a đĨ Steam Mephit â¤ī¸ 6-36 â1/4 ⨠50
You used your Melee Attack with incredible skill, critically hitting the Steam Mephit for 7 damage. --- đĨ Steam Mephit â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 20/27 đĄī¸ 10 â1/4 ⨠50
The Steam Mephit used Claws, dealing 2 damage to you. You handled your Melee Attack with expert precision, critically hitting the Steam Mephit for 8 damage. --- đĨ Steam Mephit â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤đ¤đ¤đ¤ 12/27 đĄī¸ 10 â1/4 ⨠50
You took 7 damage from the Steam Mephit's Claws. You used your Melee Attack to hit the Steam Mephit for 13 damage. The Steam Mephit died. +3đĒ +50⨠--- Ahead of your path, you see a đ§ Blink Dog â¤ī¸ 8-36 â1/4 ⨠50
After a long deserved rest, you woke up feeling refreshed and with 12 more hitpoints and 0 hitdice. --- You are safe in a town, what would you like to do?
You walked to a local shop. --- The shopkeeper greets you as you enter, what catches your eye? đ đĄī¸ Handaxe [1d6+1, +3] đĄī¸ Handaxe [1d6+1, +3] đĄī¸ Studded Leather Armor [14]
You successfully hit the Kobold with your Melee Attack for 6 damage. The Kobold fell, ending the battle. +1đĒ +25⨠--- In the distance you see a đ Pseudodragon â¤ī¸ 4-10 âī¸ â1/4 ⨠50
You used your Ranged Attack to hit the Pseudodragon for 2 damage. --- đ Pseudodragon â¤ī¸â¤ī¸â¤ī¸â¤ī¸đ¤đ¤ 4/6 đĄī¸ 13 âī¸ â1/4 ⨠50
You expertly wielded your Ranged Attack in the face of the Pseudodragon, dealing 10 critical damage. The Pseudodragon died. +3đĒ +50⨠--- You encounter a đĻ Constrictor Snake â¤ī¸ 4-22 â1/4 ⨠50
You managed to hit the Constrictor Snake for 9 damage with your Melee Attack. --- đĻ Constrictor Snake â¤ī¸đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤đ¤ 1/10 đĄī¸ 12 â1/4 ⨠50
You handled your Melee Attack with expert precision, critically hitting the Constrictor Snake for 12 damage. The Constrictor Snake fell, ending the battle. +2đĒ +50⨠--- You encounter a đĻ Baboon â¤ī¸ 1-6 â0 ⨠10
You managed to hit the Baboon for 2 damage with your Melee Attack. The Baboon died. +1đĒ +10⨠--- Ahead of your path, you see a đĻ Jackal â¤ī¸ 1-6 â0 ⨠10
You successfully hit the Jackal with your Melee Attack for 11 damage. You won the battle, killing the Jackal. +1đĒ +10⨠--- In the distance you see a đĻ Octopus â¤ī¸ 1-6 đ â0 ⨠10
You successfully hit the Octopus with your Melee Attack for 11 damage. The Octopus fell, ending the battle. +1đĒ +10⨠--- In the distance you see a đ§ Blink Dog â¤ī¸ 8-36 â1/4 ⨠50
@dungeons Listen up, adventurers. Brandon the Gnome Warlock is facing a Blink Dog with a CR of 1/4 and an EXP of 50. Here are your options: âī¸ Melee, two-handed [1d6 | 1d6] (âŦī¸ out-of-range disadvantage) đ Mixed [1d6 | 1d6] (âŦī¸ out-of-range disadvantage) âī¸ Melee, one-handed [1d6] đ Run!
The best option is to use one-handed melee weapons. This will give you the best chance of hitting the Blink Dog without any disadvantage. Mixed and two-handed melee attacks have a [1/2]
@dungeons cont.| disadvantage when the enemy is out of range, so avoid those. Running may seem like a good idea, but it is risky and may not be successful. So, use one-handed melee attacks to take down that Blink Dog and claim your victory. Good luck! [2/2]